Example #1
0
        public void OnNewFactionMessage(long factionId1, long factionId2, long senderId, bool showNotification)
        {
            var localFactionId = MySession.Static.Factions.TryGetPlayerFaction(MySession.LocalPlayerId);

            if (localFactionId == null)
            {
                Debug.Fail("OnNewFactionMessage should not be triggered if local player is not a member of a faction, or if this is DedicatedServer");
                return;
            }

            long otherFactionId = factionId1 == localFactionId.FactionId ? factionId2 : factionId1;

            var handler = FactionMessageReceived;

            if (handler != null)
            {
                handler(otherFactionId);
            }
            else if (senderId != MySession.LocalPlayerId && showNotification)
            {
                var faction = MySession.Static.Factions.TryGetFactionById(otherFactionId);
                if (faction != null)
                {
                    var chatHistory = MyChatSystem.GetFactionChatHistory(MySession.LocalPlayerId, faction.FactionId);
                    if (chatHistory != null)
                    {
                        chatHistory.UnreadMessageCount++;
                    }

                    m_newFactionMessageNotification.SetTextFormatArguments(faction.Name);
                    ShowNewMessageHudNotification(m_newFactionMessageNotification);
                }
            }
        }
Example #2
0
        public void OnNewPlayerMessage(long playerId, long senderId)
        {
            var handler = PlayerMessageReceived;

            if (handler != null)
            {
                handler(playerId);
            }
            else if (senderId != MySession.LocalPlayerId)
            {
                var identity = MySession.Static.Players.TryGetIdentity(senderId);
                if (identity != null)
                {
                    MyPlayerChatHistory chatHistory = MyChatSystem.GetPlayerChatHistory(MySession.LocalPlayerId, senderId);
                    if (chatHistory != null)
                    {
                        chatHistory.UnreadMessageCount++;
                    }

                    m_newPlayerMessageNotification.SetTextFormatArguments(identity.DisplayName);
                    ShowNewMessageHudNotification(m_newPlayerMessageNotification);
                }
            }
        }