Example #1
0
        void OnDestroy()
        {
            try
            {
                if (currentSkin != null)
                {
                    currentSkin.Rollback();
                }

                currentSkin = null;
                config      = null;

                if (sapphirePanel != null)
                {
                    Destroy(sapphirePanel);
                }

                if (sapphireButton != null)
                {
                    Destroy(sapphireButton);
                }

                SetCameraRectHelper.Deinitialize();

                bootstrapped = false;
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
        }
Example #2
0
        public void Rollback()
        {
            if (!isValid)
            {
                Debug.LogWarning("Trying to roll-back an invalid skin");
                return;
            }

            applicator.Rollback();
            SetCameraRectHelper.ResetCameraRect();
        }
Example #3
0
        void Start()
        {
            SetCameraRectHelper.Initialize();

            LoadConfig();

            if (!Directory.Exists(overrideDirectory))
            {
                try
                {
                    Directory.CreateDirectory(overrideDirectory);
                }
                catch (Exception ex)
                {
                    Debug.LogException(ex);
                }
            }

            InitializeInGamePanels();

            availableSkins = SkinLoader.FindAllSkins();

            if (!string.IsNullOrEmpty(config.selectedSkinPath) && config.applySkinOnStartup)
            {
                foreach (var metadata in availableSkins)
                {
                    if (metadata.sapphirePath == config.selectedSkinPath)
                    {
                        currentSkin            = Skin.FromXmlFile(Path.Combine(metadata.sapphirePath, "skin.xml"), false);
                        needToApplyCurrentSkin = true;
                        break;
                    }
                }
            }

            CreateUI();

            debugRenderer = gameObject.AddComponent <DebugRenderer>();
        }