internal void Update(ShipInfo rpInfo, RawShip rpData)
        {
            FirepowerBase = new ShipModernizationStatus(rpInfo.FirepowerMinimum, rpInfo.FirepowerMaximum, rpData.ModernizedStatus[0]);
            TorpedoBase = new ShipModernizationStatus(rpInfo.TorpedoMinimum, rpInfo.TorpedoMaximum, rpData.ModernizedStatus[1]);
            AABase = new ShipModernizationStatus(rpInfo.AAMinimum, rpInfo.AAMaximum, rpData.ModernizedStatus[2]);
            ArmorBase = new ShipModernizationStatus(rpInfo.ArmorMinimum, rpInfo.ArmorMaximum, rpData.ModernizedStatus[3]);
            LuckBase = new ShipModernizationStatus(rpInfo.LuckMinimum, rpInfo.LuckMaximum, rpData.ModernizedStatus[4]);

            OnPropertyChanged(nameof(FirepowerBase));
            OnPropertyChanged(nameof(TorpedoBase));
            OnPropertyChanged(nameof(AABase));
            OnPropertyChanged(nameof(ArmorBase));
            OnPropertyChanged(nameof(LuckBase));
        }
        internal void Update(ShipInfo rpInfo, RawShip rpData)
        {
            FirepowerBase.Update(rpInfo.FirepowerMinimum, rpInfo.FirepowerMaximum, rpData.ModernizedStatus[0]);
            TorpedoBase.Update(rpInfo.TorpedoMinimum, rpInfo.TorpedoMaximum, rpData.ModernizedStatus[1]);
            AABase.Update(rpInfo.AAMinimum, rpInfo.AAMaximum, rpData.ModernizedStatus[2]);
            ArmorBase.Update(rpInfo.ArmorMinimum, rpInfo.ArmorMaximum, rpData.ModernizedStatus[3]);
            LuckBase.Update(rpInfo.LuckMinimum, rpInfo.LuckMaximum, rpData.ModernizedStatus[4]);

            OnPropertyChanged(nameof(Firepower));
            OnPropertyChanged(nameof(Torpedo));
            OnPropertyChanged(nameof(AA));
            OnPropertyChanged(nameof(Armor));
            OnPropertyChanged(nameof(Evasion));
            OnPropertyChanged(nameof(LoS));
            OnPropertyChanged(nameof(ASW));
            OnPropertyChanged(nameof(Luck));
        }
Example #3
0
 internal void UpdateShips(RawShip[] rpShips)
 {
     if (Ships.UpdateRawData(rpShips, r => new Ship(r), (rpData, rpRawData) => rpData.Update(rpRawData)))
         UpdateShipsCore();
 }