Example #1
0
        protected override void Update()
        {
            screenHelper();

            State.sound_man.update_music();

            if (State.dialogueBox.active == true)
            {
                if (State.dialogueBox.currSpeaker == "alex")
                {
                    Alexis.setTalking(true);
                    Dad.setTalking(false);
                    Mom.setTalking(false);
                }
                else if (State.dialogueBox.currSpeaker == "dad")
                {
                    Alexis.setTalking(false);
                    Dad.setTalking(true);
                    Mom.setTalking(false);
                }
                else if (State.dialogueBox.currSpeaker == "mom")
                {
                    Alexis.setTalking(false);
                    Dad.setTalking(false);
                    Mom.setTalking(true);
                }
            }
            else
            {
                Alexis.setTalking(false);
                Dad.setTalking(false);
                Mom.setTalking(false);
            }

            if (State.GetState() == "game" || State.GetState() == "tutorial")
            {
                if (fadeFlag)
                {
                    if (alphaBlack + fadeFloat <= 255 && alphaBlack + fadeFloat >= 0)
                    {
                        alphaBlack += fadeFloat;
                    }
                    else
                    {
                        fadeFlag = false;
                    }
                }

                blackness.FillColor = new Color(0, 0, 0, (byte)alphaBlack);

                // Update the game timerz
                State.updateTimerz();

                // Get the current UI Textboxes from the UI Manager
                var playerDialogues = ui_man.getPlayerDialogues();

                // Get the mouse coordinates from Input Manager
                var MouseCoord = ManagerOfInput.GetMousePos();

                // If the mouse is currently dragging
                if (ManagerOfInput.GetMouseDown())
                {
                    // Loop through buttons
                    for (var i = 0; i < buttons.Count; i++)
                    {
                        // Find button currently being interacted with
                        if (buttons[i].GetSelected() && !buttons[i].getDisabled())
                        {
                            // Move the button around the screen
                            buttons[i].translate(MouseCoord[0], MouseCoord[1], window.Size.X, window.Size.Y);

                            // Check collision with UI Textboxes
                            // Loop through UI Textboxes

                            if (ui_man.wasMouseIn)
                            {
                                // If the mouse just came from inside a UI Textbox
                                if (!ui_man.contains(buttons[i]))
                                {
                                    // Mouse has now left the UI Textbox so set it to false
                                    ui_man.wasMouseIn = false;
                                    // Reset the color to match its previous color
                                    playerDialogues[0].setBoxColor(playerDialogues[0].getBoxColor("prev"));
                                    ui_man.rootBackgroundBorder.OutlineColor = ui_man.rootBackground.FillColor;
                                    // Update the rest of the buttons in the cluster
                                    ui_man.updateClusterColors(playerDialogues[0], playerDialogues, playerDialogues[0].getBoxColor("prev"), false);
                                }
                            }
                            else
                            {
                                // If mouse just came from outside the UI Textbox
                                if (ui_man.contains(buttons[i]))
                                {
                                    ui_man.wasMouseIn = true;
                                    // Update previous color to current color of the UI Textbox
                                    playerDialogues[0].setPrevColor(playerDialogues[0].getBoxColor("curr"));
                                    // Update current color to selected tonal button color
                                    playerDialogues[0].setBoxColor(buttons[i].getTonalColor());
                                    ui_man.rootBackgroundBorder.OutlineColor = buttons[i].getTonalColor();
                                    // Update the rest of the buttons in the cluster
                                    ui_man.updateClusterColors(playerDialogues[0], playerDialogues, buttons[i].getTonalColor(), true);
                                }
                            }
                        }
                    }
                }
            }
            else if (State.GetState() == "pause")
            {
                //State.getGameTimer("game").PauseTimer();
            }
        }
Example #2
0
        protected override void Initialize()
        {
            screenHelper();

            splash     = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/wut.png"));
            playerfood = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/playerfood.png"));
            backwall   = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/backwall.png"));
            flower     = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/flowershadow.png"));
            lamp       = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/lamp.png"));
            pictures   = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/pictures.png"));

            table      = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/newletable.png"));
            cups       = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/cups.png"));
            plates     = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/platesfinal.png"));
            wallWindow = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/window.png"));


            splash.Scale = new Vector2f(1.755f, 1.755f);

            playerfood.Scale = new Vector2f((float)((SCREEN_WIDTH / playerfood.GetGlobalBounds().Width) * 0.23), (float)((SCREEN_HEIGHT / playerfood.GetGlobalBounds().Height) * 0.23));
            backwall.Scale   = new Vector2f(SCREEN_WIDTH / backwall.GetGlobalBounds().Width, SCREEN_HEIGHT / backwall.GetGlobalBounds().Height);
            flower.Scale     = new Vector2f((float)((SCREEN_WIDTH / flower.GetGlobalBounds().Width) * 0.8), (float)((SCREEN_HEIGHT / flower.GetGlobalBounds().Height) * 0.8));
            lamp.Scale       = new Vector2f(SCREEN_WIDTH / lamp.GetGlobalBounds().Width, SCREEN_HEIGHT / lamp.GetGlobalBounds().Height);
            cups.Scale       = new Vector2f(SCREEN_WIDTH / cups.GetGlobalBounds().Width, SCREEN_HEIGHT / cups.GetGlobalBounds().Height);
            plates.Scale     = new Vector2f(SCREEN_WIDTH / plates.GetGlobalBounds().Width, SCREEN_HEIGHT / plates.GetGlobalBounds().Height);
            pictures.Scale   = new Vector2f(SCREEN_WIDTH / pictures.GetGlobalBounds().Width, SCREEN_HEIGHT / pictures.GetGlobalBounds().Height);
            table.Scale      = new Vector2f(SCREEN_WIDTH / table.GetGlobalBounds().Width, SCREEN_HEIGHT / table.GetGlobalBounds().Height);
            wallWindow.Scale = new Vector2f(SCREEN_WIDTH / wallWindow.GetGlobalBounds().Width, SCREEN_HEIGHT / wallWindow.GetGlobalBounds().Height);

            // splash.Position = new Vector2f(0, 0);


            table.Position      = new Vector2f(0, (float)((SCREEN_HEIGHT * -0.02) + 20));
            cups.Position       = new Vector2f(0, (float)(SCREEN_HEIGHT * -0.12));
            plates.Position     = new Vector2f(0, (float)(SCREEN_HEIGHT * -0.12));
            playerfood.Position = new Vector2f((SCREEN_WIDTH / 2) - (playerfood.GetGlobalBounds().Width / 2), 820);
            flower.Position     = new Vector2f((SCREEN_WIDTH / 2) - (flower.GetGlobalBounds().Width / 2), (float)(SCREEN_HEIGHT / 17));

            toneBar          = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/tonebar.png"));
            toneBar.Position = new Vector2f(6, (float)(SCREEN_HEIGHT * 0.735));
            toneBar.Scale    = new Vector2f(SCREEN_WIDTH / 1920, SCREEN_HEIGHT / 1080);

            textBackground                  = new RectangleShape(new Vector2f(SCREEN_WIDTH, SCREEN_HEIGHT / 5));
            textBackground.Position         = new Vector2f(0, SCREEN_HEIGHT - (float)(SCREEN_HEIGHT * 0.19));
            textBackground.FillColor        = new Color(67, 65, 69);
            textBackground.OutlineColor     = Color.White;
            textBackground.OutlineThickness = 2;

            // Create Character states

            jankList = s.chooseJank(Load.Jankson, jankId, currentTone.ToString());
            State.setResponseList(jankList);
            jankIncr();
            jankList = s.chooseJank(Load.Jankson, jankId, currentTone.ToString());

            //jumpflag1
            responseListNPC = s.ChooseDialogPlot(Load.allp, sman.getCurrentNode(), npcPlotId, "Default");
            responseList    = s.ChooseDialogPlot(Load.newplayerp, sman.getCurrentNode(), playerPlotId, "Root");

            //ui_man.produceTextBoxes(responseList[0].content);
            //timeflag
            State.addTimer("game", 10, new Action(() => { TimerAction(); }));
            /////////////////////////////////////////////////////////////////////////////////////////////////////////

            buttons = ui_man.getButtons();
            menus.Add(startMenu); menus.Add(settingsMenu); menus.Add(pauseMenu);

            State.resetGameStuff = new Task(() => { return; });
            Mom = new Mom();
            Mom.setSpriteEmotion(Character.spriteEmotion.happy);
            Mom.active(true);
            Mom.setTalking(false);

            Alexis = new Alex();
            Alexis.setSpriteEmotion(Character.spriteEmotion.angry);
            Alexis.active(true);
            Alexis.setTalking(false);

            Dad = new Dad();
            Dad.setSpriteEmotion(Character.spriteEmotion.happy);
            Dad.active(true);
            Dad.setTalking(false);

            Arm = new Arm();
            Arm.setSpriteEmotion(Character.spriteEmotion.neutral);
            Arm.setArmPosition(Dad.getArmPosition());
            Arm.active(true);

            blackness.FillColor = Color.Black;
            blackness.Position  = new Vector2f(0, 0);
            State.sound_man.init_music();
        }