public void Register(MyCameraBlock camera) { MyDebug.AssertDebug(camera != null); MyDebug.AssertDebug(!m_cameras.Contains(camera)); m_cameras.Add(camera); }
public void SetAsCurrent(MyCameraBlock newCamera) { MyDebug.AssertDebug(newCamera != null); if (m_currentCamera == newCamera) { return; } if (newCamera.BlockDefinition.OverlayTexture != null) { MyHudCameraOverlay.TextureName = newCamera.BlockDefinition.OverlayTexture; MyHudCameraOverlay.Enabled = true; } else { MyHudCameraOverlay.Enabled = false; } string shipName = MyAntennaSystem.GetLogicalGroupRepresentative(m_grid).DisplayName ?? ""; string cameraName = newCamera.DisplayNameText; MyHud.CameraInfo.Enable(shipName, cameraName); m_currentCamera = newCamera; m_ignoreNextInput = true; MySessionComponentVoxelHand.Static.Enabled = false; MyCubeBuilder.Static.Deactivate(); }
public void Unregister(MyCameraBlock camera) { MyDebug.AssertDebug(camera != null); MyDebug.AssertDebug(m_cameras.Contains(camera)); if (camera == m_currentCamera) { ResetCamera(); } m_cameras.Remove(camera); }
private MyCameraBlock GetPrev(MyCameraBlock current) { MyDebug.AssertDebug(current != null); MyDebug.AssertDebug(m_cameras.Contains(current)); if (m_relayedCameras.Count == 1) { return current; } int indexOf = m_relayedCameras.IndexOf(current); if (indexOf == -1) { ResetCamera(); return null; } int prevIndex = indexOf - 1; if (prevIndex < 0) { prevIndex = m_relayedCameras.Count - 1; } return m_relayedCameras[prevIndex]; }
private void SetCamera(MyCameraBlock newCamera) { if (newCamera == m_currentCamera) { return; } if (m_cameras.Contains(newCamera)) { SetAsCurrent(newCamera); newCamera.SetView(); } else { MyHudCameraOverlay.Enabled = false; MyHud.CameraInfo.Disable(); ResetCurrentCamera(); newCamera.RequestSetView(); } }
private MyCameraBlock GetNext(MyCameraBlock current) { MyDebug.AssertDebug(current != null); MyDebug.AssertDebug(m_cameras.Contains(current)); if (m_relayedCameras.Count == 1) { return current; } int indexOf = m_relayedCameras.IndexOf(current); if (indexOf == -1) { ResetCamera(); return null; } return m_relayedCameras[(indexOf + 1) % m_relayedCameras.Count]; }
private void ResetCurrentCamera() { m_currentCamera.OnExitView(); m_currentCamera = null; }
public static bool CameraIsInRangeAndPlayerHasAccess(MyCameraBlock camera) { if (MySession.ControlledEntity != null) { MyIDModule module; if ((camera as IMyComponentOwner<MyIDModule>).GetComponent(out module)) { if (!(camera.HasPlayerAccess(MySession.LocalPlayerId) || module.Owner == 0)) { return false; } } if (MySession.ControlledEntity is MyCharacter) { return MyAntennaSystem.CheckConnection(MySession.LocalCharacter, camera.CubeGrid, MySession.LocalHumanPlayer); } else if (MySession.ControlledEntity is MyShipController) { return MyAntennaSystem.CheckConnection((MySession.ControlledEntity as MyShipController).CubeGrid, camera.CubeGrid, MySession.LocalHumanPlayer); } } return false; }
public MySyncCameraBlock(MyCameraBlock cameraBlock) : base(cameraBlock) { }
public MySyncCameraBlock(MyCameraBlock cameraBlock) : base(cameraBlock) { }
public void SetAsCurrent(MyCameraBlock newCamera) { MyDebug.AssertDebug(newCamera != null); if (m_currentCamera == newCamera) { return; } if (newCamera.BlockDefinition.OverlayTexture != null) { MyHudCameraOverlay.TextureName = newCamera.BlockDefinition.OverlayTexture; MyHudCameraOverlay.Enabled = true; } else { MyHudCameraOverlay.Enabled = false; } //By Gregory: Temporary fix cause Session component for antenna system hasn't been called yet and Static isn't assigned yet at game load(see BeforeStart function). string shipName = ""; if (MyAntennaSystem.Static != null) { shipName = MyAntennaSystem.Static.GetLogicalGroupRepresentative(m_grid).DisplayName ?? ""; } string cameraName = newCamera.DisplayNameText; MyHud.CameraInfo.Enable(shipName, cameraName); m_currentCamera = newCamera; m_ignoreNextInput = true; MySessionComponentVoxelHand.Static.Enabled = false; MySession.Static.GameFocusManager.Clear(); //MyCubeBuilder.Static.Deactivate(); }