Example #1
0
 public void SetData(SkillPowerUpResult inSkillPowerUpResult, ConceptCardData inCurrentCardData, int inPrevAwakeCount, int inPrevLevel)
 {
     this.prevAwakeCount     = inPrevAwakeCount;
     this.skillPowerUpResult = inSkillPowerUpResult;
     this.currentCardData    = inCurrentCardData;
     this.skillPowerUpResult.SetData(this.currentCardData, this.prevAwakeCount, inPrevLevel, true);
     this.conceptCardTrustMaster.SetData(this.currentCardData);
     if (this.skillPowerUpResult.IsEnd)
     {
         Object.Destroy((Object)((Component)this.skillPowerUpResult).get_gameObject());
         this.skillPowerUpResult = (SkillPowerUpResult)null;
         if (!this.HasAbilityPowerUp())
         {
             FlowNode_GameObject.ActivateOutputLinks((Component)this, 101);
         }
         else
         {
             this.StartCoroutine(this.CreateAbilityResultCroutine());
         }
     }
     else
     {
         this.CheckPages();
     }
 }
 public void SetData(SkillPowerUpResult inSkillPowerUpResult, ConceptCardData currentCardData, int prevAwakeCount, int prevLevel)
 {
     this.skillPowerUpResult = inSkillPowerUpResult;
     this.skillPowerUpResult.SetData(currentCardData, prevAwakeCount, prevLevel, false);
     if (this.skillPowerUpResult.IsEnd)
     {
         ((Component)this.skillPowerUpResult).get_gameObject().SetActive(false);
         FlowNode_GameObject.ActivateOutputLinks((Component)this, 101);
     }
     else
     {
         this.skillPowerUpResult.ApplyContent();
     }
 }
Example #3
0
 private void CheckPages()
 {
     if (this.isEnd)
     {
         return;
     }
     if (Object.op_Inequality((Object)this.skillPowerUpResult, (Object)null))
     {
         if (this.skillPowerUpResult.IsEnd)
         {
             if (!this.HasAbilityPowerUp())
             {
                 FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
                 this.isEnd = true;
             }
             else
             {
                 this.StartCoroutine(this.CreateAbilityResultCroutine());
             }
             Object.Destroy((Object)((Component)this.skillPowerUpResult).get_gameObject());
             this.skillPowerUpResult = (SkillPowerUpResult)null;
         }
         else
         {
             this.skillPowerUpResult.ApplyContent();
         }
     }
     else if (Object.op_Inequality((Object)this.abilityPowerUpResult, (Object)null))
     {
         if (this.abilityPowerUpResult.IsEnd)
         {
             FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
             this.isEnd = true;
         }
         else
         {
             this.abilityPowerUpResult.ApplyContent();
         }
     }
     else
     {
         FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
         this.isEnd = true;
     }
 }