/// <summary> /// Returns triangle pointers of selection /// </summary> /// <returns></returns> public List <int> GetSelectedTriangles() { List <int> list = new List <int>(); foreach (var p in SelectionPointers) { var tr = scene.GetTriangleFromPtr(p); foreach (var item in tr) { if (!list.Contains(item)) { list.Add(item); } } } return(list); }