Example #1
0
        public static AdjacencyShape GetSimpleShape(AdjacencyMap adjacencyMap)
        {
            int connectionCount = adjacencyMap.GetCardinalConnectionCount();

            if (connectionCount == 0)
            {
                return(AdjacencyShape.O);
            }

            if (connectionCount == 1)
            {
                return(AdjacencyShape.U);
            }

            //When two connections, checks if they're opposite or adjacent
            if (connectionCount == 2)
            {
                return(adjacencyMap.HasConnection(Direction.North) == adjacencyMap.HasConnection(Direction.South) ? AdjacencyShape.I : AdjacencyShape.L);
            }

            if (connectionCount == 3)
            {
                return(AdjacencyShape.T);
            }

            if (connectionCount == 4)
            {
                return(AdjacencyShape.X);
            }

            Debug.LogError($"Could not resolve Simple Adjacency Shape for given Adjacency Map - {adjacencyMap}");
            return(AdjacencyShape.O);
        }
Example #2
0
        public static AdjacencyShape GetOffsetShape(AdjacencyMap adjacencyMap)
        {
            int cardinalConnectionCount = adjacencyMap.GetCardinalConnectionCount();

            if (cardinalConnectionCount == 0)
            {
                return(AdjacencyShape.O);
            }

            if (cardinalConnectionCount == 1)
            {
                return(adjacencyMap.HasConnection(Direction.North) || adjacencyMap.HasConnection(Direction.East) ?
                       AdjacencyShape.UNorth : AdjacencyShape.USouth);
            }

            //When two connections and they're opposite
            if (cardinalConnectionCount == 2 && adjacencyMap.HasConnection(Direction.North) == adjacencyMap.HasConnection(Direction.South))
            {
                return(AdjacencyShape.I);
            }

            //When two connections and they're adjacent
            if (cardinalConnectionCount == 2 && adjacencyMap.HasConnection(Direction.North) != adjacencyMap.HasConnection(Direction.South))
            {
                Direction diagonal = adjacencyMap.GetDirectionBetweenTwoConnections();
                return(diagonal == Direction.NorthEast ? AdjacencyShape.LNorthWest
                    : diagonal == Direction.SouthEast ? AdjacencyShape.LNorthEast
                    : diagonal == Direction.SouthWest ? AdjacencyShape.LSouthEast
                    : AdjacencyShape.LSouthWest);
            }

            if (cardinalConnectionCount == 3)
            {
                Direction missingConnection = adjacencyMap.GetSingleNonConnection();
                return(missingConnection == Direction.North ? AdjacencyShape.TNorthSouthEast
                    : missingConnection == Direction.East ? AdjacencyShape.TSouthWestEast
                    : missingConnection == Direction.South ? AdjacencyShape.TNorthSouthWest
                    : AdjacencyShape.TNorthEastWest);
            }

            if (cardinalConnectionCount == 4)
            {
                return(AdjacencyShape.X);
            }

            Debug.LogError(
                $"Could not resolve Offset Adjacency Shape for given Adjacency Map - {adjacencyMap}");
            return(AdjacencyShape.X);
        }
Example #3
0
        public static AdjacencyShape GetAdvancedShape(AdjacencyMap adjacencyMap)
        {
            int cardinalConnectionCount = adjacencyMap.GetCardinalConnectionCount();
            int diagonalConnectionCount = adjacencyMap.GetDiagonalConnectionCount();

            if (cardinalConnectionCount == 0)
            {
                return(AdjacencyShape.O);
            }

            if (cardinalConnectionCount == 1)
            {
                return(AdjacencyShape.U);
            }

            //When two connections and they're opposite
            if (cardinalConnectionCount == 2 && adjacencyMap.HasConnection(Direction.North) == adjacencyMap.HasConnection(Direction.South))
            {
                return(AdjacencyShape.I);
            }

            //When two connections and they're adjacent
            if (cardinalConnectionCount == 2 && adjacencyMap.HasConnection(Direction.North) != adjacencyMap.HasConnection(Direction.South))
            {
                //Determine lSolid or lCorner by finding whether the area between the two connections is filled
                //We check if any of the following adjacency maps matches
                //N+NE+E, E+SE+S, S+SW+W, W+NW+N
                bool isFilled = adjacencyMap.HasConnection(Direction.North) &&
                                adjacencyMap.HasConnection(Direction.NorthEast) &&
                                adjacencyMap.HasConnection(Direction.East) ||
                                adjacencyMap.HasConnection(Direction.East) &&
                                adjacencyMap.HasConnection(Direction.SouthEast) &&
                                adjacencyMap.HasConnection(Direction.South) ||
                                adjacencyMap.HasConnection(Direction.South) &&
                                adjacencyMap.HasConnection(Direction.SouthWest) &&
                                adjacencyMap.HasConnection(Direction.West) ||
                                adjacencyMap.HasConnection(Direction.West) &&
                                adjacencyMap.HasConnection(Direction.NorthWest) &&
                                adjacencyMap.HasConnection(Direction.North);

                return(isFilled ? AdjacencyShape.LSingle : AdjacencyShape.LNone);
            }

            if (cardinalConnectionCount == 3)
            {
                int hasNorth     = adjacencyMap.HasConnection(Direction.North) ? 1 : 0;
                int hasNorthEast = adjacencyMap.HasConnection(Direction.NorthEast) ? 1 : 0;
                int hasEast      = adjacencyMap.HasConnection(Direction.East) ? 1 : 0;
                int hasSouthEast = adjacencyMap.HasConnection(Direction.SouthEast) ? 1 : 0;
                int hasSouth     = adjacencyMap.HasConnection(Direction.South) ? 1 : 0;
                int hasSouthWest = adjacencyMap.HasConnection(Direction.SouthWest) ? 1 : 0;
                int hasWest      = adjacencyMap.HasConnection(Direction.West) ? 1 : 0;
                int hasNorthWest = adjacencyMap.HasConnection(Direction.NorthWest) ? 1 : 0;
                //TODO: Someone smarter than me needs to refactor the bitwise comparison for this piece. I couldn't figure it out. Hats off to original author.
                // We make another bitfield. 0x0 means no fills, 0x1 means right corner filled, 0x2 means left corner filled,
                // therefore both corners filled = 0x3.
                int corners = ((1 - hasNorth) * 2 | (1 - hasEast)) * hasSouthWest
                              + ((1 - hasEast) * 2 | (1 - hasSouth)) * hasNorthWest
                              + ((1 - hasSouth) * 2 | (1 - hasWest)) * hasNorthEast
                              + ((1 - hasWest) * 2 | (1 - hasNorth)) * hasSouthEast;
                return(corners == 0 ? AdjacencyShape.TNone
                    : corners == 1 ? AdjacencyShape.TSingleLeft
                    : corners == 2 ? AdjacencyShape.TSingleRight
                    : AdjacencyShape.TDouble);
            }

            switch (diagonalConnectionCount)
            {
            case 0:
                return(AdjacencyShape.XNone);

            case 1:
                return(AdjacencyShape.XSingle);

            case 2:
                return(adjacencyMap.HasConnection(Direction.NorthEast) == adjacencyMap.HasConnection(Direction.SouthWest) ?
                       AdjacencyShape.XOpposite : AdjacencyShape.XSide);

            case 3:
                return(AdjacencyShape.XTriple);

            case 4:
                return(AdjacencyShape.XQuad);

            default:
                Debug.LogError(
                    $"Could not resolve Advanced Adjacency Shape for given Adjacency Map - {adjacencyMap}");
                return(AdjacencyShape.XQuad);
            }
        }