Example #1
0
        public void SetSpriteWithOffset()
        {
            SpriteWithOffset[] os = SpriteWithOffset.CreateFromJson(jsonFile.text);
            Dictionary <string, SpriteWithOffset> d = new Dictionary <string, SpriteWithOffset>();

            foreach (var o in os)
            {
                d.Add(o.name, o);
            }
            foreach (var sr in spriteRenderers)
            {
                SpriteWithOffset o = null;
                if (!d.TryGetValue(sr.sprite.name, out o))
                {
                    Debug.LogWarning(sr.sprite.name + " cant found in json");
                    continue;
                }
                float pixelsPerUnit = o.width / sr.bounds.size.x;
                //Debug.Log(pixelsPerUnit);
                Vector2 leftTop = new Vector2(sr.bounds.min.x, sr.bounds.max.y);
                var     go      = sr.gameObject;
                go.transform.position += VectorUtils.V23(VectorUtils.V32(transform.position) - leftTop);
                var offset = new Vector2(o.x, -o.y) / (pixelsPerUnit);
                go.transform.position += VectorUtils.V23(offset);
            }
        }
Example #2
0
        private static IEnumerable <SpriteWithOffset> fromJson(string json)
        {
            Regex r = new Regex(pat, RegexOptions.None);
            Match m = r.Match(json);

            while (m.Success)
            {
                var s = new SpriteWithOffset();
                s.name   = m.Groups[1].Value;
                s.x      = float.Parse(m.Groups[2].Value);
                s.y      = float.Parse(m.Groups[3].Value);
                s.width  = float.Parse(m.Groups[4].Value);
                s.height = float.Parse(m.Groups[5].Value);
                yield return(s);

                m = m.NextMatch();
            }
        }