Example #1
0
        protected override void Initialize()
        {
            screenHelper();

            splash     = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/wut.png"));
            playerfood = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/playerfood.png"));
            backwall   = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/backwall.png"));
            flower     = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/flowershadow.png"));
            lamp       = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/lamp.png"));
            pictures   = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/pictures.png"));

            table      = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/newletable.png"));
            cups       = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/cups.png"));
            plates     = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/platesfinal.png"));
            wallWindow = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/window.png"));


            splash.Scale = new Vector2f(1.755f, 1.755f);

            playerfood.Scale = new Vector2f((float)((SCREEN_WIDTH / playerfood.GetGlobalBounds().Width) * 0.23), (float)((SCREEN_HEIGHT / playerfood.GetGlobalBounds().Height) * 0.23));
            backwall.Scale   = new Vector2f(SCREEN_WIDTH / backwall.GetGlobalBounds().Width, SCREEN_HEIGHT / backwall.GetGlobalBounds().Height);
            flower.Scale     = new Vector2f((float)((SCREEN_WIDTH / flower.GetGlobalBounds().Width) * 0.8), (float)((SCREEN_HEIGHT / flower.GetGlobalBounds().Height) * 0.8));
            lamp.Scale       = new Vector2f(SCREEN_WIDTH / lamp.GetGlobalBounds().Width, SCREEN_HEIGHT / lamp.GetGlobalBounds().Height);
            cups.Scale       = new Vector2f(SCREEN_WIDTH / cups.GetGlobalBounds().Width, SCREEN_HEIGHT / cups.GetGlobalBounds().Height);
            plates.Scale     = new Vector2f(SCREEN_WIDTH / plates.GetGlobalBounds().Width, SCREEN_HEIGHT / plates.GetGlobalBounds().Height);
            pictures.Scale   = new Vector2f(SCREEN_WIDTH / pictures.GetGlobalBounds().Width, SCREEN_HEIGHT / pictures.GetGlobalBounds().Height);
            table.Scale      = new Vector2f(SCREEN_WIDTH / table.GetGlobalBounds().Width, SCREEN_HEIGHT / table.GetGlobalBounds().Height);
            wallWindow.Scale = new Vector2f(SCREEN_WIDTH / wallWindow.GetGlobalBounds().Width, SCREEN_HEIGHT / wallWindow.GetGlobalBounds().Height);

            // splash.Position = new Vector2f(0, 0);


            table.Position      = new Vector2f(0, (float)((SCREEN_HEIGHT * -0.02) + 20));
            cups.Position       = new Vector2f(0, (float)(SCREEN_HEIGHT * -0.12));
            plates.Position     = new Vector2f(0, (float)(SCREEN_HEIGHT * -0.12));
            playerfood.Position = new Vector2f((SCREEN_WIDTH / 2) - (playerfood.GetGlobalBounds().Width / 2), 820);
            flower.Position     = new Vector2f((SCREEN_WIDTH / 2) - (flower.GetGlobalBounds().Width / 2), (float)(SCREEN_HEIGHT / 17));

            toneBar          = new Sprite(new Texture("../../Art/UI_Art/buttons n boxes/tonebar.png"));
            toneBar.Position = new Vector2f(6, (float)(SCREEN_HEIGHT * 0.735));
            toneBar.Scale    = new Vector2f(SCREEN_WIDTH / 1920, SCREEN_HEIGHT / 1080);

            textBackground                  = new RectangleShape(new Vector2f(SCREEN_WIDTH, SCREEN_HEIGHT / 5));
            textBackground.Position         = new Vector2f(0, SCREEN_HEIGHT - (float)(SCREEN_HEIGHT * 0.19));
            textBackground.FillColor        = new Color(67, 65, 69);
            textBackground.OutlineColor     = Color.White;
            textBackground.OutlineThickness = 2;

            // Create Character states

            jankList = s.chooseJank(Load.Jankson, jankId, currentTone.ToString());
            State.setResponseList(jankList);
            jankIncr();
            jankList = s.chooseJank(Load.Jankson, jankId, currentTone.ToString());

            //jumpflag1
            responseListNPC = s.ChooseDialogPlot(Load.allp, sman.getCurrentNode(), npcPlotId, "Default");
            responseList    = s.ChooseDialogPlot(Load.newplayerp, sman.getCurrentNode(), playerPlotId, "Root");

            //ui_man.produceTextBoxes(responseList[0].content);
            //timeflag
            State.addTimer("game", 10, new Action(() => { TimerAction(); }));
            /////////////////////////////////////////////////////////////////////////////////////////////////////////

            buttons = ui_man.getButtons();
            menus.Add(startMenu); menus.Add(settingsMenu); menus.Add(pauseMenu);

            State.resetGameStuff = new Task(() => { return; });
            Mom = new Mom();
            Mom.setSpriteEmotion(Character.spriteEmotion.happy);
            Mom.active(true);
            Mom.setTalking(false);

            Alexis = new Alex();
            Alexis.setSpriteEmotion(Character.spriteEmotion.angry);
            Alexis.active(true);
            Alexis.setTalking(false);

            Dad = new Dad();
            Dad.setSpriteEmotion(Character.spriteEmotion.happy);
            Dad.active(true);
            Dad.setTalking(false);

            Arm = new Arm();
            Arm.setSpriteEmotion(Character.spriteEmotion.neutral);
            Arm.setArmPosition(Dad.getArmPosition());
            Arm.active(true);

            blackness.FillColor = Color.Black;
            blackness.Position  = new Vector2f(0, 0);
            State.sound_man.init_music();
        }
Example #2
0
        private void spaceCode()
        {
            if (State.GetState() == "menu")
            {
                State.SetState("tutorial");
            }
            else if (State.GetState() == "game")
            {
                if (endGame)
                {
                    if (endGame2)
                    {
                        if (State.dialogueBox.checkNext())
                        {
                            State.playerDialogueBox.loadNewDialogue("player", "Thanks for playing Say Again <Credits:> <Jill Yeung - Designer, John Chau - Developer> <Leo Gomez - Producer, Raman Nakarmi - Tester> <Michael Simpson - Test Coordinator, Koosha Seyvani - Social Media Coordinator> <Yuna Choe - Artist Coordinator, Vernon Wong - Writer> <Allayne Low - Artist, Lyn Kline - Artist, Courtney Chavez - Artist> <END> ");
                            State.playerDialogueBox.active     = true;
                            State.playerDialogueBox.init       = true;
                            State.dialogueBox.active           = false;
                            State.dialogueBox.init             = false;
                            State.playerDialogueBox.awaitInput = false;
                            fadeFlag  = true;
                            fadeFloat = fadeLimit;
                            endGame2  = false;
                        }
                    }
                    else
                    {
                        State.playerDialogueBox.checkNext(); return;
                    }
                }
                else
                {
                    if (State.dialogueIndex == "player")
                    {
                        State.advanceConversation(speaker, responseList, responseListNPC);
                    }
                    else if (State.dialogueIndex == "root")
                    {
                        revertEmotion(Mom); revertEmotion(Dad); revertEmotion(Alexis);

                        if (State.dialogueBox.getAwaitInput() == false && State.dialogueBox.printTime != 0)
                        {
                            State.dialogueBox.printTime = 0;
                        }
                        if (State.getGameTimer("game").getCountDown() != 0.0)
                        {
                            State.getGameTimer("game").setCountDown(0);
                            //TimerAction();
                            State.dialogueBox.active       = false;
                            State.playerDialogueBox.active = false;
                        }

                        // Activate dialogueBox to display and be responsive, or switch to Root dialogue
                    }
                    else if (State.dialogueIndex == "AI")
                    {
                        State.advanceConversation(speaker, responseList, responseListNPC);
                        if (responseListNPC[0].finished == "finGame")
                        {
                            endGame = true;
                        }
                    }
                    else if (State.dialogueIndex == "interject")
                    {
                        if (State.dialogueBox.getAwaitInput() == true)
                        {
                            if (State.dialogueBox.checkNext())
                            {
                                if (responseListNPC[0].inext != "")
                                {
                                    speaker = responseListNPC[0].inext;
                                }

                                if (sman.getDialogueType() == "plotpoint")
                                {
                                    responseListNPC = s.ChooseDialogPlot(Load.allp, sman.getCurrentNode(), npcPlotId, pTone);
                                    npcPlotId       = incr(npcPlotId);
                                    playerPlotId    = linkId(npcPlotId);
                                }
                                else
                                {
                                    responseListNPC    = s.ChooseDialogTransition(Load.allt, bucket, npcTransitionId, currentTone.ToString());
                                    npcTransitionId    = incr(npcTransitionId);
                                    playerTransitionId = linkId(npcTransitionId);
                                }

                                RES(responseListNPC);

                                State.advanceConversation(speaker, responseList, responseListNPC);
                                affect(responseListNPC[0].target, responseListNPC[0].FNC);
                                checkFades();
                                checkPlotChange();
                                resetCharacterFNC();
                                reRootPlayer();
                            }
                        }
                        else if (State.dialogueBox.getAwaitInput() == false && State.dialogueBox.printTime != 0)
                        {
                            State.dialogueBox.printTime = 0;
                        }
                    }
                }
            }
            else if (State.GetState() == "tutorial")
            {
                if (Int32.Parse(jankId) >= 27)
                {
                    playerPlotId = "2";
                    resetTransitionId();
                    ui_man.tutorialButtonIndex = 4;
                    ui_man.reset(responseList);
                    fadeFlag  = true;
                    fadeFloat = -fadeLimit;
                    ui_man.TooltipToggle(false, State.tooltip);
                    Mom.setHide(false);
                    Dad.setHide(false);
                    Arm.setHide(false);
                }
                if (State.dialogueIndex == "AI")
                {
                    if (State.dialogueBox.checkNext())
                    {
                        jankList = s.chooseJank(Load.Jankson, jankId, currentTone.ToString());
                        State.setResponseList(jankList);

                        State.advanceConversation("", null, null);
                        jankIncr();
                        limitTones();
                    }
                }
                else if (State.dialogueIndex == "root")
                {
                    if (State.getGameTimer("game").getCountDown() != 0.0)
                    {
                        TimerAction();
                        //State.getGameTimer("game").setCountDown(0);
                    }
                }
                else if (State.dialogueIndex == "player")
                {
                    if (State.playerDialogueBox.checkNext())
                    {
                        jankList = s.chooseJank(Load.Jankson, jankId, currentTone.ToString());
                        State.setResponseList(jankList);

                        State.advanceConversation("", null, null);
                        jankIncr();
                        limitTones();
                    }
                }
                if (Int32.Parse(jankId) == 4 && !fadeFlag)
                {
                    fadeFlag  = true;
                    fadeFloat = -fadeLimit;
                }
                else if (Int32.Parse(jankId) == 12 && !fadeFlag)
                {
                    fadeFlag  = true;
                    fadeFloat = fadeLimit;
                }
                else if (Int32.Parse(jankId) == 13 && !fadeFlag)
                {
                    Dad.setHide(false);
                    Arm.setHide(false);
                    fadeFlag  = true;
                    fadeFloat = -fadeLimit;
                }
                else if (Int32.Parse(jankId) == 18 && !fadeFlag)
                {
                    fadeFlag  = true;
                    fadeFloat = fadeLimit;
                }
                else if (Int32.Parse(jankId) == 19 && !fadeFlag)
                {
                    Mom.setHide(false);
                    fadeFlag  = true;
                    fadeFloat = -fadeLimit;
                }
            }
        }