public static void roomReport(Room roomName)
 {
     if (roomName != null)
     {
         Console.WriteLine(roomName.roomType + " Oxygen Level: " + roomName.oxygenLevel + "% of ideal level.");
         Console.WriteLine(roomName.roomType + " Has Heat Exchanger: " + roomName.heatExchangerInterface);
         Console.WriteLine(roomName.roomType + " Has Air Scrubber: " + roomName.airScrubber);
         Console.WriteLine(roomName.roomType + " Air Pressure: " + roomName.airPressure + "kPa");
         Console.WriteLine(roomName.roomType + " Air: Temperature " + roomName.airTemperature + " Degrees C");
         Console.WriteLine(roomName.roomType + " Has Compromised Bulkhead: " + roomName.bulkheadCompromised);
         Console.WriteLine(roomName.roomType + " Bulkhead Current Hit Points: " + roomName.currentBulkheadHitPoints);
         Console.WriteLine(roomName.roomType + " Bulkhead Structural Integrity Threshold: " + roomName.bulkheadHitPointsStructuralIntegrityThreshold);
         Console.WriteLine(roomName.roomType + " Bulkhead Mass: " + roomName.bulkheadMass);
         Console.ReadLine();
     }
 }
        public static void setShipRooms(SpaceShip playerSpaceShip)
        {
            playerSpaceShip.rooms = new List<Room>();

            if (playerSpaceShip.shipType == "Fighter")
            {
                playerSpaceShip.rooms.Add (new Room ("Fighter Cockpit"));
                playerSpaceShip.isFighter = true;
            }

            else
            {
                playerSpaceShip.isFighter = false;
            }

            if (playerSpaceShip.shipType == "Shuttle")
            {
                Room bridge = new Room("Bridge");

                playerSpaceShip.rooms.Add (bridge);
                playerSpaceShip.rooms.Add ( new Room("Engineering"));
                playerSpaceShip.rooms.Add ( new Room("Life Support"));
                playerSpaceShip.rooms.Add ( new Room("Comms"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control"));
                playerSpaceShip.rooms.Add ( new Room("Cargo Hold"));
            }
            if (playerSpaceShip.shipType == "Frigate")
            {
                playerSpaceShip.rooms.Add ( new Room("Bridge"));
                playerSpaceShip.rooms.Add ( new Room("Engineering"));
                playerSpaceShip.rooms.Add ( new Room("Life Support"));
                playerSpaceShip.rooms.Add ( new Room("Comms"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control 2"));
                playerSpaceShip.rooms.Add ( new Room("Medibay"));
            }
            if (playerSpaceShip.shipType == "Cruiser")
            {
                playerSpaceShip.rooms.Add ( new Room("Bridge"));
                playerSpaceShip.rooms.Add ( new Room("Engineering"));
                playerSpaceShip.rooms.Add ( new Room("Life Support"));
                playerSpaceShip.rooms.Add ( new Room("Comms"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control 2"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control 3"));
                playerSpaceShip.rooms.Add ( new Room("Medibay"));
                playerSpaceShip.rooms.Add ( new Room("Shuttle Bay"));

            }
            if (playerSpaceShip.shipType == "Capital")
            {
                playerSpaceShip.rooms.Add ( new Room("Bridge"));
                playerSpaceShip.rooms.Add ( new Room("Engineering"));
                playerSpaceShip.rooms.Add ( new Room("Life Support"));
                playerSpaceShip.rooms.Add ( new Room("Comms"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control 2"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control 3"));
                playerSpaceShip.rooms.Add ( new Room("Fire Control 4"));
                playerSpaceShip.rooms.Add ( new Room("Medibay"));
                playerSpaceShip.rooms.Add ( new Room("Shuttle Bay"));
            }
        }