public void SetAbilities(AbilityData[] abilities, Unit unit) { for (int index = 0; index < this.mAbilityButtons.Count; ++index) { UnityEngine.Object.Destroy((UnityEngine.Object) this.mAbilityButtons[index]); } this.mAbilityButtons.Clear(); Transform parent = this.AbilityButton.get_transform().get_parent(); for (int index1 = 0; index1 < abilities.Length; ++index1) { if (abilities[index1].AbilityType != EAbilityType.Passive) { bool flag1 = false; int mp = (int)unit.CurrentStatus.param.mp; AbilityData ability = abilities[index1]; List <SkillData> skills = ability.Skills; GameObject go = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.AbilityButton); go.get_transform().SetParent(parent, false); DataSource.Bind <AbilityData>(go, ability); go.SetActive(true); for (int index2 = 0; index2 < skills.Count; ++index2) { SkillData skill = skills[index2]; int skillUseCount = (int)unit.GetSkillUseCount(skill); int skillUsedCost = unit.GetSkillUsedCost(skill); if (!skill.IsPassiveSkill()) { bool flag2 = skillUseCount > 0 || skill.IsSkillCountNoLimit; if (skillUsedCost <= mp && flag2) { flag1 = true; break; } } } if (!flag1 && !string.IsNullOrEmpty(this.AbilityImageBG)) { Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityImageBG); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)childRecursively, (UnityEngine.Object)null)) { ((Graphic)((Component)childRecursively).GetComponent <Image>()).set_color(this.AbilityDisableColor); } } if (!flag1 && !string.IsNullOrEmpty(this.AbilityImageIcon)) { Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityImageIcon); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)childRecursively, (UnityEngine.Object)null)) { ((Graphic)((Component)childRecursively).GetComponent <RawImage_Transparent>()).set_color(this.AbilityDisableColor); } } this.SetButtonEvent(go, (UnitCommands.ClickEvent)(() => this.OnSelectAbility(ability))); this.mAbilityButtons.Add(go); } } this.SortButtons(); }
public void SetAbilities(AbilityData[] abilities, Unit unit) { for (int index = 0; index < this.mAbilityButtons.Count; ++index) { Object.Destroy((Object)this.mAbilityButtons[index]); } this.mAbilityButtons.Clear(); Transform parent = this.AbilityButton.get_transform().get_parent(); for (int index1 = 0; index1 < abilities.Length; ++index1) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type UnitCommands.\u003CSetAbilities\u003Ec__AnonStorey280 abilitiesCAnonStorey280 = new UnitCommands.\u003CSetAbilities\u003Ec__AnonStorey280(); // ISSUE: reference to a compiler-generated field abilitiesCAnonStorey280.\u003C\u003Ef__this = this; if (abilities[index1].AbilityType != EAbilityType.Passive) { bool flag = false; int mp = (int)unit.CurrentStatus.param.mp; // ISSUE: reference to a compiler-generated field abilitiesCAnonStorey280.ability = abilities[index1]; // ISSUE: reference to a compiler-generated field List <SkillData> skills = abilitiesCAnonStorey280.ability.Skills; GameObject go = (GameObject)Object.Instantiate <GameObject>((M0)this.AbilityButton); go.get_transform().SetParent(parent, false); // ISSUE: reference to a compiler-generated field DataSource.Bind <AbilityData>(go, abilitiesCAnonStorey280.ability); go.SetActive(true); for (int index2 = 0; index2 < skills.Count; ++index2) { SkillData skill = skills[index2]; int skillUseCount = (int)unit.GetSkillUseCount(skill); if (unit.GetSkillUsedCost(skill) <= mp && skillUseCount > 0) { flag = true; break; } } if (!flag && !string.IsNullOrEmpty(this.AbilityImageBG)) { Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityImageBG); if (Object.op_Inequality((Object)childRecursively, (Object)null)) { ((Graphic)((Component)childRecursively).GetComponent <Image>()).set_color(this.AbilityDisableColor); } } if (!flag && !string.IsNullOrEmpty(this.AbilityImageIcon)) { Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityImageIcon); if (Object.op_Inequality((Object)childRecursively, (Object)null)) { ((Graphic)((Component)childRecursively).GetComponent <RawImage_Transparent>()).set_color(this.AbilityDisableColor); } } if (!flag && !string.IsNullOrEmpty(this.AbilityName)) { Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityName); if (Object.op_Inequality((Object)childRecursively, (Object)null)) { ((Graphic)((Component)childRecursively).GetComponent <LText>()).set_color(this.AbilityDisableColor); } } // ISSUE: reference to a compiler-generated method this.SetButtonEvent(go, new UnitCommands.ClickEvent(abilitiesCAnonStorey280.\u003C\u003Em__312)); this.mAbilityButtons.Add(go); } } this.SortButtons(); }
private static BattleSuspend.Data makeSaveData() { SceneBattle instance = SceneBattle.Instance; if (!UnityEngine.Object.op_Implicit((UnityEngine.Object)instance)) { return((BattleSuspend.Data)null); } BattleCore battle = instance.Battle; if (battle == null) { return((BattleSuspend.Data)null); } BattleSuspend.Data data = new BattleSuspend.Data(); BattleSuspend.Data.Header hdr = data.hdr; hdr.apv = Application.get_version(); hdr.arv = AssetManager.AssetRevision; hdr.qid = battle.QuestID; hdr.bid = battle.BtlID; hdr.cat = GameUtility.Config_AutoMode_Treasure.Value; hdr.cad = GameUtility.Config_AutoMode_DisableSkill.Value; data.uil.Clear(); using (List <Unit> .Enumerator enumerator1 = battle.AllUnits.GetEnumerator()) { while (enumerator1.MoveNext()) { Unit current1 = enumerator1.Current; if (current1 != null) { BattleSuspend.Data.UnitInfo unitInfo = new BattleSuspend.Data.UnitInfo(); unitInfo.nam = current1.UnitName; unitInfo.nhp = (int)current1.CurrentStatus.param.hp; unitInfo.gem = current1.Gems; unitInfo.ugx = current1.x; unitInfo.ugy = current1.y; unitInfo.dir = (int)current1.Direction; unitInfo.ufg = current1.UnitFlag; unitInfo.isb = current1.IsSub; unitInfo.crt = (int)current1.ChargeTime; unitInfo.tgi = BattleSuspend.GetIdxFromAllUnits(battle, current1.Target); unitInfo.rti = BattleSuspend.GetIdxFromAllUnits(battle, current1.RageTarget); unitInfo.cti = -1; if (current1.CastSkill != null) { unitInfo.csi = current1.CastSkill.SkillParam.iname; unitInfo.ctm = (int)current1.CastTime; unitInfo.cid = (int)current1.CastIndex; if (current1.CastSkillGridMap != null) { unitInfo.cgw = current1.CastSkillGridMap.w; unitInfo.cgh = current1.CastSkillGridMap.h; if (current1.CastSkillGridMap.data != null) { unitInfo.cgm = new int[current1.CastSkillGridMap.data.Length]; for (int index = 0; index < current1.CastSkillGridMap.data.Length; ++index) { unitInfo.cgm[index] = !current1.CastSkillGridMap.data[index] ? 0 : 1; } } } unitInfo.ctx = current1.GridTarget == null ? -1 : current1.GridTarget.x; unitInfo.cty = current1.GridTarget == null ? -1 : current1.GridTarget.y; unitInfo.cti = BattleSuspend.GetIdxFromAllUnits(battle, current1.UnitTarget); } unitInfo.dct = current1.DeathCount; unitInfo.ajw = current1.AutoJewel; unitInfo.wtt = current1.WaitClock; unitInfo.mvt = current1.WaitMoveTurn; unitInfo.acc = current1.ActionCount; unitInfo.tuc = current1.TurnCount; unitInfo.trc = current1.EventTrigger == null ? 0 : current1.EventTrigger.Count; unitInfo.klc = current1.KillCount; if (current1.EntryTriggers != null) { unitInfo.etr = new int[current1.EntryTriggers.Count]; for (int index = 0; index < current1.EntryTriggers.Count; ++index) { unitInfo.etr[index] = !current1.EntryTriggers[index].on ? 0 : 1; } } unitInfo.aid = (int)current1.AIActionIndex; unitInfo.atu = (int)current1.AIActionTurnCount; unitInfo.apt = (int)current1.AIPatrolIndex; unitInfo.boi = current1.CreateBreakObjId; unitInfo.boc = current1.CreateBreakObjClock; unitInfo.sul.Clear(); using (Dictionary <SkillData, OInt> .Enumerator enumerator2 = current1.GetSkillUseCount().GetEnumerator()) { while (enumerator2.MoveNext()) { KeyValuePair <SkillData, OInt> current2 = enumerator2.Current; unitInfo.sul.Add(new BattleSuspend.Data.UnitInfo.SkillUse() { sid = current2.Key.SkillParam.iname, ctr = (int)current2.Value }); } } unitInfo.bfl.Clear(); using (List <BuffAttachment> .Enumerator enumerator2 = current1.BuffAttachments.GetEnumerator()) { while (enumerator2.MoveNext()) { BuffAttachment current2 = enumerator2.Current; if ((!(bool)current2.IsPassive || current2.skill != null && !current2.skill.IsSubActuate()) && current2.CheckTiming != EffectCheckTimings.Moment) { unitInfo.bfl.Add(new BattleSuspend.Data.UnitInfo.Buff() { sid = current2.skill == null ? (string)null : current2.skill.SkillParam.iname, stg = (int)current2.skilltarget, tur = (int)current2.turn, uni = BattleSuspend.GetIdxFromAllUnits(battle, current2.user), cui = BattleSuspend.GetIdxFromAllUnits(battle, current2.CheckTarget), tim = (int)current2.CheckTiming, ipa = (bool)current2.IsPassive, ucd = (int)current2.UseCondition, btp = (int)current2.BuffType, ctp = (int)current2.CalcType }); } } } unitInfo.cdl.Clear(); using (List <CondAttachment> .Enumerator enumerator2 = current1.CondAttachments.GetEnumerator()) { while (enumerator2.MoveNext()) { CondAttachment current2 = enumerator2.Current; if (!(bool)current2.IsPassive || current2.skill != null && !current2.skill.IsSubActuate()) { unitInfo.cdl.Add(new BattleSuspend.Data.UnitInfo.Cond() { sid = current2.skill == null ? (string)null : current2.skill.SkillParam.iname, tur = (int)current2.turn, uni = BattleSuspend.GetIdxFromAllUnits(battle, current2.user), cui = BattleSuspend.GetIdxFromAllUnits(battle, current2.CheckTarget), tim = (int)current2.CheckTiming, ipa = (bool)current2.IsPassive, ucd = (int)current2.UseCondition, cdt = (int)current2.CondType, cnd = (int)current2.Condition, icu = current2.IsCurse }); } } } unitInfo.shl.Clear(); using (List <Unit.UnitShield> .Enumerator enumerator2 = current1.Shields.GetEnumerator()) { while (enumerator2.MoveNext()) { Unit.UnitShield current2 = enumerator2.Current; unitInfo.shl.Add(new BattleSuspend.Data.UnitInfo.Shield() { inm = current2.skill_param.iname, nhp = (int)current2.hp, mhp = (int)current2.hpMax, ntu = (int)current2.turn, mtu = (int)current2.turnMax, drt = (int)current2.damage_rate, dvl = (int)current2.damage_value }); } } data.uil.Add(unitInfo); } } } data.itl.Clear(); using (Dictionary <OString, OInt> .Enumerator enumerator = battle.GetQuestRecord().used_items.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair <OString, OInt> current = enumerator.Current; data.itl.Add(new BattleSuspend.Data.UsedItem() { iti = (string)current.Key, num = (int)current.Value }); } } data.trl.Clear(); using (List <TrickData> .Enumerator enumerator = TrickData.GetEffectAll().GetEnumerator()) { while (enumerator.MoveNext()) { TrickData current = enumerator.Current; data.trl.Add(new BattleSuspend.Data.TrickInfo() { tid = current.TrickParam.Iname, val = (bool)current.Valid, cun = BattleSuspend.GetIdxFromAllUnits(battle, current.CreateUnit), rnk = (int)current.Rank, rcp = (int)current.RankCap, grx = (int)current.GridX, gry = (int)current.GridY, rac = (int)current.RestActionCount, ccl = (int)current.CreateClock, tag = current.Tag }); } } data.sel.Clear(); using (Dictionary <string, BattleCore.SkillExecLog> .KeyCollection.Enumerator enumerator = battle.SkillExecLogs.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { string current = enumerator.Current; data.sel.Add(new BattleSuspend.Data.SkillExecLogInfo() { inm = current, ucnt = battle.SkillExecLogs[current].use_count, kcnt = battle.SkillExecLogs[current].kill_count }); } } BattleSuspend.Data.Variables var = data.var; var.wtc = battle.WinTriggerCount; var.ltc = battle.LoseTriggerCount; var.act = battle.ActionCount; var.kls = battle.Killstreak; var.mks = battle.MaxKillstreak; var.thl = battle.TotalHeal; var.tdt = battle.TotalDamagesTaken; var.tdm = battle.TotalDamages; var.nui = battle.NumUsedItems; var.nus = battle.NumUsedSkills; var.ctm = battle.ClockTime; var.ctt = battle.ClockTimeTotal; var.coc = battle.ContinueCount; var.fns = battle.FinisherIname; var.glc = instance.GoldCount; var.trc = instance.TreasureCount; var.rsd = battle.Seed; uint[] seed = battle.Rand.GetSeed(); if (seed != null) { var.ris = new uint[seed.Length]; seed.CopyTo((Array)var.ris, 0); } var.gsl.Clear(); using (List <GimmickEvent> .Enumerator enumerator = battle.GimmickEventList.GetEnumerator()) { while (enumerator.MoveNext()) { GimmickEvent current = enumerator.Current; var.gsl.Add(new BattleSuspend.Data.Variables.GimmickEvent() { ctr = current.count, cmp = !current.IsCompleted ? 0 : 1 }); } } var.ssl.Clear(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance.EventScript, (UnityEngine.Object)null) && instance.EventScript.mSequences != null) { foreach (EventScript.ScriptSequence mSequence in instance.EventScript.mSequences) { var.ssl.Add(new BattleSuspend.Data.Variables.ScriptEvent() { trg = mSequence.Triggered }); } } var.tkk = battle.TargetKillstreak.Keys.ToArray <string>(); var.tkv = battle.TargetKillstreak.Values.ToArray <int>(); var.mtk = battle.MaxTargetKillstreak.Keys.ToArray <string>(); var.mtv = battle.MaxTargetKillstreak.Values.ToArray <int>(); var.pbm = battle.PlayByManually; var.uam = battle.IsUseAutoPlayMode; var.wti.wid = (string)null; WeatherData currentWeatherData = WeatherData.CurrentWeatherData; if (currentWeatherData != null) { var.wti.wid = currentWeatherData.WeatherParam.Iname; var.wti.mun = BattleSuspend.GetIdxFromAllUnits(battle, currentWeatherData.ModifyUnit); var.wti.rnk = (int)currentWeatherData.Rank; var.wti.rcp = (int)currentWeatherData.RankCap; var.wti.ccl = (int)currentWeatherData.ChangeClock; } data.ivl = true; return(data); }