Example #1
0
 /// <summary>
 /// Adds a additions icon the the player.
 /// </summary>
 /// <param name="source"></param>
 /// <param name="addition"></param>
 /// <param name="time"></param>
 internal static void SendExchangeStatus(Actor source, uint addition, uint time)
 {
     Regiontree tree = source.currentzone.Regiontree;
     foreach (Character current in tree.SearchActors(SearchFlags.Characters))
     {
         SMSG_ADDITIONBEGIN spkt = new SMSG_ADDITIONBEGIN();
         spkt.Duration = time;
         spkt.SourceActor = source.id;
         spkt.StatusID = addition;
         spkt.SessionId = current.id;
         current.client.Send((byte[])spkt);
     }
 }
Example #2
0
 public static void SendExchangeStatus(Character target, uint addition, uint time)
 {
     SMSG_ADDITIONBEGIN spkt = new SMSG_ADDITIONBEGIN();
     spkt.Duration = time;
     spkt.SourceActor = target.id;
     spkt.StatusID = addition;
     spkt.SessionId = target.id;
     target.client.Send((byte[])spkt);
 }