Example #1
0
        public Sequencer()
        {
            dispatcher.MetaMessageDispatched += delegate(object sender, MetaMessageEventArgs e)
            {
                if (e.Message.MetaType == MetaType.EndOfTrack)
                {
                    tracksPlayingCount--;

                    if (tracksPlayingCount == 0)
                    {
                        Stop();

                        OnPlayingCompleted(EventArgs.Empty);
                    }
                }
                else
                {
                    clock.Process(e.Message);
                }
            };

            dispatcher.ChannelMessageDispatched += delegate(object sender, ChannelMessageEventArgs e)
            {
                stopper.Process(e.Message);
            };

            clock.Tick += delegate(object sender, EventArgs e)
            {
                lock (lockObject)
                {
                    if (!playing)
                    {
                        return;
                    }

                    //foreach(IEnumerator<int> enumerator in enumerators)
                    //{
                    //    enumerator.MoveNext();
                    //}
                    //*************************添加的代码*************************
                    int count = enumerators.Count;
                    for (int i = 0; i < count; i++) //使用for替换foreach,变为线程安全
                    {                               //使用try-catch防止count变化时i越界
                        try
                        {
                            enumerators[i].MoveNext();  //如果枚举数已成功地推进到下一个元素,则为 true;如果枚举数传递到集合的末尾,则为 false。
                        }
                        catch (Exception)
                        {
                            i     = 0;
                            count = enumerators.Count;  //重新计数
                            continue;
                        }
                    }
                    //*************************添加的代码*************************
                }
            };
        }
Example #2
0
        public Sequencer()
        {
            dispatcher.MetaMessageDispatched += delegate(object sender, MetaMessageEventArgs e)
            {
                if (e.Message.MetaType == MetaType.EndOfTrack)
                {
                    tracksPlayingCount--;

                    if (tracksPlayingCount == 0)
                    {
                        Stop();

                        OnPlayingCompleted(EventArgs.Empty);
                    }
                }
                else
                {
                    clock.Process(e.Message);
                }
            };

            dispatcher.ChannelMessageDispatched += delegate(object sender, ChannelMessageEventArgs e)
            {
                stopper.Process(e.Message);
            };

            clock.Tick += delegate(object sender, EventArgs e)
            {
                lock (lockObject)
                {
                    if (!playing)
                    {
                        return;
                    }

                    foreach (IEnumerator <int> enumerator in enumerators)
                    {
                        enumerator.MoveNext();
                    }
                }
            };
            ori_clock = clock;
        }
Example #3
0
        public Sequencer()
        {
            dispatcher.MetaMessageDispatched += delegate(object sender, MetaMessageEventArgs e)
            {
                if (e.Message.MetaType == MetaType.EndOfTrack)
                {
                    tracksPlayingCount--;

                    if (tracksPlayingCount == 0)
                    {
                        Stop();

                        OnPlayingCompleted(EventArgs.Empty);
                    }
                }
                else
                {
                    clock.Process(e.Message);
                }
            };

            dispatcher.ChannelMessageDispatched += delegate(object sender, ChannelMessageEventArgs e)
            {
                stopper.Process(e.Message);
            };

            clock.Tick += delegate(object sender, EventArgs e)
            {
                Console.WriteLine("4-B-tick");
                lock (lockObject)
                {
                    Console.WriteLine("4-In-tick");
                    if (!playing)
                    {
                        return;
                    }
                    Console.WriteLine($"4-1-In:{enumerators.Count}");

                    foreach (IEnumerator <int> enumerator in enumerators)
                    {
                        //Console.WriteLine("4-2-In lock in tick");
                        enumerator.MoveNext();
                        //Console.WriteLine("4-3-In lock in tick");
                    }
                }
                Console.WriteLine("4-Aft-tick");
            };
        }