Example #1
0
        private float GetStateValueFor(TyState player, TyState enemy)
        {
            float emptyFieldValue = Weights.GetWeight(TyStateWeights.WeightType.EmptyField) * GetEmptyFieldValue(enemy);
            float healthValue     = Weights.GetWeight(TyStateWeights.WeightType.HealthFactor) * GetHeroHealthArmorValue(player);
            float deckValue       = Weights.GetWeight(TyStateWeights.WeightType.DeckFactor) * GetDeckValue(player);
            float handValue       = Weights.GetWeight(TyStateWeights.WeightType.HandFactor) * GetHandValues(player);
            float minionValue     = Weights.GetWeight(TyStateWeights.WeightType.MinionFactor) * GetMinionValues(player);
            float biasValues      = Weights.GetWeight(TyStateWeights.WeightType.BiasFactor) * GetBiasValue(player);

            return(emptyFieldValue + deckValue + healthValue + handValue + minionValue + biasValues);
        }