static void Term() { SampleDraw.Term(); program.Dispose(); vertices.Dispose(); graphics.Dispose(); }
/// Terminate public static void Term() { SampleDraw.Term(); graphics.Dispose(); serverButton.Dispose(); clientButton.Dispose(); }
/// Terminate public static void Term() { foreach (var texture in textureList) { texture.Dispose(); } SampleDraw.Term(); graphics.Dispose(); }
/// Terminate public static void Term() { foreach (var soundButton in soundButtonList) { soundButton.Dispose(); } SampleDraw.Term(); graphics.Dispose(); }
static void Term() { SampleDraw.Term(); foreach (var ball in balls) { ball.Dispose(); } balls.Clear(); ballTexture.Dispose(); graphics.Dispose(); }
/// Terminate public static void Term() { if (dialog != null) { dialog.Dispose(); dialog = null; } SampleDraw.Term(); graphics.Dispose(); }
/// Terminate public static void Term() { if (httpText != null) { httpText.Dispose(); httpText = null; } connectButton.Dispose(); SampleDraw.Term(); graphics.Dispose(); }
/// Terminate public static void Term() { bgmPlayer.Stop(); bgm.Dispose(); playButton.Dispose(); stopButton.Dispose(); pauseButton.Dispose(); resumeButton.Dispose(); volumeSlider.Dispose(); SampleDraw.Term(); graphics.Dispose(); }
/// terminate public static void Term() { button0.Dispose(); button1.Dispose(); button2.Dispose(); inputTextButton.Dispose(); if (dialog != null) { dialog.Dispose(); dialog = null; } SampleDraw.Term(); graphics.Dispose(); }
/// Terminate public static void Term() { SampleDraw.Term(); graphics.Dispose(); }
static void Term() { SampleDraw.Term(); frameBuffer.Dispose(); graphics.Dispose(); }