protected override void Update(GameTime gameTime) { var deltaSeconds = (float)gameTime.ElapsedGameTime.TotalSeconds; var keyboardState = Keyboard.GetState(); //var mouseState = Mouse.GetState(); //_mousePoint = _camera.ScreenToWorld(new Vector2(mouseState.X, mouseState.Y)).ToPoint(); // camera if (keyboardState.IsKeyDown(Keys.R)) { _camera.ZoomIn(deltaSeconds); } if (keyboardState.IsKeyDown(Keys.F)) { _camera.ZoomOut(deltaSeconds); } // zombie if (keyboardState.IsKeyDown(Keys.Left)) { _zombie.Walk(-1.0f); } if (keyboardState.IsKeyDown(Keys.Right)) { _zombie.Walk(1.0f); } if (keyboardState.IsKeyDown(Keys.Space)) { _zombie.Attack(); } if (keyboardState.IsKeyDown(Keys.Up)) { _zombie.Jump(); } if (keyboardState.IsKeyDown(Keys.Enter)) { _zombie.Die(); } // update must be called before collision detection _zombie.Update(gameTime); _world.Update(gameTime); _camera.LookAt(_zombie.Position); base.Update(gameTime); }
protected override void Update(GameTime gameTime) { var deltaSeconds = (float)gameTime.ElapsedGameTime.TotalSeconds; var keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.R)) { _camera.ZoomIn(deltaSeconds); } if (keyboardState.IsKeyDown(Keys.F)) { _camera.ZoomOut(deltaSeconds); } if (keyboardState.IsKeyDown(Keys.Left)) { _zombie.Walk(-1.0f); } if (keyboardState.IsKeyDown(Keys.Right)) { _zombie.Walk(1.0f); } if (keyboardState.IsKeyDown(Keys.Space)) { _zombie.Attack(); } if (keyboardState.IsKeyDown(Keys.Enter)) { _zombie.Die(); } _sprite.Position += new Vector2(-500, 0) * deltaSeconds; _spriteAnimator.Update(gameTime); _zombie.Update(gameTime); if (_sprite.Position.X < 0 - _sprite.GetBoundingRectangle().Width) { _sprite.Position = new Vector2(1900, _sprite.Position.Y); } base.Update(gameTime); }