public void Consume(MyFixedPoint amount, MyConsumableItemDefinition definition)
		{
			if (definition == null)
				return;

			MyEntityStat stat;
			var regenEffect = new MyObjectBuilder_EntityStatRegenEffect();
			regenEffect.Interval = 1.0f;
			regenEffect.MaxRegenRatio = 1.0f;
			regenEffect.MinRegenRatio = 0.0f;

			foreach (var statValue in definition.Stats)
			{
				if (Stats.TryGetValue(MyStringHash.GetOrCompute(statValue.Name), out stat))
				{
					regenEffect.TickAmount = statValue.Value*(float)amount;
					regenEffect.Duration = statValue.Time;
					stat.AddEffect(regenEffect);
				}
			}
		}
		public void Consume(MyFixedPoint amount, MyConsumableItemDefinition definition)
		{
			MyEntityStat stat;
			var regenEffect = new MyObjectBuilder_EntityStatRegenEffect();
			regenEffect.Interval = 1;
			regenEffect.MaxRegenRatio = 1.0f;
			regenEffect.MinRegenRatio = 0.0f;

			foreach (var statValue in definition.Stats)
			{
				if (m_stats.TryGetValue(MyStringHash.GetOrCompute(statValue.Name), out stat))
				{
					regenEffect.TickAmount = statValue.Value;
					regenEffect.Duration = statValue.Time;
					stat.AddEffect(regenEffect);
				}
			}

            // MW:TODO change/remove when there is syncing of consuming items
            if (Entity is MyCharacter)
                (Entity as MyCharacter).StartSecondarySound(definition.EatingSound, true);
		}