Example #1
0
        private void rebuildFairing(bool userInput)
        {
            Transform model = part.transform.FindModel(modelName);

            if (model != null)
            {
                float scale = getCurrentScale();
                model.transform.localScale = new Vector3(scale, scale, scale);
            }
            else
            {
                SSTUUtils.recursePrintComponents(part.gameObject, "");
            }
            createPanels();
            updateFairingMassAndCost();
            updateNodePositions(userInput);
            updateShieldStatus();
            enableEditorColliders(HighLogic.LoadedSceneIsEditor);
            setPanelRotations(currentRotation);
            SSTUModInterop.onPartGeometryUpdate(part, false);
            recreateDragCubes();
        }