Example #1
0
        //add objects to this ships local known objects collection (within detection range - 2km by defualt)


        //Turn weapons on and off SetWeaponPower(true) turns weapons online: vice versa
        public void SetWeaponPower(bool isOn)
        {
            foreach (var w in _allWeapons)
            {
                if (isOn)
                {
                    _blockOn.Apply(w.FatBlock);
                }
                else
                {
                    _blockOff.Apply(w.FatBlock);
                }
            }
            //foreach (var w in _manualGuns)
            //{
            //    if (isOn)
            //        _blockOn.Apply(w.FatBlock);
            //    else
            //        _blockOff.Apply(w.FatBlock);
            //}
            //foreach (var w in _manualRockets)
            //{
            //    if (isOn)
            //        _blockOn.Apply(w.FatBlock);
            //    else
            //        _blockOff.Apply(w.FatBlock);
            //}
        }
Example #2
0
        private void DrillsOff()
        {
            List <IMySlimBlock> blocks = new List <IMySlimBlock>();

            Ship.GetBlocks(blocks, (x) => x.FatBlock != null && x.FatBlock is IMyShipDrill);
            var drills = blocks.Select(x => x.FatBlock).ToList();

            drills.ForEach(x => _blockOff.Apply(x));
        }
Example #3
0
        //turn on all weapons
        public void ManualFire(bool doFire)
        {
            SetWeaponPower(doFire);
            if (doFire)
            {
                Util.GetInstance()
                .Log(_fireGun + "[Drone.ManualFire] Number of guns -> " + _manualGuns.Count, "weapons.txt");
                Util.GetInstance()
                .Log(_fireGun + "[Drone.ManualFire] number of all weapons -> " + _allWeapons.Count, "weapons.txt");
                foreach (var gun in _manualGuns)
                {
                    _fireGun.Apply(gun.FatBlock);
                }

                if (Math.Abs((DateTime.Now - _lastRocketFired).TotalMilliseconds) > 200 && _fireRocket != null &&
                    _manualRockets.Count > 0)
                {
                    var launcher = _manualRockets[missileStaggeredFireIndex];
                    _fireGun.Apply(launcher.FatBlock);
                    if (missileStaggeredFireIndex + 1 < _manualRockets.Count())
                    {
                        missileStaggeredFireIndex++;
                    }
                    else
                    {
                        missileStaggeredFireIndex = 0;
                    }
                    _lastRocketFired = DateTime.Now;
                }
            }
            //else
            //{
            //    foreach (var VARIABLE in _allWeapons)
            //    {
            //        _blockOff.Apply((IMyCubeBlock)VARIABLE.FatBlock);
            //    }
            //}



            _isFiringManually = doFire;
        }
Example #4
0
        //Disables all beacons and antennas and deletes the ship.
        public void DeleteShip()
        {
            var lstSlimBlock = new List <IMySlimBlock>();

            Ship.GetBlocks(lstSlimBlock, (x) => x.FatBlock is IMyRadioAntenna);
            foreach (var block in lstSlimBlock)
            {
                IMyRadioAntenna antenna = (IMyRadioAntenna)block.FatBlock;
                ITerminalAction act     = antenna.GetActionWithName("OnOff_Off");
                act.Apply(antenna);
            }

            lstSlimBlock = new List <IMySlimBlock>();
            Ship.GetBlocks(lstSlimBlock, (x) => x.FatBlock is IMyBeacon);
            foreach (var block in lstSlimBlock)
            {
                IMyBeacon       beacon = (IMyBeacon)block.FatBlock;
                ITerminalAction act    = beacon.GetActionWithName("OnOff_Off");
                act.Apply(beacon);
            }

            MyAPIGateway.Entities.RemoveEntity(Ship as IMyEntity);
            Ship = null;
        }
Example #5
0
        public Drone(IMyEntity ent, BroadcastingTypes broadcasting)
        {
            var    ship = (IMyCubeGrid)ent;
            double maxEngagementRange = ConquestMod.MaxEngagementRange;

            broadcastingType = broadcasting;

            Ship = ship;
            var lstSlimBlock = new List <IMySlimBlock>();

            GridTerminalSystem = MyAPIGateway.TerminalActionsHelper.GetTerminalSystemForGrid(ship);

            //If it has any type of cockipt
            ship.GetBlocks(lstSlimBlock, (x) => x.FatBlock is IMyShipController);
            FindWeapons();
            SetupActions();



            //If no cockpit the ship is either no ship or is broken.
            if (lstSlimBlock.Count != 0)
            {
                //Make the controls be the cockpit
                ShipControls = lstSlimBlock[0].FatBlock as IMyControllableEntity;

                _ownerId = ((Sandbox.ModAPI.IMyTerminalBlock)ShipControls).OwnerId;


                #region Activate Beacons && Antennas


                //Maximise radius on antennas and beacons.
                lstSlimBlock.Clear();
                ship.GetBlocks(lstSlimBlock, (x) => x.FatBlock is IMyRadioAntenna);
                foreach (var block in lstSlimBlock)
                {
                    IMyRadioAntenna antenna =
                        (IMyRadioAntenna)block.FatBlock;
                    if (antenna != null)
                    {
                        //antenna.GetActionWithName("SetCustomName").Apply(antenna, new ListReader<TerminalActionParameter>(new List<TerminalActionParameter>() { TerminalActionParameter.Get("Combat Drone " + _manualGats.Count) }));
                        antenna.SetValueFloat("Radius", 10000);//antenna.GetMaximum<float>("Radius"));
                        _blockOn.Apply(antenna);
                    }
                }

                lstSlimBlock = new List <IMySlimBlock>();
                ship.GetBlocks(lstSlimBlock, (x) => x.FatBlock is IMyBeacon);
                foreach (var block in lstSlimBlock)
                {
                    IMyBeacon beacon = (IMyBeacon)block.FatBlock;
                    if (beacon != null)
                    {
                        beacon.SetValueFloat("Radius", 10000);//beacon.GetMaximum<float>("Radius"));
                        _blockOn.Apply(beacon);
                    }
                }

                #endregion

                //SetWeaponPower(true);
                //AmmoManager.ReloadReactors(_allReactors);
                //AmmoManager.ReloadGuns(_manualGats);
                ship.GetBlocks(lstSlimBlock, x => x is IMyEntity);

                List <IMyTerminalBlock> massBlocks =
                    new List <IMyTerminalBlock>();

                GridTerminalSystem.GetBlocksOfType <IMyVirtualMass>(massBlocks);

                List <IMyTerminalBlock> allTerminalBlocks = new List <IMyTerminalBlock>();
                GridTerminalSystem.GetBlocksOfType <IMyCubeBlock>(allTerminalBlocks);
                HealthBlockBase = allTerminalBlocks.Count;


                if (ShipControls != null)
                {
                    navigation = new DroneNavigation(ship, ShipControls, _nearbyFloatingObjects, maxEngagementRange);
                }
            }
            Ship.OnBlockAdded += RecalcMaxHp;
            myNumber           = numDrones;
            numDrones++;
        }