Example #1
0
        //09 0A
        public void OnItemToggle(SagaMap.Packets.Client.ItemToggle p)
        {
            if (this.state != SESSION_STATE.MAP_LOADED)
            {
                return;
            }

            Actor target;

            Map.SkillArgs args;
            Actor         sActor = (Actor)this.Char;
            int           id;
            byte          index = p.GetIndex();

            target = this.map.GetActor(p.GetTargetID());
            args   = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetID(), 0);
            SkillHandler.CastSkill(ref sActor, ref target, ref args);
            Packets.Server.ItemActive packet = new SagaMap.Packets.Server.ItemActive();
            packet.SetSkillType(p.GetSkillType());
            packet.SetContainer(p.GetContainer());
            packet.SetIndex(p.GetIndex());
            packet.SetSkillID(p.GetSkillID());
            packet.SetSActor(this.Char.id);
            packet.SetDActor(p.GetTargetID());
            packet.SetValue(args.damage);
            this.netIO.SendPacket(packet, this.SessionID);;
            this.SendCharStatus(0);
            Item item = this.Char.inv.GetItem((CONTAINER_TYPE)p.GetContainer(), index);

            id = item.id;
            this.map.RemoveItemFromActorPC(this.Char, index, id, 1, ITEM_UPDATE_REASON.PURCHASED);
        }
Example #2
0
        /// <summary>
        /// Receive the fall from the client.
        /// Damage the client for an 8th of the units fallen?
        /// Send the client the result of the fall.
        /// </summary>
        public void OnSendFall(Packets.Client.SendFall p)
        {
            uint value = p.GetValue();

            value /= 8;
            Actor pc = (Actor)this.Char;

            SagaMap.Map.SkillArgs args = new Map.SkillArgs();
            Skills.SkillHandler.PhysicalAttack(ref pc, ref pc, value, SkillHandler.AttackElements.NEUTRAL, ref args);
            this.SendCharStatus(0);
            Packets.Server.TakeDamage p1 = new SagaMap.Packets.Server.TakeDamage();
            if (this.Char.HP == 0)
            {
                p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.FALLING_DEAD);
            }
            else if (this.Char.HP < (this.Char.maxHP / 10))
            {
                p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.FALLING_SURVIVE);
            }
            else
            {
                p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.FALLING);
            }
            p1.SetDamage(value);
            this.netIO.SendPacket(p1, this.SessionID);;
        }
Example #3
0
        //09 0A
        public void OnItemToggle(SagaMap.Packets.Client.ItemToggle p)
        {
            if (this.state != SESSION_STATE.MAP_LOADED) return;

            Actor target;
            Map.SkillArgs args;
            Actor sActor = (Actor)this.Char;
            int id;
            byte index = p.GetIndex();
            target = this.map.GetActor(p.GetTargetID());
            args = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetID(), 0);
            SkillHandler.CastSkill(ref sActor, ref target, ref args);
            Packets.Server.ItemActive packet = new SagaMap.Packets.Server.ItemActive();
            packet.SetSkillType(p.GetSkillType());
            packet.SetContainer(p.GetContainer());
            packet.SetIndex(p.GetIndex());
            packet.SetSkillID(p.GetSkillID());
            packet.SetSActor(this.Char.id);
            packet.SetDActor(p.GetTargetID());
            packet.SetValue(args.damage);
            this.netIO.SendPacket(packet, this.SessionID); ;
            this.SendCharStatus(0);
            Item item = this.Char.inv.GetItem((CONTAINER_TYPE)p.GetContainer(), index);
            id = item.id;
            this.map.RemoveItemFromActorPC(this.Char, index, id, 1, ITEM_UPDATE_REASON.PURCHASED);
        }
Example #4
0
 public override void CallBack(object o)
 {
     ClientManager.EnterCriticalArea();
     try
     {
         if (mob.Actor.stance == Global.STANCE.DIE || dActor.stance == Global.STANCE.DIE || !mob.Hate.ContainsKey(dActor.id) || mob.Actor.Tasks.ContainsKey("Stunned"))
         {
             if (mob.Hate.ContainsKey(dActor.id)) mob.Hate.Remove(dActor.id);
             if (this.Activated()) this.Deactivate();
             ClientManager.LeaveCriticalArea();
             return;
         }
         if (dActor.type == ActorType.PC)
         {
             ActorPC pc = (ActorPC)dActor;
             if (pc.HP == 0)
             {
                 if (mob.Hate.ContainsKey(dActor.id)) mob.Hate.Remove(dActor.id);
                 if (this.Activated()) this.Deactivate();
                 ClientManager.LeaveCriticalArea();
                 return;
             }
         }
         Actor sActor = (Actor)mob.Actor;
         Map.SkillArgs args = new Map.SkillArgs(1, 0, 1, dActor.id, 0);
         Skills.SkillHandler.CastSkill(ref sActor, ref dActor, ref args);
         mob.Map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, args, sActor, false);
     }
     catch (Exception ex)
     {
         Logger.ShowError(ex);
     }
     ClientManager.LeaveCriticalArea();
 }
Example #5
0
 public void OnSkillCastCancel(Packets.Client.SkillCastCancel p)
 {
     Map.SkillArgs sArgs;
     sArgs            = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), this.Char.id, 0);
     sArgs.castcancel = true;
     this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
 }
Example #6
0
        public void OnUseOffensiveSkill(Packets.Client.UseOffensiveSkill p)
        {
            if (this.state != SESSION_STATE.MAP_LOADED)
            {
                return;
            }
            // Attack
            try
            {
                if (p.GetSkillType() != 9)
                {
                    Map.SkillArgs sArgs;
                    Actor         aActor = this.map.GetActor(p.GetTargetActorID());
                    Actor         sActor = (Actor)this.Char;
                    sArgs = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetActorID(), 0);
                    //cast skill
                    if (aActor == null)
                    {
                        sArgs.isCritical = Map.SkillArgs.AttackResult.Miss;
                        sArgs.failed     = true;
                        this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
                        return;
                    }
                    SkillHandler.CastSkill(ref sActor, ref aActor, ref sArgs);
                    if (aActor.type == ActorType.NPC)
                    {
                        Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id);
                        this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true);
                    }
                    if (aActor.type == ActorType.PC && aActor.id != this.Char.id)
                    {
                        Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id);
                        this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true);
                    }


                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
                }

                // Emoticon
                if (p.GetSkillType() == 9)
                {
                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetActorID(), (uint)Global.Random.Next()), this.Char, true);
                }
            }
            catch (Exception ex)
            {
                Logger.ShowError(ex, null);
            }
        }
Example #7
0
        /// <summary>
        /// Update the state of the client and send to all other actors
        /// </summary>
        public void OnSendChangeState(SagaMap.Packets.Client.SendChangeState p)
        {
            if (this.state != SESSION_STATE.MAP_LOADED)
            {
                return;
            }
            byte state, stance;

            state  = p.GetState();
            stance = p.GetStance();
            this.Pc.OnChangeStatus(state, stance);
            SagaMap.Map.SkillArgs arg = new Map.SkillArgs();
            arg.targetActorID = p.GetTargetActor();

            this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.CHANGE_STATE, arg, this.Char, true);
        }
Example #8
0
        /// <summary>
        /// When oxygen runs out, damage the char for 10% of health per second.
        /// </summary>
        public void OxygenTakeDamage()
        {
            uint  damage = (uint)(this.Char.maxHP / 10);
            Actor pc     = (Actor)this.Char;

            SagaMap.Map.SkillArgs args = new Map.SkillArgs();
            Skills.SkillHandler.PhysicalAttack(ref pc, ref pc, damage, SkillHandler.AttackElements.NEUTRAL, ref args);
            this.SendCharStatus(0);
            Packets.Server.TakeDamage p1 = new SagaMap.Packets.Server.TakeDamage();
            if (this.Char.HP == 0)
            {
                p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.OXYGEN_DEAD);
            }
            else
            {
                p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.OXYGEN);
            }
            p1.SetDamage(damage);
            this.netIO.SendPacket(p1, this.SessionID);;
        }
Example #9
0
        // 0x09 Packets =========================================
        public void OnSkillCast(Packets.Client.SkillCast p)
        {
            if (this.state != SESSION_STATE.MAP_LOADED)
            {
                return;
            }
            // Attack
            if (p.GetSkillType() != 9)
            {
                Map.SkillArgs sArgs;
                Actor         aActor = this.map.GetActor(p.GetTargetActorID());
                Actor         sActor = (Actor)this.Char;
                sArgs         = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetActorID(), 0);
                sArgs.casting = true;
                if (aActor == null)
                {
                    sArgs.isCritical = Map.SkillArgs.AttackResult.Miss;
                    sArgs.failed     = true;
                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
                    return;
                }
                //cast skill
                if (aActor.type == ActorType.NPC)
                {
                    Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id);
                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true);
                }
                if (aActor.type == ActorType.PC && aActor.id != this.Char.id)
                {
                    Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id);
                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true);
                }

                this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
            }
        }
Example #10
0
 public void OnSkillToggle(Packets.Client.SkillToggle p)
 {
     if (this.state != SESSION_STATE.MAP_LOADED)
     {
         return;
     }
     // Attack
     if (p.GetSkillType() != 9)
     {
         Map.SkillArgs sArgs;
         Actor         aActor = (Actor)this.Char;
         Actor         sActor = (Actor)this.Char;
         sArgs = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), sActor.id, 0);
         //cast skill
         SkillHandler.CastSkill(ref sActor, ref aActor, ref sArgs);
         Packets.Server.SkillToggle p1 = new SagaMap.Packets.Server.SkillToggle();
         p1.SetSkillType(p.GetSkillType());
         p1.SetSkillID(p.GetSkillID());
         p1.SetToggle(sArgs.failed);
         this.netIO.SendPacket(p1, this.SessionID);
         sArgs.failed = false;
         this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
     }
 }
Example #11
0
        public void ProcessRRes(MapClient client, string playername)
        {
            MapClient target = MapClientManager.Instance.GetClient(playername);
            if (target != null && target.Char.stance == Global.STANCE.DIE)
            {
                target.Char.HP = target.Char.maxHP;
                target.Char.stance = Global.STANCE.REBORN;
                target.Char.state = 0;
                target.SendBattleStatus();
                target.SendCharStatus(0);

                Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState();
                p1.SetActorID(target.Char.id);
                p1.SetBattleState(false);
                p1.SetStance(Global.STANCE.REBORN);
                target.netIO.SendPacket(p1, target.SessionID);

                SagaMap.Map.SkillArgs arg = new Map.SkillArgs();
                target.map.TeleportActor(target.Char, target.Char.x, target.Char.y, target.Char.z);
                target.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.CHANGE_STATE, arg, target.Char, false);
            }
            else
            {
                client.SendMessage(_MasterName, "Player doesn't exist or isn't dead.");
            }
        }
Example #12
0
 public void ProcessRDie(MapClient client, string playername)
 {
     MapClient target = MapClientManager.Instance.GetClient(playername);
     if (target != null && (target.Char.stance != Global.STANCE.STAND || target.Char.stance != Global.STANCE.RUN))
     {
         target.Char.HP = 0;
         target.Char.e.OnDie();
         SagaMap.Map.SkillArgs arg = new Map.SkillArgs();
         target.Char.e.OnActorChangesState(target.Char, arg);
         target.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.CHANGE_STATE, arg, target.Char, false);
     }
     else
     {
         client.SendMessage(_MasterName, "Player doesn't exist, or isn't standing.");
     }
 }
Example #13
0
        public void ProcessRes(MapClient client, string args)
        {
            if (client.Char.stance == Global.STANCE.DIE)
            {
                client.Char.HP = client.Char.maxHP;
                client.Char.stance = Global.STANCE.REBORN;
                client.Char.state = 0;
                client.SendBattleStatus();
                client.SendCharStatus(0);

                Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState();
                p1.SetActorID(client.Char.id);
                p1.SetBattleState(false);
                p1.SetStance(Global.STANCE.REBORN);
                client.netIO.SendPacket(p1, client.SessionID);

                SagaMap.Map.SkillArgs arg = new Map.SkillArgs();
                client.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.CHANGE_STATE, arg, client.Char, false);
                client.map.TeleportActor(client.Char, client.Char.x, client.Char.y, client.Char.z);
            }
            else
            {
                client.SendMessage(_MasterName, "You aren't dead >:[");
            }
        }
Example #14
0
        public static uint PhysicalAttack(ref Actor sActor, ref Actor dActor, uint damage, AttackElements element,ref Map.SkillArgs args)
        {
            //Real damage calculation
            if (element != AttackElements.NATRAL)
            {
                if (damage > (uint.MaxValue / 2)) damage = 0;
                if (args.isCritical == Map.SkillArgs.AttackResult.Critical)
                {
                    damage = damage * 2;
                    args.damage = damage;
                }
                float reduced;
                if (dActor.BattleStatus.def < 1000)
                {
                    reduced = ((float)(dActor.BattleStatus.def) / 1000) * damage;
                    damage -= (uint)reduced;
                    args.damage = damage;
                }
                else
                {
                    damage = 0;
                    args.damage = 0;
                    args.isCritical = Map.SkillArgs.AttackResult.Block;
                }
            }
            //Shield Block: Damage reduction
            if (sActor.BattleStatus.Additions.ContainsKey("ShieldBlock"))
            {
                damage = (uint)(damage * 0.7);
            }
            //Shiel Block: Attack reflection
            if (dActor.BattleStatus.Additions.ContainsKey("ShieldBlock"))
            {
                Addition addition = dActor.BattleStatus.Additions["ShieldBlock"];

                Map.SkillArgs newarg = new Map.SkillArgs(args.skillType, args.isCritical, (uint)SkillIDs.ShieldBlock, sActor.id, 0);
                Map map;
                newarg.damage = (uint)(damage * (0.07 + 0.03));
                if (MapManager.Instance.GetMap(dActor.mapID, out map))
                {
                    map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, newarg, dActor, true);
                    SkillAttack(ref dActor, ref sActor, newarg.damage, ref newarg);
                }
            }
            SkillAttack(ref sActor, ref dActor, damage, ref args);
            return damage;
        }
Example #15
0
 public void ProcessDie(MapClient client, string args)
 {
     if (client.Char.stance != Global.STANCE.STAND || client.Char.stance != Global.STANCE.RUN)
     {
         client.Char.HP = 0;
         client.Char.e.OnDie();
         SagaMap.Map.SkillArgs arg = new Map.SkillArgs();
         client.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.CHANGE_STATE, arg, client.Char, true);
     }
     else
     {
         client.SendMessage(_MasterName, "You must be standing to die");
     }
 }
Example #16
0
 public void OnSkillToggle(Packets.Client.SkillToggle p)
 {
     if (this.state != SESSION_STATE.MAP_LOADED) return;
     // Attack
     if (p.GetSkillType() != 9)
     {
         Map.SkillArgs sArgs;
         Actor aActor = (Actor)this.Char;
         Actor sActor = (Actor)this.Char;
         sArgs = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), sActor.id, 0);
         //cast skill
         SkillHandler.CastSkill(ref sActor, ref aActor, ref sArgs);
         Packets.Server.SkillToggle p1 = new SagaMap.Packets.Server.SkillToggle();
         p1.SetSkillType(p.GetSkillType());
         p1.SetSkillID(p.GetSkillID());
         p1.SetToggle(sArgs.failed);
         this.netIO.SendPacket(p1, this.SessionID);
         sArgs.failed = false;
         this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
     }
 }
Example #17
0
        public void OnUseOffensiveSkill(Packets.Client.UseOffensiveSkill p)
        {
            if (this.state != SESSION_STATE.MAP_LOADED) return;
            // Attack
            try
            {
                if (p.GetSkillType() != 9)
                {
                    Map.SkillArgs sArgs;
                    Actor aActor = this.map.GetActor(p.GetTargetActorID());
                    Actor sActor = (Actor)this.Char;
                    sArgs = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetActorID(), 0);
                    //cast skill
                    if (aActor == null)
                    {
                        sArgs.isCritical = Map.SkillArgs.AttackResult.Miss;
                        sArgs.failed = true;
                        this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
                        return;
                    }
                    SkillHandler.CastSkill(ref sActor, ref aActor, ref sArgs);
                    if (aActor.type == ActorType.NPC)
                    {
                        Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id);
                        this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true);
                    }
                    if (aActor.type == ActorType.PC && aActor.id != this.Char.id)
                    {
                        Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id);
                        this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true);
                    }

                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
                }

                // Emoticon
                if (p.GetSkillType() == 9)
                {
                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetActorID(), (uint)Global.Random.Next()), this.Char, true);
                }
            }
            catch (Exception ex)
            {
                Logger.ShowError(ex, null);
            }
        }
Example #18
0
 public void OnSkillCastCancel(Packets.Client.SkillCastCancel p)
 {
     Map.SkillArgs sArgs;
     sArgs = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), this.Char.id, 0);
     sArgs.castcancel = true;
     this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
 }
Example #19
0
        // 0x09 Packets =========================================
        public void OnSkillCast(Packets.Client.SkillCast p)
        {
            if (this.state != SESSION_STATE.MAP_LOADED) return;
            // Attack
            if (p.GetSkillType() != 9)
            {
                Map.SkillArgs sArgs;
                Actor aActor = this.map.GetActor(p.GetTargetActorID());
                Actor sActor = (Actor)this.Char;
                sArgs = new Map.SkillArgs(p.GetSkillType(), 0, p.GetSkillID(), p.GetTargetActorID(), 0);
                sArgs.casting = true;
                if (aActor == null)
                {
                    sArgs.isCritical = Map.SkillArgs.AttackResult.Miss;
                    sArgs.failed = true;
                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
                    return;
                }
                //cast skill
                if (aActor.type == ActorType.NPC)
                {
                    Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id);
                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true);
                }
                if (aActor.type == ActorType.PC && aActor.id != this.Char.id)
                {
                    Map.ActorSelArgs arg = new Map.ActorSelArgs(aActor.id);
                    this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.ACTOR_SELECTION, arg, this.Char, true);
                }

                this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.SKILL, sArgs, this.Char, true);
            }
        }
Example #20
0
 /// <summary>
 /// Receive the fall from the client.
 /// Damage the client for an 8th of the units fallen?
 /// Send the client the result of the fall.
 /// </summary>
 public void OnSendFall(Packets.Client.SendFall p)
 {
     uint value = p.GetValue();
     value /= 8;
     Actor pc = (Actor)this.Char;
     SagaMap.Map.SkillArgs args = new Map.SkillArgs();
     Skills.SkillHandler.PhysicalAttack(ref pc, ref pc, value, SkillHandler.AttackElements.NEUTRAL, ref args);
     this.SendCharStatus(0);
     Packets.Server.TakeDamage p1 = new SagaMap.Packets.Server.TakeDamage();
     if (this.Char.HP == 0)
         p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.FALLING_DEAD);
     else if (this.Char.HP < (this.Char.maxHP / 10))
         p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.FALLING_SURVIVE);
     else
         p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.FALLING);
     p1.SetDamage(value);
     this.netIO.SendPacket(p1, this.SessionID); ;
 }
Example #21
0
 /// <summary>
 /// When oxygen runs out, damage the char for 10% of health per second.
 /// </summary>
 public void OxygenTakeDamage()
 {
     uint damage = (uint)(this.Char.maxHP / 10);
     Actor pc = (Actor)this.Char;
     SagaMap.Map.SkillArgs args = new Map.SkillArgs();
     Skills.SkillHandler.PhysicalAttack(ref pc, ref pc, damage, SkillHandler.AttackElements.NEUTRAL, ref args);
     this.SendCharStatus(0);
     Packets.Server.TakeDamage p1 = new SagaMap.Packets.Server.TakeDamage();
     if (this.Char.HP == 0)
         p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.OXYGEN_DEAD);
     else
         p1.SetReason(SagaMap.Packets.Server.TakeDamage.REASON.OXYGEN);
     p1.SetDamage(damage);
     this.netIO.SendPacket(p1, this.SessionID); ;
 }
Example #22
0
        /// <summary>
        /// Update the state of the client and send to all other actors
        /// </summary>
        public void OnSendChangeState(SagaMap.Packets.Client.SendChangeState p)
        {
            if (this.state != SESSION_STATE.MAP_LOADED) return;
            byte state, stance;
            state = p.GetState();
            stance = p.GetStance();
            this.Pc.OnChangeStatus(state, stance);
            SagaMap.Map.SkillArgs arg = new Map.SkillArgs();
            arg.targetActorID = p.GetTargetActor();

            this.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.CHANGE_STATE, arg, this.Char, true);
        }