public LobbyToken BuildData(LobbyData data) { ServerName = data.ServerName; Version = data.Version; GameMode = data.ChosenGamemode; MapName = data.ChosenMapName; Public = data.Public; GameStarted = data.GameStarted; CanBeJoined = data.CanBeJoined; MaxPlayers = data.MaxPlayers; CurrentPlayers = data.CurrentPlayers; PlayersNicknames = data.PlayersNicknames; return(this); }