Example #1
0
        public Content.MaterialBase Get(Material material)
        {
            var key = material.File.Path;

            Content.MaterialBase content;
            if (_Materials.TryGetValue(key, out content))
            {
                return(content);
            }

            switch (material.Shader)
            {
            case "character.shpk":
                content = new Content.CharacterMaterial(_Engine, material);
                break;

            case "hair.shpk":
                content = new Content.HairMaterial(_Engine, material);
                break;

            case "skin.shpk":
                content = new Content.SkinMaterial(_Engine, material);
                break;

            case "bg.shpk":
            case "bguvscroll.shpk":     // TODO: Actually make it UV-scroll
                content = new Content.BgMaterial(_Engine, material);
                break;

            case "iris.shpk":
                content = new Content.IrisMaterial(_Engine, material);
                break;

            case "bgcolorchange.shpk":
                content = new Content.BgColorChangeMaterial(_Engine, material);
                break;

            case "crystal.shpk":
                content = new Content.CrystalMaterial(_Engine, material);
                break;

            default:
                throw new NotSupportedException(string.Format("Shader type {0} is not supported.", material.Shader));
            }

            _Materials.Add(key, content);
            return(content);
        }
        public Content.MaterialBase Get(Material material)
        {
            var key = material.File.Path;

            Content.MaterialBase content;
            if (_Materials.TryGetValue(key, out content))
                return content;

            switch (material.Shader) {
                case "character.shpk":
                    content = new Content.CharacterMaterial(_Engine, material);
                    break;
                case "hair.shpk":
                    content = new Content.HairMaterial(_Engine, material);
                    break;
                case "skin.shpk":
                    content = new Content.SkinMaterial(_Engine, material);
                    break;
                case "bg.shpk":
                case "bguvscroll.shpk": // TODO: Actually make it UV-scroll
                    content = new Content.BgMaterial(_Engine, material);
                    break;
                case "iris.shpk":
                    content = new Content.IrisMaterial(_Engine, material);
                    break;
                case "bgcolorchange.shpk":
                    content = new Content.BgColorChangeMaterial(_Engine, material);
                    break;
                case "crystal.shpk":
                    content = new Content.CrystalMaterial(_Engine, material);
                    break;
                default:
                    throw new NotSupportedException(string.Format("Shader type {0} is not supported.", material.Shader));
            }

            _Materials.Add(key, content);
            return content;
        }