public void Register(MyTimerComponent timerComponent)
 {
     m_timerComponents.Add(timerComponent);
 }
 public void Unregister(MyTimerComponent timerComponent)
 {
     m_timerComponents.Remove(timerComponent);
 }
        private long SpawnInventoryContainer(MyDefinitionId bagDefinition)
        {
            MyEntity builder = Character;
            var worldMatrix = Character.WorldMatrix;
            worldMatrix.Translation += worldMatrix.Up + worldMatrix.Forward;

            MyObjectBuilder_EntityBase bagBuilder = new MyObjectBuilder_EntityBase();
            
            var position =  new MyPositionAndOrientation(worldMatrix);
            bagBuilder.PositionAndOrientation = position;
            bagBuilder.EntityId = MyEntityIdentifier.AllocateId();
            var entity = MyEntities.CreateAndAddFromDefinition(bagBuilder, bagDefinition);

            entity.Physics.ClearSpeed();
            entity.Physics.ForceActivate();
            entity.NeedsUpdate = MyEntityUpdateEnum.EACH_100TH_FRAME;           
           
            MyTimerComponent timerComponent = new MyTimerComponent();
            timerComponent.SetRemoveEntityTimer(1440);
            entity.GameLogic = timerComponent;
           
            
            MySyncCreate.SendEntityCreated(entity.GetObjectBuilder(), bagDefinition);
            
            return entity.EntityId;
        }