public static ScriptInstruction[] Read(Saint.IXivRow row, int count) { //var extraStartIndex = 142; //var extraEndIndex = 653; //var extraStartIndex2 = 654; //var extraEndIndex2 = 1405; var instructions = new ScriptInstruction[count]; for (var i = 0; i < count; i++) { var instruction = new ScriptInstruction(); instruction.Index = i; instruction.Label = (SaintCoinach.Text.XivString)row.GetRaw("Script{Instruction}[" + i + "]"); instruction.Argument = (UInt32)row.GetRaw("Script{Arg}[" + i + "]"); instructions[i] = instruction; //if (instruction.Instruction == "") // continue; //instruction.RawValues = new List<object>(); //for (var ii = extraStartIndex + i; ii < extraEndIndex; ii += count) // instruction.RawValues.Add(quest[ii]); //for (var ii = extraStartIndex2 + i; ii < extraEndIndex2; ii += count) // instruction.RawValues.Add(quest[ii]); } return(instructions .Where(i => i.Label != "") .ToArray()); }
private JObject Option(dynamic book, Game.IXivRow row, int index) { var quantity = (UInt16)row["Reward{Quantity}[" + index + "]"]; var rewardItem = (Game.Item)row["Reward{Item}[" + index + "]"]; var isHQ = (bool)row["Reward{HQ}[" + index + "]"]; var item = _builder.Db.ItemsById[rewardItem.Key]; item.bingoReward = 1; _builder.Db.AddReference(item, "item", "wondroustails", false); _builder.Db.AddReference(book, "item", rewardItem.Key, false); dynamic option = new JObject(); option.item = rewardItem.Key; option.amount = quantity; if (isHQ) { option.hq = 1; } return(option); }