public static RenderTarget GetTemporary( CommandBuffer cmd, int width, int height, int depthBuffer = 0, FilterMode filterMode = FilterMode.Bilinear, RenderTextureFormat textureFormat = RenderTextureFormat.Default) { var id = IdentifierPool.Get(); cmd.GetTemporaryRT(id, width, height, depthBuffer, filterMode, textureFormat); return(FromExist(id, width, height, depthBuffer, filterMode, textureFormat)); }