Example #1
0
 public override void Update(float frameTime)
 {
     background.Position = Position;
     //_targetArea.Position = new Point(Position.X + 5, Position.Y + 5);
     _targetArea.Position =
         new Point(Position.X + (int)(ClientArea.Width / 2f) - (int)(_targetArea.ClientArea.Width / 2f),
                   Position.Y + 15);
     _targetArea.Update(0);
     ClientArea = new Rectangle(Position.X, Position.Y, (int)background.Width, (int)background.Height);
 }
Example #2
0
        public override void Update(float frameTime)
        {
            background.Position = new SFML.System.Vector2f(Position.X, Position.Y);
            //_targetArea.Position = new Vector2i(Position.X + 5, Position.Y + 5);
            _targetArea.Position =
                new Vector2i(Position.X + (int)(ClientArea.Width / 2f) - (int)(_targetArea.ClientArea.Width / 2f),
                             Position.Y + 15);
            _targetArea.Update(0);

            var bounds = background.GetLocalBounds();

            ClientArea = new IntRect(Position.X, Position.Y, (int)bounds.Width, (int)bounds.Height);
        }