private RecentPartyPanel CreatePartyPanel(UnitData[] party, SupportData support, RecentPartyList.JSON_List record, SRPG_Button.ButtonClickEvent buttonClickCallback) { RecentPartyPanel component = (RecentPartyPanel)((GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)((Component)this.PartyPanelTemplate).get_gameObject())).GetComponent <RecentPartyPanel>(); component.SetPartyInfo(party, support, this.mCurrentQuest); component.SetUnitIconPressedCallback(buttonClickCallback); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component.UserName, (UnityEngine.Object)null)) { component.UserName.set_text(record.detail.my.name); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component.Level, (UnityEngine.Object)null)) { component.Level.set_text(record.detail.my.lv.ToString()); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component.ClearDate, (UnityEngine.Object)null)) { component.ClearDate.set_text(this.GetClearedTime(record.created_at)); } if (component.ConditionStars != null) { for (int index = 0; index < record.achieved.Length && index < component.ConditionStars.Length; ++index) { component.ConditionStars[index].SetActive(record.achieved[index] != 0); } } if (component.ConditionItems != null && this.mCurrentQuest.type == QuestTypes.Tower && component.ConditionItems.Length >= 3) { component.ConditionItems[2].SetActive(false); } ((Component)component).get_gameObject().SetActive(true); return(component); }
private void LoadAllParties(RecentPartyList.JSON_List[] winRecords) { int num = 0; foreach (RecentPartyList.JSON_List winRecord in winRecords) { // ISSUE: object of a compiler-generated type is created // ISSUE: reference to a compiler-generated method SRPG_Button.ButtonClickEvent buttonClickEvent = new SRPG_Button.ButtonClickEvent(new RecentPartyList.\u003CLoadAllParties\u003Ec__AnonStorey375() { \u003C\u003Ef__this = this, index = num }.\u003C\u003Em__3FF); if (winRecord.id > this.mUnitId) { this.mUnitId = winRecord.id; } UnitData[] party = this.LoadParty((IEnumerable <Json_Unit>)winRecord.detail.my.units); SupportData support = this.LoadHelpUnit(winRecord.detail.help); ItemData[] itemDataArray = this.LoadUsedItems(winRecord.detail.items); this.allParties.Add(party); this.allHelpUnits.Add(support); this.allAchieves.Add(winRecord.achieved); this.allUsedItems.Add(itemDataArray); RecentPartyPanel partyPanel = this.CreatePartyPanel(party, support, winRecord, buttonClickEvent); this.allTeamPanel.Add(partyPanel); ((Component)partyPanel).get_transform().SetParent(this.PartyPanelHolder.get_gameObject().get_transform(), false); SRPG_Button component = (SRPG_Button)((Component)partyPanel).GetComponent <SRPG_Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { component.AddListener(buttonClickEvent); } ++num; } }
private void LoadAllParties(RecentPartyList.JSON_List[] winRecords) { int num = 0; foreach (RecentPartyList.JSON_List winRecord in winRecords) { int index = num; SRPG_Button.ButtonClickEvent buttonClickEvent = (SRPG_Button.ButtonClickEvent)(b => this.OnButtonClick(index)); if (winRecord.id > this.mUnitId) { this.mUnitId = winRecord.id; } UnitData[] party = this.LoadParty((IEnumerable <Json_Unit>)winRecord.detail.my.units); SupportData support = this.LoadHelpUnit(winRecord.detail.help); ItemData[] itemDataArray = this.LoadUsedItems(winRecord.detail.items); this.allParties.Add(((IEnumerable <UnitData>)party).ToArray <UnitData>()); this.allHelpUnits.Add(support); this.allAchieves.Add(winRecord.achieved); this.allUsedItems.Add(itemDataArray); RecentPartyPanel partyPanel = this.CreatePartyPanel(party, support, winRecord, buttonClickEvent); this.allTeamPanel.Add(partyPanel); ((Component)partyPanel).get_transform().SetParent(this.PartyPanelHolder.get_gameObject().get_transform(), false); SRPG_Button component = (SRPG_Button)((Component)partyPanel).GetComponent <SRPG_Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { component.AddListener(buttonClickEvent); } ++num; } }
private void Start() { this.mIsUserOwnUnits = GlobalVars.UserSelectionPartyDataInfo == null; if (this.mIsUserOwnUnits) { this.mCurrentSupport = MonoSingleton <GameManager> .Instance.Player.Supports.Find((Predicate <SupportData>)(f => f.FUID == GlobalVars.SelectedFriendID)); if (this.mCurrentSupport == null) { this.mCurrentSupport = GlobalVars.SelectedSupport.Get(); } } else { this.mUserSelectionParty = GlobalVars.UserSelectionPartyDataInfo.unitData; this.mCurrentSupport = GlobalVars.UserSelectionPartyDataInfo.supportData; this.mUserSelectionAchievement = GlobalVars.UserSelectionPartyDataInfo.achievements; this.mUsedItems = GlobalVars.UserSelectionPartyDataInfo.usedItems; } foreach (GameObject enableUploadObject in this.EnableUploadObjects) { enableUploadObject.SetActive(this.mIsUserOwnUnits); } GameUtility.SetGameObjectActive((Component)this.UnitSlotTemplate, false); GameUtility.SetGameObjectActive((Component)this.NpcSlotTemplate, false); this.LoadParty(); this.CreateSlots(); this.UpdateLeaderSkills(); this.CalcTotalAttack(); this.LoadInventory(); this.LoadConditions(); }
public void SetPartyInfo(UnitData[] party, SupportData supportData, QuestParam questParam) { this.mCurrentQuest = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); this.mCurrentParty = party; this.mCurrentSupport = supportData; this.CreateSlots(); }
protected override UnitData GetInstanceData() { SupportData supportData = this.GetSupportData(); if (supportData == null || supportData.Unit == null) { return((UnitData)null); } return(supportData.Unit); }
private SupportData LoadHelpUnit(Json_Support json) { if (json == null) { return((SupportData)null); } SupportData supportData = new SupportData(); supportData.Deserialize(json); return(supportData); }
public Api_SupportList(FlowNode_ReqSupportList node, SerializeValueList valueList, bool isForce) : base(node) { this.m_Element = valueList.GetEnum <EElement>("element"); this.m_IsForce = isForce; if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)node.m_Window, (UnityEngine.Object)null)) { return; } this.m_Select = node.m_Window.GetData <SupportData>("data_support"); }
private void UpdateLeaderSkills() { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.LeaderSkill, (UnityEngine.Object)null)) { SkillParam data = (SkillParam)null; if (this.mIsHeloOnly) { if (this.mGuestUnits != null && this.mGuestUnits.Count > 0 && this.mGuestUnits[0].LeaderSkill != null) { data = this.mGuestUnits[0].LeaderSkill.SkillParam; } } else if (this.mCurrentParty[0] != null) { if (this.mCurrentParty[0].LeaderSkill != null) { data = this.mCurrentParty[0].LeaderSkill.SkillParam; } } else if (this.mSlotData[0].Type == PartySlotType.Npc || this.mSlotData[0].Type == PartySlotType.NpcHero) { UnitParam unitParam = MonoSingleton <GameManager> .Instance.MasterParam.GetUnitParam(this.mSlotData[0].UnitName); if (unitParam != null && unitParam.leader_skills != null && unitParam.leader_skills.Length >= 4) { string leaderSkill = unitParam.leader_skills[4]; if (!string.IsNullOrEmpty(leaderSkill)) { data = MonoSingleton <GameManager> .Instance.MasterParam.GetSkillParam(leaderSkill); } } } else if (this.mGuestUnits != null && this.mGuestUnits.Count > 0 && this.mGuestUnits[0].LeaderSkill != null) { data = this.mGuestUnits[0].LeaderSkill.SkillParam; } this.LeaderSkill.SetSlotData <SkillParam>(data); } if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SupportSkill, (UnityEngine.Object)null)) { return; } SupportData supportData = !this.mIsUserOwnUnits ? this.mCurrentSupport : MonoSingleton <GameManager> .Instance.Player.Supports.Find((Predicate <SupportData>)(f => f.FUID == GlobalVars.SelectedFriendID)) ?? GlobalVars.SelectedSupport.Get(); SkillParam data1 = (SkillParam)null; if (supportData != null && supportData.Unit.LeaderSkill != null && supportData.IsFriend()) { data1 = supportData.Unit.LeaderSkill.SkillParam; } this.SupportSkill.SetSlotData <SkillParam>(data1); }
private void ReflectionUnitSlot() { int index1 = 0; for (int index2 = 0; index2 < this.UnitSlots.Length && index2 < this.mCurrentParty.Length && index2 < this.mSlotData.Count; ++index2) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.UnitSlots[index2], (UnityEngine.Object)null)) { this.UnitSlots[index2].SetSlotData <QuestParam>(this.mCurrentQuest); PartySlotData partySlotData = this.mSlotData[index2]; if (partySlotData.Type == PartySlotType.ForcedHero) { if (this.mGuestUnits != null && index1 < this.mGuestUnits.Count) { this.UnitSlots[index2].SetSlotData <UnitData>(this.mGuestUnits[index1]); } ++index1; } else if (partySlotData.Type == PartySlotType.Npc || partySlotData.Type == PartySlotType.NpcHero) { UnitParam unitParam = MonoSingleton <GameManager> .Instance.MasterParam.GetUnitParam(partySlotData.UnitName); this.UnitSlots[index2].SetSlotData <UnitParam>(unitParam); } else { this.UnitSlots[index2].SetSlotData <UnitData>(this.mCurrentParty[index2]); } } } if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.FriendSlot, (UnityEngine.Object)null)) { return; } this.FriendSlot.SetSlotData <QuestParam>(this.mCurrentQuest); this.FriendSlot.SetSlotData <SupportData>(this.mCurrentSupport); if (this.mIsUserOwnUnits) { this.mCurrentSupport = MonoSingleton <GameManager> .Instance.Player.Supports.Find((Predicate <SupportData>)(f => f.FUID == GlobalVars.SelectedFriendID)) ?? GlobalVars.SelectedSupport.Get(); this.FriendSlot.SetSlotData <UnitData>(this.mCurrentSupport != null ? this.mCurrentSupport.Unit : (UnitData)null); } else { if (this.mCurrentSupport == null) { return; } this.FriendSlot.SetSlotData <UnitData>(this.mCurrentSupport.Unit); } }
public void Deserialize(Json_Support[] json) { this.m_SupportData = new SupportData[json.Length]; for (int index = 0; index < json.Length; ++index) { SupportData supportData = new SupportData(); try { supportData.Deserialize(json[index]); this.m_SupportData[index] = supportData; } catch (Exception ex) { DebugUtility.LogException(ex); } } }
protected override void ShowTooltip(Vector2 screen) { if (!this.Tooltip) { return; } SupportData supportData = this.GetSupportData(); if (supportData == null || supportData.Unit == null) { return; } GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)AssetManager.Load <GameObject>("UI/SupportTooltip")); DataSource.Bind <UnitData>(gameObject, supportData.Unit); DataSource.Bind <SupportData>(gameObject, supportData); }
private void LoadTeam() { GameUtility.DestroyGameObjects(this.mTeamPanels); this.mTeamPanels.Clear(); GlobalVars.OrdealParties = this.LoadTeamFromPlayerPrefs(); List <PartyEditData> ordealParties = GlobalVars.OrdealParties; List <SupportData> ordealSupports = GlobalVars.OrdealSupports; for (int index = 0; index < ordealParties.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type OrdealQuestList.\u003CLoadTeam\u003Ec__AnonStorey368 teamCAnonStorey368 = new OrdealQuestList.\u003CLoadTeam\u003Ec__AnonStorey368(); // ISSUE: reference to a compiler-generated field teamCAnonStorey368.\u003C\u003Ef__this = this; OrdealTeamPanel component = (OrdealTeamPanel)((GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)((Component)this.TeamPanelTemplate).get_gameObject())).GetComponent <OrdealTeamPanel>(); ((Component)component).get_gameObject().SetActive(true); foreach (UnitData unit in ordealParties[index].Units) { if (unit != null) { component.Add(unit); } } // ISSUE: reference to a compiler-generated field teamCAnonStorey368.index = index; // ISSUE: method pointer ((UnityEvent)component.Button.get_onClick()).AddListener(new UnityAction((object)teamCAnonStorey368, __methodptr(\u003C\u003Em__37A))); component.TeamName.set_text(ordealParties[index].Name); SupportData supportData = (SupportData)null; if (ordealSupports != null && index < ordealSupports.Count) { supportData = ordealSupports[index]; component.SetSupport(supportData); } int num = PartyUtility.CalcTotalAttack(ordealParties[index], MonoSingleton <GameManager> .Instance.Player.Units, supportData, (List <UnitData>)null); component.TotalAtack.set_text(num.ToString()); this.mTeamPanels.Add(((Component)component).get_gameObject()); ((Component)component).get_transform().SetParent(this.TeamPanelContainer.get_transform(), false); } this.CheckPlayableTeams(this.mCurrentQuest, ordealParties, ordealSupports); }
private RecentPartyPanel CreatePartyPanel(UnitData[] party, SupportData support, RecentPartyList.JSON_List record, SRPG_Button.ButtonClickEvent buttonClickCallback) { RecentPartyPanel component = (RecentPartyPanel)((GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)((Component)this.PartyPanelTemplate).get_gameObject())).GetComponent <RecentPartyPanel>(); component.SetPartyInfo(party, support, this.mCurrentQuest); component.SetUnitIconPressedCallback(buttonClickCallback); component.SetUserName(record.detail.my.name); component.SetUserRank(record.detail.my.lv.ToString()); component.SetClearDate(this.GetClearedTime(record.created_at)); for (int index = 0; index < record.achieved.Length; ++index) { component.SetConditionStarActive(index, record.achieved[index] != 0); } if (this.mCurrentQuest.type == QuestTypes.Tower) { component.SetConditionItemActive(2, false); } ((Component)component).get_gameObject().SetActive(true); return(component); }
private void Start() { this.mIsUserOwnUnits = GlobalVars.UserSelectionPartyDataInfo == null; if (!this.mIsUserOwnUnits) { this.mUserSelectionParty = GlobalVars.UserSelectionPartyDataInfo.unitData; this.mSupportData = GlobalVars.UserSelectionPartyDataInfo.supportData; this.mUserSelectionAchievement = GlobalVars.UserSelectionPartyDataInfo.achievements; this.mUsedItems = GlobalVars.UserSelectionPartyDataInfo.usedItems; } foreach (GameObject enableUploadObject in this.EnableUploadObjects) { enableUploadObject.SetActive(this.mIsUserOwnUnits); } this.LoadParty(); this.UpdateLeaderSkills(); this.CalcTotalAttack(); this.LoadInventory(); this.LoadConditions(); }
public ReqBtlOrdealReq(string iname, List <SupportData> supports, Network.ResponseCallback response) { StringBuilder stringBuilder = WebAPI.GetStringBuilder(); this.name = "btl/ordeal/req"; stringBuilder.Append("\"iname\":\""); stringBuilder.Append(iname); stringBuilder.Append("\","); stringBuilder.Append("\"req_at\":"); stringBuilder.Append(Network.GetServerTime()); stringBuilder.Append(","); stringBuilder.Append("\"btlparam\":{\"helps\":["); for (int index = 0; index < supports.Count; ++index) { if (supports != null) { if (index > 0) { stringBuilder.Append(","); } SupportData support = supports[index]; if (support == null) { stringBuilder.Append("{}"); } else { stringBuilder.Append("{"); stringBuilder.Append("\"fuid\":"); stringBuilder.Append("\"" + support.FUID + "\""); stringBuilder.Append(",\"elem\":" + (object)support.Unit.SupportElement); stringBuilder.Append(",\"iname\":\"" + support.Unit.UnitID + "\""); stringBuilder.Append("}"); } } } stringBuilder.Append("]"); stringBuilder.Append("}"); this.body = WebAPI.GetRequestString(stringBuilder.ToString()); this.callback = response; }
private void UpdateLeaderSkills() { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.LeaderSkill, (UnityEngine.Object)null)) { SkillParam data = (SkillParam)null; if (this.mIsHeloOnly) { if (this.mGuestUnit != null && this.mGuestUnit.LeaderSkill != null) { data = this.mGuestUnit.LeaderSkill.SkillParam; } } else if (this.mCurrentParty[0] != null) { if (this.mCurrentParty[0].LeaderSkill != null) { data = this.mCurrentParty[0].LeaderSkill.SkillParam; } } else if (this.mGuestUnit != null && this.mGuestUnit.LeaderSkill != null) { data = this.mGuestUnit.LeaderSkill.SkillParam; } this.LeaderSkill.SetSlotData <SkillParam>(data); } if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SupportSkill, (UnityEngine.Object)null)) { return; } SupportData supportData = !this.mIsUserOwnUnits ? this.mSupportData : MonoSingleton <GameManager> .Instance.Player.Supports.Find((Predicate <SupportData>)(f => f.FUID == GlobalVars.SelectedFriendID)); SkillParam data1 = (SkillParam)null; if (supportData != null && supportData.Unit.LeaderSkill != null) { data1 = supportData.Unit.LeaderSkill.SkillParam; } this.SupportSkill.SetSlotData <SkillParam>(data1); }
public SupportData CreateSupportData() { if (this.units == null || this.units.Length <= 0) { return((SupportData)null); } if (this.units[0] == null || this.units[0].unit == null) { return((SupportData)null); } SupportData supportData = new SupportData(); supportData.FUID = this.FUID; supportData.Unit = this.units[0].unit; supportData.PlayerName = this.playerName; supportData.PlayerLevel = this.playerLevel; supportData.UnitID = supportData.Unit.UnitID; supportData.UnitLevel = supportData.Unit.Lv; supportData.UnitRarity = supportData.Unit.Rarity; supportData.JobID = supportData.Unit.CurrentJob.JobID; supportData.LeaderSkillLevel = UnitParam.GetLeaderSkillLevel(supportData.UnitRarity, supportData.Unit.AwakeLv); return(supportData); }
private void LoadParty() { this.mCurrentQuest = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); this.mIsHeloOnly = PartyUtility.IsSoloStoryParty(this.mCurrentQuest); if (this.StoryNormalObjects != null) { for (int index = 0; index < this.StoryNormalObjects.Length; ++index) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.StoryNormalObjects[index], (UnityEngine.Object)null)) { this.StoryNormalObjects[index].SetActive(!this.mIsHeloOnly); } } } if (this.HeloOnlyObjects != null) { for (int index = 0; index < this.HeloOnlyObjects.Length; ++index) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.HeloOnlyObjects[index], (UnityEngine.Object)null)) { this.HeloOnlyObjects[index].SetActive(this.mIsHeloOnly); } } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.GuestUnitSlot, (UnityEngine.Object)null)) { if (this.mIsHeloOnly) { ((Component)this.GuestUnitSlot).get_transform().SetSiblingIndex(0); } else { ((Component)this.GuestUnitSlot).get_transform().SetSiblingIndex(4); } } PlayerData player = MonoSingleton <GameManager> .Instance.Player; PartyWindow2.EditPartyTypes type = PartyUtility.GetEditPartyTypes(this.mCurrentQuest); if (type == PartyWindow2.EditPartyTypes.Auto) { type = PartyWindow2.EditPartyTypes.Normal; } PartyData partyOfType = MonoSingleton <GameManager> .Instance.Player.FindPartyOfType(type.ToPlayerPartyType()); this.mCurrentParty = new UnitData[partyOfType.MAX_UNIT]; UnitData data = (UnitData)null; string iname = this.mCurrentQuest.units.Get(0); if (this.mIsUserOwnUnits) { data = MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUnitID(iname); for (int index = 0; index < partyOfType.MAX_UNIT; ++index) { long unitUniqueId = partyOfType.GetUnitUniqueID(index); if (unitUniqueId > 0L) { this.mCurrentParty[index] = player.FindUnitDataByUniqueID(unitUniqueId); } } } else { for (int index = 0; index < partyOfType.MAX_UNIT && index < this.mUserSelectionParty.Length; ++index) { if (this.mUserSelectionParty[index] == null) { this.mCurrentParty[index] = (UnitData)null; } if (this.mUserSelectionParty[index] != null && this.mUserSelectionParty[index].UnitParam.iname == iname) { data = this.mUserSelectionParty[index]; } else { this.mCurrentParty[index] = this.mUserSelectionParty[index]; } } } int count = this.mCurrentParty.Length - 2; UnitData[] array1 = ((IEnumerable <UnitData>) this.mCurrentParty).Skip <UnitData>(count).Take <UnitData>(2).ToArray <UnitData>(); UnitData[] array2 = ((IEnumerable <UnitData>) this.mCurrentParty).Take <UnitData>(count).ToArray <UnitData>(); for (int index = 0; index < this.SubUnitSlots.Length && index < array1.Length; ++index) { this.SubUnitSlots[index].SetSlotData <QuestParam>(this.mCurrentQuest); this.SubUnitSlots[index].SetSlotData <UnitData>(array1[index]); } for (int index = 0; index < this.UnitSlots.Length && index < array2.Length; ++index) { this.UnitSlots[index].SetSlotData <QuestParam>(this.mCurrentQuest); this.UnitSlots[index].SetSlotData <UnitData>(array2[index]); } if (data != null) { this.mGuestUnit = data; this.GuestUnitSlot.SetSlotData <QuestParam>(this.mCurrentQuest); this.GuestUnitSlot.SetSlotData <UnitData>(data); ((Component)this.GuestUnitSlot).get_gameObject().SetActive(true); } else { ((Component)this.GuestUnitSlot).get_gameObject().SetActive(false); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.FriendSlot, (UnityEngine.Object)null)) { if (this.mCurrentQuest.type == QuestTypes.Tower) { ((Component)this.FriendSlot).get_gameObject().SetActive(false); } else { ((Component)this.FriendSlot).get_gameObject().SetActive(true); if (this.mIsUserOwnUnits) { this.mCurrentSupport = (SupportData)GlobalVars.SelectedSupport; this.FriendSlot.SetSlotData <UnitData>(this.mCurrentSupport != null ? this.mCurrentSupport.Unit : (UnitData)null); } else if (this.mSupportData != null) { this.FriendSlot.SetSlotData <UnitData>(this.mSupportData.Unit); } } } int num; switch (type) { case PartyWindow2.EditPartyTypes.Normal: case PartyWindow2.EditPartyTypes.Arena: case PartyWindow2.EditPartyTypes.ArenaDef: case PartyWindow2.EditPartyTypes.Character: num = 3; break; case PartyWindow2.EditPartyTypes.Tower: num = 5; break; default: if ((this.mCurrentQuest == null ? 0 : (this.mCurrentQuest.UseFixEditor ? 1 : 0)) == 0) { num = 4; break; } goto case PartyWindow2.EditPartyTypes.Normal; } for (int index = 0; index < this.UnitSlots.Length; ++index) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.UnitSlots[index], (UnityEngine.Object)null)) { ((Component)this.UnitSlots[index]).get_gameObject().SetActive(index < num); } } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { switch (Network.ErrCode) { case Network.EErrCode.RankingQuestMaintenance: case Network.EErrCode.RankingQuest_OutOfPeriod: Network.RemoveAPI(); ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(102); break; case Network.EErrCode.RankingQuest_NotNewScore: case Network.EErrCode.RankingQuest_AlreadyEntry: this.OnFailed(); break; default: this.OnRetry(); break; } } else { WebAPI.JSON_BodyResponse <FlowNode_ReqQuestRankingParty.Json> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <FlowNode_ReqQuestRankingParty.Json> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); if (jsonObject.body == null) { this.OnRetry(); } else { Network.RemoveAPI(); GlobalVars.UserSelectionPartyData selectionPartyData = new GlobalVars.UserSelectionPartyData(); FlowNode_ReqQuestRankingParty.Json body = jsonObject.body; if (body.party != null) { UnitData[] unitDataArray = new UnitData[((IEnumerable <Json_Unit>)body.party).Count <Json_Unit>((Func <Json_Unit, bool>)(j => j != null))]; for (int index = 0; index < unitDataArray.Length; ++index) { if (body.party[index] == null || string.IsNullOrEmpty(body.party[index].iname)) { unitDataArray[index] = (UnitData)null; } else { unitDataArray[index] = new UnitData(); unitDataArray[index].Deserialize(body.party[index]); } } selectionPartyData.unitData = unitDataArray; } if (body.items != null) { ItemData[] itemDataArray = new ItemData[body.items.Length]; for (int index = 0; index < itemDataArray.Length; ++index) { itemDataArray[index] = new ItemData(); itemDataArray[index].Setup(0L, body.items[index].iname, body.items[index].num); } selectionPartyData.usedItems = itemDataArray; } if (body.help != null) { SupportData supportData = new SupportData(); supportData.Deserialize(body.help); selectionPartyData.supportData = supportData; } selectionPartyData.achievements = new int[0]; GlobalVars.UserSelectionPartyDataInfo = selectionPartyData; this.Success(); } } }
public ReqBtlComReq(string iname, string fuid, SupportData support, Network.ResponseCallback response, bool multi, int partyIndex, bool isHost = false, int plid = 0, int seat = 0, [Optional] Vector2 location, RankingQuestParam rankingQuestParam = null) { StringBuilder stringBuilder = WebAPI.GetStringBuilder(); this.name = !multi ? "btl/com/req" : "btl/multi/req"; stringBuilder.Append("\"iname\":\""); stringBuilder.Append(iname); stringBuilder.Append("\","); if (partyIndex >= 0) { stringBuilder.Append("\"partyid\":"); stringBuilder.Append(partyIndex); stringBuilder.Append(","); } if (multi) { stringBuilder.Append("\"token\":\""); stringBuilder.Append(JsonEscape.Escape(GlobalVars.SelectedMultiPlayRoomName)); stringBuilder.Append("\","); stringBuilder.Append("\"host\":\""); stringBuilder.Append(!isHost ? "0" : "1"); stringBuilder.Append("\","); stringBuilder.Append("\"plid\":\""); stringBuilder.Append(plid); stringBuilder.Append("\","); stringBuilder.Append("\"seat\":\""); stringBuilder.Append(seat); stringBuilder.Append("\","); } else { stringBuilder.Append("\"req_at\":"); stringBuilder.Append(Network.GetServerTime()); stringBuilder.Append(","); } stringBuilder.Append("\"btlparam\":{\"help\":{\"fuid\":"); stringBuilder.Append("\"" + fuid + "\""); if (support != null && support.Unit != null) { stringBuilder.Append(",\"elem\":" + (object)support.Unit.SupportElement); stringBuilder.Append(",\"iname\":\"" + support.Unit.UnitID + "\""); } stringBuilder.Append("}"); if (!multi && rankingQuestParam != null) { stringBuilder.Append(",\"quest_ranking\":{"); stringBuilder.Append("\"schedule_id\":"); stringBuilder.Append(rankingQuestParam.schedule_id); stringBuilder.Append(","); stringBuilder.Append("\"type\":"); stringBuilder.Append((int)rankingQuestParam.type); stringBuilder.Append("}"); } stringBuilder.Append("},"); stringBuilder.Append("\"location\":{"); stringBuilder.Append("\"lat\":" + (object)(float)location.x + ","); stringBuilder.Append("\"lng\":" + (object)(float)location.y); stringBuilder.Append("}"); DebugMenu.Log("APIReq", stringBuilder.ToString()); this.body = WebAPI.GetRequestString(stringBuilder.ToString()); this.callback = response; }
public ReqTowerBtlComEnd(long btlid, Unit[] Player, Unit[] Enemy, int actCount, int round, byte floor, BtlResultTypes result, RandDeckResult[] deck, Network.ResponseCallback response, string trophyprog = null, string bingoprog = null, int[] missions = null, int[] missions_value = null) { StringBuilder stringBuilder = WebAPI.GetStringBuilder(); this.name = "tower/btl/end"; stringBuilder.Length = 0; this.SetValue(ref stringBuilder, "\"btlid\":", btlid); stringBuilder.Append("\"btlendparam\":{"); if (Player != null) { stringBuilder.Append("\"pdeck\":["); for (int index = 0; index < Player.Length; ++index) { Unit unit = Player[index]; if (unit.Side == EUnitSide.Player && unit.UnitData.UniqueID != 0L) { stringBuilder.Append("{"); this.SetValue(ref stringBuilder, "\"iid\":", unit.UnitData.UniqueID); this.SetValue(ref stringBuilder, "\"iname\":\"", unit.UnitData.UnitParam.iname, "\","); int num = Mathf.Max(unit.CalcTowerDamege() - MonoSingleton <GameManager> .Instance.FindTowerFloor(SceneBattle.Instance.Battle.QuestID).CalcHelaNum((int)unit.MaximumStatus.param.hp), 0); this.SetValue(ref stringBuilder, "\"damage\":", (long)num); this.SetValue(ref stringBuilder, "\"is_died\":", !unit.IsDeadCondition() ? 0L : (!unit.IsUnitFlag(EUnitFlag.UnitChanged) ? 1L : 0L), string.Empty); stringBuilder.Append("},"); } } --stringBuilder.Length; stringBuilder.Append("],"); } stringBuilder.Append("\"status\":\""); switch (result) { case BtlResultTypes.Win: stringBuilder.Append("win"); break; case BtlResultTypes.Lose: stringBuilder.Append("lose"); break; case BtlResultTypes.Retire: stringBuilder.Append("retire"); break; case BtlResultTypes.Cancel: stringBuilder.Append("cancel"); break; } stringBuilder.Append("\""); stringBuilder.Append(",\"turn\":"); stringBuilder.Append(actCount); stringBuilder.Append(",\"round\":"); stringBuilder.Append(round); stringBuilder.Append(",\"floor\":"); stringBuilder.Append(floor); if (result == BtlResultTypes.Lose) { stringBuilder.Append(",\"edeck\":["); List <Unit> unitList = new List <Unit>((IEnumerable <Unit>)Enemy); unitList.RemoveAll((Predicate <Unit>)(x => { if (x.IsBreakObj) { return(!string.IsNullOrEmpty(x.CreateBreakObjId)); } return(false); })); if (MonoSingleton <GameManager> .Instance.TowerResuponse.edeck != null) { List <TowerResuponse.EnemyUnit> edeck = MonoSingleton <GameManager> .Instance.TowerResuponse.edeck; int index1 = 0; for (int index2 = 0; index2 < edeck.Count; ++index2) { if (edeck[index2].hp == 0) { stringBuilder.Append("{"); this.SetValue(ref stringBuilder, "\"eid\":\"", (long)index2, "\","); this.SetValue(ref stringBuilder, "\"iname\":\"", edeck[index2].iname, "\","); this.SetValue(ref stringBuilder, "\"hp\":", 0L); this.SetValue(ref stringBuilder, "\"jewel\":", 0L, string.Empty); stringBuilder.Append("},"); } else { Unit unit = unitList[index1]; ++index1; stringBuilder.Append("{"); this.SetValue(ref stringBuilder, "\"eid\":\"", (long)index2, "\","); this.SetValue(ref stringBuilder, "\"iname\":\"", unit.UnitParam.iname, "\","); if (unit.IsGimmick && !unit.IsDisableGimmick()) { if (unit.IsBreakObj) { this.SetValue(ref stringBuilder, "\"hp\":", (long)(int)unit.CurrentStatus.param.hp); } else { this.SetValue(ref stringBuilder, "\"hp\":", 1L); } } else { this.SetValue(ref stringBuilder, "\"hp\":", !unit.IsDead ? (long)(int)unit.CurrentStatus.param.hp : 0L); } this.SetValue(ref stringBuilder, "\"jewel\":", (long)(int)unit.CurrentStatus.param.mp, string.Empty); stringBuilder.Append("},"); } } } else { for (int index = 0; index < unitList.Count; ++index) { Unit unit = unitList[index]; stringBuilder.Append("{"); this.SetValue(ref stringBuilder, "\"eid\":\"", (long)index, "\","); this.SetValue(ref stringBuilder, "\"iname\":\"", unit.UnitParam.iname, "\","); if (unit.IsGimmick && !unit.IsDisableGimmick()) { if (unit.IsBreakObj) { this.SetValue(ref stringBuilder, "\"hp\":", (long)(int)unit.CurrentStatus.param.hp); } else { this.SetValue(ref stringBuilder, "\"hp\":", 1L); } } else { this.SetValue(ref stringBuilder, "\"hp\":", !unit.IsDead ? (long)(int)unit.CurrentStatus.param.hp : 0L); } this.SetValue(ref stringBuilder, "\"jewel\":", (long)(int)unit.CurrentStatus.param.mp, string.Empty); stringBuilder.Append("},"); } } --stringBuilder.Length; stringBuilder.Append("]"); } SupportData supportData = GlobalVars.SelectedSupport.Get(); if (GlobalVars.SelectedFriendID != null && supportData != null) { stringBuilder.Append(",\"help\":{\"fuid\":\""); stringBuilder.Append(GlobalVars.SelectedFriendID); stringBuilder.Append("\",\"cost\":"); stringBuilder.Append(supportData.Cost); stringBuilder.Append("}"); } if (missions != null && missions_value != null) { stringBuilder.Append(","); stringBuilder.Append("\"missions\":["); for (int index = 0; index < missions.Length; ++index) { if (index > 0) { stringBuilder.Append(','); } stringBuilder.Append(missions[index].ToString()); } stringBuilder.Append("]"); stringBuilder.Append(","); stringBuilder.Append("\"missions_val\":["); for (int index = 0; index < missions_value.Length; ++index) { if (index > 0) { stringBuilder.Append(','); } stringBuilder.Append(missions_value[index].ToString()); } stringBuilder.Append("]"); } else { stringBuilder.Append(","); stringBuilder.Append("\"missions\":[]"); stringBuilder.Append(","); stringBuilder.Append("\"missions_val\":[]"); } stringBuilder.Append("}"); if (!string.IsNullOrEmpty(trophyprog)) { stringBuilder.Append(","); stringBuilder.Append(trophyprog); } if (!string.IsNullOrEmpty(bingoprog)) { stringBuilder.Append(","); stringBuilder.Append(bingoprog); } this.body = WebAPI.GetRequestString(stringBuilder.ToString()); this.callback = response; }
public Data(SupportData _support) : this(_support.Unit) { this.support = _support; }
public void SetSupport(SupportData supportData) { DataSource.Bind <SupportData>(this.SupportSlot.Unit.get_gameObject(), supportData); this.SupportSlot.Unit.SetActive(true); }
private bool Test() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; switch (this.Condition) { case FlowNode_Condition.Conditions.QUEST_HASENOUGHSTAMINA: QuestParam quest1 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest1 != null) { return(MonoSingleton <GameManager> .Instance.Player.Stamina >= quest1.RequiredApWithPlayerLv(player.Lv, true)); } break; case FlowNode_Condition.Conditions.FRIEND_ISFRIEND: SupportData supportData1; if ((supportData1 = this.GetSupportData()) != null) { return(supportData1.IsFriend()); } return(false); case FlowNode_Condition.Conditions.PARTY_LEADERSKILLAVAIL: PartyData dataOfClass1; if ((dataOfClass1 = DataSource.FindDataOfClass <PartyData>(((Component)this).get_gameObject(), (PartyData)null)) != null) { return(this.GetLeaderSkill(dataOfClass1) != null); } break; case FlowNode_Condition.Conditions.FRIEND_LEADERSKILLAVAIL: SupportData supportData2; if ((supportData2 = this.GetSupportData()) != null) { return(supportData2.LeaderSkill != null); } break; case FlowNode_Condition.Conditions.PARTY_LEADEREXIST: for (int index = 0; index < player.Partys.Count; ++index) { if (player.Partys[index].GetUnitUniqueID(player.Partys[index].LeaderIndex) == 0L) { return(false); } } return(true); case FlowNode_Condition.Conditions.TARGET_COMMANDVALID: if (Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { return(SceneBattle.Instance.UIParam_TargetValid); } break; case FlowNode_Condition.Conditions.QUEST_DROPSKAKERA: QuestParam dataOfClass2; if ((dataOfClass2 = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null)) != null && dataOfClass2.pieces != null) { return(!string.IsNullOrEmpty(dataOfClass2.pieces[0])); } break; case FlowNode_Condition.Conditions.QUEST_FIRSTTURN: if (Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { return(SceneBattle.Instance.UnitStartCount <= 1); } break; case FlowNode_Condition.Conditions.QUEST_NEEDFRIENDREQUEST: // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type FlowNode_Condition.\u003CTest\u003Ec__AnonStorey20C testCAnonStorey20C = new FlowNode_Condition.\u003CTest\u003Ec__AnonStorey20C(); // ISSUE: reference to a compiler-generated field testCAnonStorey20C.support = (SupportData)GlobalVars.SelectedSupport; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field if (testCAnonStorey20C.support == null || testCAnonStorey20C.support.IsFriend()) { return(false); } // ISSUE: reference to a compiler-generated method FriendData friendData = player.Friends.Find(new Predicate <FriendData>(testCAnonStorey20C.\u003C\u003Em__1EE)); if (friendData == null) { return(true); } return(friendData.State == FriendStates.Friend || friendData.State != FriendStates.Follow ? false : false); case FlowNode_Condition.Conditions.PLAYER_LEVELCHANGED: return((bool)GlobalVars.PlayerLevelChanged); case FlowNode_Condition.Conditions.NEWGAME: return(GameUtility.Config_NewGame.Value); case FlowNode_Condition.Conditions.BTLIDSET: return((long)GlobalVars.BtlID != 0L); case FlowNode_Condition.Conditions.QUEST_ISMULTIPLAY: if (Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { return(SceneBattle.Instance.IsPlayingMultiQuest); } break; case FlowNode_Condition.Conditions.QUEST_ISARENA: if (Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { return(SceneBattle.Instance.IsPlayingArenaQuest); } break; case FlowNode_Condition.Conditions.ARENA_RANKUP: if (Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { return(SceneBattle.Instance.IsArenaRankupInfo()); } break; case FlowNode_Condition.Conditions.QUEST_HASREWARD: if (Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { return(!SceneBattle.Instance.Battle.GetQuestRecord().IsZero); } break; case FlowNode_Condition.Conditions.TERMSOFUSE_AGREED: return(MonoSingleton <GameManager> .Instance.IsAgreeTermsOfUse()); case FlowNode_Condition.Conditions.FRIEND_VALID: return(this.GetSupportData() != null); case FlowNode_Condition.Conditions.QUEST_ENDSILENT: if (Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { return(SceneBattle.Instance.CurrentQuest.Silent); } break; case FlowNode_Condition.Conditions.IS_NOT_ENOUGH_SUPPORT_COST: SupportData supportData3 = this.GetSupportData(); if (supportData3 != null) { int gold = player.Gold; if (supportData3.GetCost() > gold) { return(true); } break; } break; case FlowNode_Condition.Conditions.MULTI_PLAY_IS_UNLOCKED: return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiPlay)); case FlowNode_Condition.Conditions.QUEST_IS_ENABLE_AUTOBATTLE: if (Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { QuestParam quest2 = SceneBattle.Instance.Battle.GetQuest(); if (quest2 != null) { return(quest2.CheckAllowedAutoBattle()); } return(false); } break; case FlowNode_Condition.Conditions.QUEST_IS_AUTOBATTLE: if (Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { return(SceneBattle.Instance.Battle.IsAutoBattle); } break; case FlowNode_Condition.Conditions.DEBUGBUILD: return(GameUtility.IsDebugBuild); case FlowNode_Condition.Conditions.IS_BEGINNER: return(MonoSingleton <GameManager> .Instance.Player.IsBeginner()); case FlowNode_Condition.Conditions.IS_END_TUTORIAL: return((MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L); case FlowNode_Condition.Conditions.IS_GET_UNIT: return(MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUnitID(DataSource.FindDataOfClass <UnitParam>(((Component)this).get_gameObject(), (UnitParam)null).iname) != null); case FlowNode_Condition.Conditions.VERSUS_UNLOCK: return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiVS)); case FlowNode_Condition.Conditions.SG_LANGUAGE: return(GameUtility.Config_Language == "None"); case FlowNode_Condition.Conditions.SG_CHECK_ACCOUNT_LINK: return(PlayerPrefs.GetInt("AccountLinked", 0) != 1 && (MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L && PlayerPrefs.HasKey("LastLoginTime") && (DateTime.Now - DateTime.ParseExact(PlayerPrefs.GetString("LastLoginTime"), "O", (IFormatProvider)CultureInfo.InvariantCulture)).TotalHours > 24.0); case FlowNode_Condition.Conditions.SG_CHECK_ANDROID_PERMISSION: return(!AndroidPermissionsManager.IsPermissionGranted("android.permission.WRITE_EXTERNAL_STORAGE")); case FlowNode_Condition.Conditions.SG_DISK_SPACE_AVAILABLE: return((MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L || DiskUtils.CheckAvailableSpace(true) >= 500); } return(false); }
private bool Test() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; switch (this.Condition) { case FlowNode_Condition.Conditions.QUEST_HASENOUGHSTAMINA: QuestParam quest1 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest1 != null) { return(MonoSingleton <GameManager> .Instance.Player.Stamina >= quest1.RequiredApWithPlayerLv(player.Lv, true)); } break; case FlowNode_Condition.Conditions.FRIEND_ISFRIEND: SupportData supportData1; if ((supportData1 = this.GetSupportData()) != null) { return(supportData1.IsFriend()); } return(false); case FlowNode_Condition.Conditions.PARTY_LEADERSKILLAVAIL: PartyData dataOfClass1; if ((dataOfClass1 = DataSource.FindDataOfClass <PartyData>(((Component)this).get_gameObject(), (PartyData)null)) != null) { return(this.GetLeaderSkill(dataOfClass1) != null); } break; case FlowNode_Condition.Conditions.FRIEND_LEADERSKILLAVAIL: SupportData supportData2; if ((supportData2 = this.GetSupportData()) != null) { return(supportData2.LeaderSkill != null); } break; case FlowNode_Condition.Conditions.PARTY_LEADEREXIST: for (int index = 0; index < player.Partys.Count; ++index) { if (player.Partys[index].GetUnitUniqueID(player.Partys[index].LeaderIndex) == 0L) { return(false); } } return(true); case FlowNode_Condition.Conditions.TARGET_COMMANDVALID: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.UIParam_TargetValid); } break; case FlowNode_Condition.Conditions.QUEST_DROPSKAKERA: QuestParam dataOfClass2; if ((dataOfClass2 = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null)) != null && !UnityEngine.Object.op_Equality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return(QuestDropParam.Instance.GetHardDropPiece(dataOfClass2.iname, GlobalVars.GetDropTableGeneratedDateTime()) != null); } break; case FlowNode_Condition.Conditions.QUEST_FIRSTTURN: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.UnitStartCount <= 1); } break; case FlowNode_Condition.Conditions.QUEST_NEEDFRIENDREQUEST: SupportData support = (SupportData)GlobalVars.SelectedSupport; if (support == null || support.IsFriend()) { return(false); } FriendData friendData = player.Friends.Find((Predicate <FriendData>)(f => f.FUID == support.FUID)); if (friendData == null) { return(true); } return(friendData.State == FriendStates.Friend || friendData.State != FriendStates.Follow ? false : false); case FlowNode_Condition.Conditions.PLAYER_LEVELCHANGED: return((bool)GlobalVars.PlayerLevelChanged); case FlowNode_Condition.Conditions.NEWGAME: return(GameUtility.Config_NewGame.Value); case FlowNode_Condition.Conditions.BTLIDSET: return((long)GlobalVars.BtlID != 0L); case FlowNode_Condition.Conditions.QUEST_ISMULTIPLAY: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsPlayingMultiQuest); } break; case FlowNode_Condition.Conditions.QUEST_ISARENA: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsPlayingArenaQuest); } break; case FlowNode_Condition.Conditions.ARENA_RANKUP: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsArenaRankupInfo()); } break; case FlowNode_Condition.Conditions.QUEST_HASREWARD: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(!SceneBattle.Instance.Battle.GetQuestRecord().IsZero); } break; case FlowNode_Condition.Conditions.TERMSOFUSE_AGREED: return(MonoSingleton <GameManager> .Instance.IsAgreeTermsOfUse()); case FlowNode_Condition.Conditions.FRIEND_VALID: return(this.GetSupportData() != null); case FlowNode_Condition.Conditions.QUEST_ENDSILENT: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.CurrentQuest.Silent); } break; case FlowNode_Condition.Conditions.IS_NOT_ENOUGH_SUPPORT_COST: SupportData supportData3 = this.GetSupportData(); if (supportData3 != null) { int gold = player.Gold; if (supportData3.GetCost() > gold) { return(true); } break; } break; case FlowNode_Condition.Conditions.MULTI_PLAY_IS_UNLOCKED: return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiPlay)); case FlowNode_Condition.Conditions.QUEST_IS_ENABLE_AUTOBATTLE: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { QuestParam quest2 = SceneBattle.Instance.Battle.GetQuest(); if (quest2 != null) { return(quest2.CheckAllowedAutoBattle()); } return(false); } break; case FlowNode_Condition.Conditions.QUEST_IS_AUTOBATTLE: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.Battle.IsAutoBattle); } break; case FlowNode_Condition.Conditions.DEBUGBUILD: return(GameUtility.IsDebugBuild); case FlowNode_Condition.Conditions.IS_BEGINNER: return(MonoSingleton <GameManager> .Instance.Player.IsBeginner()); case FlowNode_Condition.Conditions.IS_END_TUTORIAL: return((MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L); case FlowNode_Condition.Conditions.IS_GET_UNIT: return(MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUnitID(DataSource.FindDataOfClass <UnitParam>(((Component)this).get_gameObject(), (UnitParam)null).iname) != null); case FlowNode_Condition.Conditions.VERSUS_UNLOCK: return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiVS)); case FlowNode_Condition.Conditions.QUEST_IS_SHOW_REVIEW: if (!string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest2 != null) { return(quest2.ShowReviewPopup); } break; } break; case FlowNode_Condition.Conditions.QUEST_IS_FIRST_CLEAR: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsFirstWin); } break; case FlowNode_Condition.Conditions.QUEST_IS_GPS: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null) && SceneBattle.Instance.CurrentQuest != null && SceneBattle.Instance.CurrentQuest.type == QuestTypes.Gps) { return(true); } break; case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_HEAD: if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter)) { ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); if (area != null && area.IsGpsQuest()) { return(area.children.Count > 0); } break; } break; case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_QUEST: if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter)) { ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); if (area != null) { return(area.IsGpsQuest()); } break; } break; case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_QUEST_VALID: if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter)) { ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); if (area != null) { return(area.HasGpsQuest()); } break; } break; case FlowNode_Condition.Conditions.VALID_GPSGIFT: return(MonoSingleton <GameManager> .Instance.Player.ValidGpsGift); case FlowNode_Condition.Conditions.SCENE_CHANGING: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)HomeWindow.Current, (UnityEngine.Object)null)) { return(HomeWindow.Current.IsSceneChanging); } return(false); case FlowNode_Condition.Conditions.QUEST_IS_PLAY_LAST_DEMO: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsPlayLastDemo); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.Battle.IsRankingQuest); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_NEWSCORE: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsRankingQuestNewScore); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_JOIN_REWARD: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsRankingQuestJoinReward); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_RESULT_VALIDRANK: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.ValidateRankingQuestRank); } break; case FlowNode_Condition.Conditions.DIFFERENT_VERSION: string version = MyApplicationPlugin.get_version(); string strB = PlayerPrefsUtility.GetString(PlayerPrefsUtility.AWAKE_VERSION, string.Empty); PlayerPrefsUtility.SetString(PlayerPrefsUtility.AWAKE_VERSION, version, true); return(string.Compare(version, strB) != 0); case FlowNode_Condition.Conditions.SELECTQUEST_IS_MULTIGPS: if (!string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest2 != null) { return(quest2.IsMultiAreaQuest); } break; } break; case FlowNode_Condition.Conditions.LINEQUEST_IS_MULTIGPS: if (!string.IsNullOrEmpty(FlowNode_OnUrlSchemeLaunch.LINEParam_Pending.iname)) { QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(FlowNode_OnUrlSchemeLaunch.LINEParam_Pending.iname); if (quest2 != null) { return(quest2.IsMultiAreaQuest); } break; } break; case FlowNode_Condition.Conditions.GPSQUEST_IS_VALID: return(MonoSingleton <GameManager> .Instance.IsValidAreaQuest()); case FlowNode_Condition.Conditions.MULTI_GPSQUEST_IS_VALID: return(MonoSingleton <GameManager> .Instance.IsValidMultiAreaQuest()); case FlowNode_Condition.Conditions.QUEST_IS_ORDEAL: if (UnityEngine.Object.op_Implicit((UnityEngine.Object)SceneBattle.Instance)) { return(SceneBattle.Instance.IsOrdealQuest); } break; case FlowNode_Condition.Conditions.QUEST_IS_GET_UNIT: if (UnityEngine.Object.op_Implicit((UnityEngine.Object)SceneBattle.Instance)) { return(SceneBattle.Instance.IsGetFirstClearItem); } break; case FlowNode_Condition.Conditions.VALID_FIRST_CHARGE_CAMPAIGN: if ((byte)MonoSingleton <GameManager> .Instance.Player.FirstChargeStatus != (byte)1) { return((byte)MonoSingleton <GameManager> .Instance.Player.FirstChargeStatus == (byte)2); } return(true); case FlowNode_Condition.Conditions.GUERRILLASHOP_IS_STARTED: return(MonoSingleton <GameManager> .Instance.Player.IsGuerrillaShopStarted); case FlowNode_Condition.Conditions.QUEST_END_CARD_IS_SENDMAIL: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsCardSendMail); } break; case FlowNode_Condition.Conditions.TOWER_QUEST_HAVE_MISSION: QuestParam quest3 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest3 != null && quest3.HasMission()) { return(true); } break; case FlowNode_Condition.Conditions.SHOW_BEGINNER_TOP_NOTIFY: if (player.IsBeginner() && PlayerPrefsUtility.GetInt(PlayerPrefsUtility.BEGINNER_TOP_HAS_VISITED, 0) == 0) { return(true); } break; } return(false); }