Example #1
0
 void DrawRenderTexture(int index)
 {
     RenderTexture.active = this.RenderTexture;
     Graphics.SetRenderTarget(this.RenderTexture);
     MeshAnimationEditor.DrawPreviewNow(this.target as MeshAnimation, this.RenderTexture.width, this.RenderTexture.height, index);
     RenderTexture.active = null;
 }
Example #2
0
        override public Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
        {
            // get temporary render texture
            RenderTexture renderTexture = RenderTexture.GetTemporary(
                width,
                height,
                24,
                RenderTextureFormat.ARGB32,
                RenderTextureReadWrite.Default,
                1
                );

            // set the active render texture
            RenderTexture.active = renderTexture;

            // draw the preview
            Graphics.SetRenderTarget(renderTexture);
            MeshAnimationEditor.DrawPreviewNow(this.target as MeshAnimation, width, height, 0);

            // create the texture
            Texture2D texture = new Texture2D(width, height, TextureFormat.ARGB32, false);

            texture.ReadPixels(new Rect(0, 0, width, height), 0, 0, false);
            texture.Apply();

            // release the render texture
            RenderTexture.active = null;
            RenderTexture.ReleaseTemporary(renderTexture);

            // return the texture
            return(texture);
        }