Example #1
0
        public static void Main(String[] args)
        {
            bool reportError = true;

            if (args.Length == 1)
            {
                if ("send".CompareTo(args[0]) == 0)
                {
                    UDP_protocol uf = new UDP_protocol();
                    uf.OpenSenderSocket(IPAddress.Parse("127.0.0.1"), 667);
                    for (int i = 0; i < 100; i++)
                    {
                        uf.SendPlayerInfoData((byte)(i % 20), (byte)i, (byte)(i + 1));
                        Thread.Sleep(10);
                    }
                    Thread.Sleep(9000);

                    reportError = false;
                }
                else
                if ("receive".CompareTo(args[0]) == 0)
                {
                    UDP_protocol uf = new UDP_protocol();
                    uf.OpenReceiverSocket(667);
                    Thread.Sleep(10000);
                    reportError = false;
                }
            }

            if (reportError)
            {
                Console.WriteLine("Use: UDP_protocol send/receive");
            }
        }
Example #2
0
        static void OnReceiveAck(IAsyncResult result)
        {
            UDP_protocol uf             = (UDP_protocol)result.AsyncState;
            EndPoint     remoteEndPoint = new IPEndPoint(0, 0);
            int          bytesRead      = 0;

            // full implementation will try..catch EndReceiveFrom
            bytesRead = uf.senderSocket.EndReceiveFrom(result, ref remoteEndPoint);
            uf.ProcessIncomingAck(uf.bufferAck, bytesRead);
            uf.ListenForAcks();
        }
Example #3
0
        static void OnReceiveData(IAsyncResult result)
        {
            UDP_protocol uf             = (UDP_protocol)result.AsyncState;
            EndPoint     remoteEndPoint = new IPEndPoint(0, 0);
            int          bytesRead      = 0;

            // full implementation will try..catch EndReceiveFrom
            // update sender Ack address; this sample assumes only one possible sender
            bytesRead = uf.receiverSocket.EndReceiveFrom(result, ref uf.receiverAckEndPoint);
            uf.ProcessIncomingPlayerInfo(uf.bufferData, bytesRead);
            uf.ListenForData();
        }