Example #1
0
        public void SetDamageEventData(DamageData data)
        {
            string sFunc = "SetEventData";

            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Base);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Sonic);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Positive);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Negative);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Fire);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Electrical);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Divine);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Cold);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Acid);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Magical);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Slash);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Pierce);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Bludgeoning);

            NWNX_CallFunction(NWNX_Damage, sFunc);
        }
Example #2
0
        /// <summary>
        /// Deal damage to target - permits multiple damage types and checks enhancement bonus for overcoming DR
        /// </summary>
        /// <param name="data"></param>
        /// <param name="oTarget"></param>
        /// <param name="oSource"></param>
        public static void DealDamage(DamageData data, NWObject oTarget, NWObject oSource)
        {
            string sFunc = "DealDamage";

            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Power);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Sonic);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Positive);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Negative);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Fire);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Electrical);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Divine);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Cold);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Acid);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Magical);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Slash);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Pierce);
            NWNX_PushArgumentInt(NWNX_Damage, sFunc, data.Bludgeoning);
            NWNX_PushArgumentObject(NWNX_Damage, sFunc, oTarget);
            NWNX_PushArgumentObject(NWNX_Damage, sFunc, oSource);

            NWNX_CallFunction(NWNX_Damage, sFunc);
        }
Example #3
0
        public DamageData GetDamageEventData()
        {
            string     sFunc = "GetEventData";
            DamageData data  = new DamageData();

            NWNX_CallFunction(NWNX_Damage, sFunc);

            data.Damager     = (NWNX_GetReturnValueObject(NWNX_Damage, sFunc));
            data.Bludgeoning = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Pierce      = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Slash       = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Magical     = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Acid        = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Cold        = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Divine      = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Electrical  = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Fire        = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Negative    = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Positive    = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Sonic       = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Base        = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);

            return(data);
        }