Example #1
0
 private void CreateBuffList(MasterParam master_param)
 {
     for (int index1 = 0; index1 < this.ranks.Length; ++index1)
     {
         if (this.ranks[index1] != null)
         {
             List <BuffEffect.BuffValues> list = new List <BuffEffect.BuffValues>();
             if (this.ranks[index1].equips != null || index1 != this.ranks.Length)
             {
                 for (int index2 = 0; index2 < this.ranks[index1].equips.Length; ++index2)
                 {
                     if (!string.IsNullOrEmpty(this.ranks[index1].equips[index2]))
                     {
                         ItemParam itemParam = master_param.GetItemParam(this.ranks[index1].equips[index2]);
                         if (itemParam != null && !string.IsNullOrEmpty(itemParam.skill))
                         {
                             SkillData skillData = new SkillData();
                             skillData.Setup(itemParam.skill, 1, 1, master_param);
                             skillData.BuffSkill(ESkillTiming.Passive, EElement.None, (BaseStatus)null, (BaseStatus)null, (BaseStatus)null, (BaseStatus)null, (BaseStatus)null, (BaseStatus)null, (RandXorshift)null, SkillEffectTargets.Target, false, list);
                         }
                     }
                 }
                 if (list.Count > 0)
                 {
                     this.ranks[index1].buff_list = new BuffEffect.BuffValues[list.Count];
                     for (int index2 = 0; index2 < list.Count; ++index2)
                     {
                         this.ranks[index1].buff_list[index2] = list[index2];
                     }
                 }
             }
         }
     }
 }
Example #2
0
        public void UpdateJobRankTransfarStatus(MasterParam master)
        {
            BaseStatus baseStatus = new BaseStatus();

            for (int index1 = 0; index1 < this.ranks.Length; ++index1)
            {
                if (this.ranks[index1] != null)
                {
                    this.ranks[index1].TransfarStatus.Clear();
                    baseStatus.CopyTo(this.ranks[index1].TransfarStatus);
                    if (this.ranks[index1].equips != null || index1 != this.ranks.Length)
                    {
                        for (int index2 = 0; index2 < this.ranks[index1].equips.Length; ++index2)
                        {
                            if (!string.IsNullOrEmpty(this.ranks[index1].equips[index2]))
                            {
                                ItemParam itemParam = master.GetItemParam(this.ranks[index1].equips[index2]);
                                if (itemParam != null && !string.IsNullOrEmpty((string)itemParam.skill))
                                {
                                    SkillData skillData = new SkillData();
                                    skillData.Setup((string)itemParam.skill, 1, 1, master);
                                    skillData.BuffSkill(ESkillTiming.Passive, baseStatus, (BaseStatus)null, baseStatus, (BaseStatus)null, (RandXorshift)null, SkillEffectTargets.Target);
                                }
                            }
                        }
                    }
                }
            }
        }
Example #3
0
        public static void GetPassiveBuffStatus(SkillData skill, BuffEffect[] add_buff_effects, EElement element, ref BaseStatus status, ref BaseStatus negative_status, ref BaseStatus debuff_status, ref BaseStatus negative_debuff_status, ref BaseStatus scale_status)
        {
            if (skill == null || !skill.IsPassiveSkill())
            {
                return;
            }
            BuffEffect buffEffect1 = skill.GetBuffEffect(SkillEffectTargets.Target);

            if (buffEffect1 != null && buffEffect1.param != null && (buffEffect1.param.mAppType == EAppType.Standard && buffEffect1.param.mEffRange == EEffRange.Self) && !(bool)buffEffect1.param.mIsUpBuff)
            {
                skill.BuffSkill(ESkillTiming.Passive, element, status, negative_status, scale_status, debuff_status, negative_debuff_status, scale_status, (RandXorshift)null, SkillEffectTargets.Target, false, (List <BuffEffect.BuffValues>)null);
            }
            BuffEffect buffEffect2 = skill.GetBuffEffect(SkillEffectTargets.Self);

            if (buffEffect2 == null || buffEffect2.param == null || (buffEffect2.param.mAppType != EAppType.Standard || buffEffect2.param.mEffRange != EEffRange.Self) || (bool)buffEffect2.param.mIsUpBuff)
            {
                return;
            }
            skill.BuffSkill(ESkillTiming.Passive, element, status, negative_status, scale_status, debuff_status, negative_debuff_status, scale_status, (RandXorshift)null, SkillEffectTargets.Self, false, (List <BuffEffect.BuffValues>)null);
        }
Example #4
0
        public static void GetHomePassiveBuffStatus(SkillData skill, EElement element, ref BaseStatus status, ref BaseStatus negative_status, ref BaseStatus debuff_status, ref BaseStatus negative_debuff_status, ref BaseStatus scale_status)
        {
            if (skill == null || !skill.IsPassiveSkill() || (skill.Target != ESkillTarget.Self || skill.Condition != ESkillCondition.None) || !string.IsNullOrEmpty(skill.SkillParam.tokkou))
            {
                return;
            }
            BuffEffect buffEffect1 = skill.GetBuffEffect(SkillEffectTargets.Target);

            if (buffEffect1 != null && buffEffect1.param != null && (buffEffect1.param.cond == ESkillCondition.None && buffEffect1.param.mAppType == EAppType.Standard) && (buffEffect1.param.mEffRange == EEffRange.Self && !(bool)buffEffect1.param.mIsUpBuff))
            {
                skill.BuffSkill(ESkillTiming.Passive, element, status, negative_status, scale_status, debuff_status, negative_debuff_status, scale_status, (RandXorshift)null, SkillEffectTargets.Target, false, (List <BuffEffect.BuffValues>)null);
            }
            BuffEffect buffEffect2 = skill.GetBuffEffect(SkillEffectTargets.Self);

            if (buffEffect2 == null || buffEffect2.param == null || (buffEffect2.param.cond != ESkillCondition.None || buffEffect2.param.mAppType != EAppType.Standard) || (buffEffect2.param.mEffRange != EEffRange.Self || (bool)buffEffect2.param.mIsUpBuff))
            {
                return;
            }
            skill.BuffSkill(ESkillTiming.Passive, element, status, negative_status, scale_status, debuff_status, negative_debuff_status, scale_status, (RandXorshift)null, SkillEffectTargets.Self, false, (List <BuffEffect.BuffValues>)null);
        }