Example #1
0
        public bool PasteFloatingObject(MyInventory buildInventory = null)
        {
            if (this.m_copiedFloatingObjects.Count == 0)
            {
                return(false);
            }
            if ((this.m_copiedFloatingObjects.Count > 0) && !this.IsActive)
            {
                if (this.CheckPastedFloatingObjects())
                {
                    this.Activate();
                }
                else
                {
                    MyHud.Notifications.Add(MyNotificationSingletons.CopyPasteBlockNotAvailable);
                    MyGuiAudio.PlaySound(MyGuiSounds.HudUnable);
                }
                return(true);
            }
            if (!this.m_canBePlaced)
            {
                MyGuiAudio.PlaySound(MyGuiSounds.HudUnable);
                return(false);
            }
            MyGuiAudio.PlaySound(MyGuiSounds.HudPlaceItem);
            Sandbox.Game.Entities.MyEntities.RemapObjectBuilderCollection((IEnumerable <MyObjectBuilder_EntityBase>) this.m_copiedFloatingObjects);
            bool flag = false;
            int  num  = 0;

            foreach (MyObjectBuilder_FloatingObject local1 in this.m_copiedFloatingObjects)
            {
                local1.PersistentFlags        = MyPersistentEntityFlags2.InScene | MyPersistentEntityFlags2.Enabled;
                local1.PositionAndOrientation = new MyPositionAndOrientation(this.m_previewFloatingObjects[num].WorldMatrix);
                num++;
                MyFloatingObjects.RequestSpawnCreative(local1);
                flag = true;
            }
            this.Deactivate();
            return(flag);
        }
        public bool PasteFloatingObject(MyInventory buildInventory = null)
        {
            if (m_copiedFloatingObjects.Count == 0)
            {
                return(false);
            }

            if ((m_copiedFloatingObjects.Count > 0) && !IsActive)
            {
                if (CheckPastedFloatingObjects())
                {
                    Activate();
                }
                else
                {
                    MyHud.Notifications.Add(MyNotificationSingletons.CopyPasteBlockNotAvailable);
                    MyGuiAudio.PlaySound(MyGuiSounds.HudUnable);
                }
                return(true);
            }

            if (!m_canBePlaced)
            {
                MyGuiAudio.PlaySound(MyGuiSounds.HudUnable);
                return(false);
            }

            MyGuiAudio.PlaySound(MyGuiSounds.HudPlaceItem);

            MyEntities.RemapObjectBuilderCollection(m_copiedFloatingObjects);

            bool retVal = false;
            int  i      = 0;

            foreach (var floatingObjectBuilder in m_copiedFloatingObjects)
            {
                floatingObjectBuilder.PersistentFlags = MyPersistentEntityFlags2.InScene | MyPersistentEntityFlags2.Enabled;
                //MyFloatingObject pastedFloatingObject = MyEntities.CreateFromObjectBuilderAndAdd(floatingObjectBuilder) as MyFloatingObject;
                //if (i == 0) firstPastedFloatingObject = pastedFloatingObject;

                //if (pastedFloatingObject == null)
                //{
                //    retVal = true;
                //    continue;
                //}

                floatingObjectBuilder.PositionAndOrientation = new MyPositionAndOrientation(m_previewFloatingObjects[i].WorldMatrix);
                i++;
                // No velocity saving :)
                //floatingObjectBuilder.LinearVelocity = m_objectVelocity;
                //if (MySession.Static.ControlledEntity != null && MySession.Static.ControlledEntity.Entity.Physics != null && m_calculateVelocity)
                //{
                //    pastedFloatingObject.Physics.AngularVelocity = MySession.Static.ControlledEntity.Entity.Physics.AngularVelocity;
                //}

                MyFloatingObjects.RequestSpawnCreative(floatingObjectBuilder);
                retVal = true;
            }

            Deactivate();
            return(retVal);
        }