public override Task <Game> GetState(EmptyMessage request, ServerCallContext context) { AIClient client = Clients[context.RequestHeaders[0].Value]; return(Task.FromResult(client.GetState())); }
public override Task <Game> GetState(EmptyMessage request, ServerCallContext context) { AIClient client = Clients[context.RequestHeaders[0].Value]; return(Task.FromResult(client.GetState())); }