private RewardData ReceiveDataToRewardData(FlowNode_ReqPresentList.Api_PresentListExec.JsonItem receiveData) { FriendPresentItemParam presentItemParam = MonoSingleton <GameManager> .Instance.MasterParam.GetFriendPresentItemParam(receiveData.iname); if (presentItemParam == null) { return((RewardData)null); } RewardData rewardData = new RewardData(); rewardData.Exp = 0; rewardData.Coin = 0; rewardData.Gold = 0; rewardData.Stamina = 0; rewardData.MultiCoin = 0; rewardData.KakeraCoin = 0; if (presentItemParam.IsItem()) { rewardData.AddReward(presentItemParam.item, presentItemParam.num * receiveData.num); } else { rewardData.Gold = presentItemParam.zeny * receiveData.num; } return(rewardData); }
private void SetRewordData(MailData[] mail_datas) { if (mail_datas == null || mail_datas.Length <= 0) { return; } RewardData rewardData1 = new RewardData(); for (int index = 0; index < mail_datas.Length; ++index) { MailData mailData = mail_datas[index]; if (mailData != null) { RewardData rewardData2 = this.GiftDataToRewardData(mailData.gifts); using (Dictionary <string, GiftRecieveItemData> .ValueCollection.Enumerator enumerator = rewardData2.GiftRecieveItemDataDic.Values.GetEnumerator()) { while (enumerator.MoveNext()) { GiftRecieveItemData current = enumerator.Current; rewardData1.AddReward(current); } } rewardData1.Exp += rewardData2.Exp; rewardData1.Stamina += rewardData2.Stamina; rewardData1.Coin += rewardData2.Coin; rewardData1.Gold += rewardData2.Gold; rewardData1.ArenaMedal += rewardData2.ArenaMedal; rewardData1.MultiCoin += rewardData2.MultiCoin; rewardData1.KakeraCoin += rewardData2.KakeraCoin; } } GlobalVars.LastReward.Set(rewardData1); }
private bool MakeTrophyPlate(TrophyParam trophy, TrophyState st, bool is_achievement) { Transform transform = ((Component)this).get_transform(); if (this.TrophyType == TrophyList.TrophyTypes.Daily) { if (trophy.Days != 1) { return(false); } } else if (this.TrophyType == TrophyList.TrophyTypes.Normal && (trophy.Days != 0 || this.TrophyCategory != trophy.Category)) { return(false); } if (trophy.IsInvisibleVip() || trophy.IsInvisibleCard() || trophy.IsInvisibleStamina() || (trophy.RequiredTrophies != null && !TrophyParam.CheckRequiredTrophies(MonoSingleton <GameManager> .Instance, trophy, true) || !trophy.IsAvailablePeriod(TimeManager.ServerTime, is_achievement))) { return(false); } ListItemEvents listItemEvents1 = !st.IsEnded ? (!Object.op_Inequality((Object)this.Item_FollowTwitter, (Object)null) || !trophy.ContainsCondition(TrophyConditionTypes.followtwitter) ? (!trophy.iname.Contains("DAILY_GLAPVIDEO") ? (!st.IsCompleted ? this.Item_Normal : this.Item_Completed) : this.Item_Normal) : this.Item_FollowTwitter) : this.Item_Ended; if (Object.op_Equality((Object)listItemEvents1, (Object)null) || trophy.iname.Substring(0, 7) == "REVIEW_" && Network.Host.Contains("eval.alchemist.gu3.jp")) { return(false); } ListItemEvents listItemEvents2 = (ListItemEvents)Object.Instantiate <ListItemEvents>((M0)listItemEvents1); DataSource.Bind <TrophyParam>(((Component)listItemEvents2).get_gameObject(), trophy); ((Component)listItemEvents2).get_transform().SetParent(transform, false); listItemEvents2.OnOpenDetail = new ListItemEvents.ListItemEvent(this.OnItemDetail); listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnItemSelect); SRPG_Button componentInChildren = (SRPG_Button)((Component)listItemEvents2).GetComponentInChildren <SRPG_Button>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null) && !st.IsEnded) { if (Object.op_Inequality((Object)this.Item_FollowTwitter, (Object)null) && trophy.ContainsCondition(TrophyConditionTypes.followtwitter)) { this.FollowBtnSetting(componentInChildren); } else if (trophy.iname.Contains("DAILY_GLAPVIDEO")) { this.GlobalVideoAdsBtnSetting(componentInChildren); } else if (st.IsCompleted) { this.AchievementBtnSetting(componentInChildren); } else { this.ChallengeBtnSetting(componentInChildren, trophy); } } RewardData data = new RewardData(trophy); DataSource.Bind <RewardData>(((Component)listItemEvents2).get_gameObject(), data); this.AddItem(listItemEvents2); ((Component)listItemEvents2).get_gameObject().SetActive(true); return(true); }
public override void Refresh() { RewardData dataOfClass = DataSource.FindDataOfClass <RewardData>(((Component)this).get_gameObject(), (RewardData)null); GameUtility.DestroyGameObjects(this.mItems); this.mItems.Clear(); if (dataOfClass == null) { return; } if (Object.op_Inequality((Object)this.ExpRow, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ExpRow.get_transform().get_parent() : this.ItemList.get_transform(); if (dataOfClass.Exp > 0) { this.AddRewardList(this.ExpRow, parent); } } if (Object.op_Inequality((Object)this.GoldRow, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.GoldRow.get_transform().get_parent() : this.ItemList.get_transform(); if (dataOfClass.Gold > 0) { this.AddRewardList(this.GoldRow, parent); } } if (Object.op_Inequality((Object)this.CoinRow, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.CoinRow.get_transform().get_parent() : this.ItemList.get_transform(); if (dataOfClass.Coin > 0) { this.AddRewardList(this.CoinRow, parent); } } if (Object.op_Inequality((Object)this.StaminaRow, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.StaminaRow.get_transform().get_parent() : this.ItemList.get_transform(); if (dataOfClass.Stamina > 0) { this.AddRewardList(this.StaminaRow, parent); } } if (Object.op_Inequality((Object)this.ItemTemplate, (Object)null)) { Transform parent1 = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ItemTemplate.get_transform().get_parent() : this.ItemList.get_transform(); Transform parent2 = (Transform)null; if (Object.op_Inequality((Object)this.EventCoinTemplate, (Object)null)) { parent2 = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.EventCoinTemplate.get_transform().get_parent() : this.ItemList.get_transform(); } for (int index = 0; index < dataOfClass.Items.Count; ++index) { ItemData data = dataOfClass.Items[index]; DataSource.Bind <ItemData>(data.ItemType != EItemType.EventCoin || Object.op_Equality((Object)parent2, (Object)null) ? this.AddRewardList(this.ItemTemplate, parent1) : this.AddRewardList(this.EventCoinTemplate, parent2), data); } } GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private RewardData GiftDataToRewardData(GiftData[] giftDatas) { RewardData rewardData = new RewardData(); rewardData.Exp = 0; rewardData.Stamina = 0; rewardData.MultiCoin = 0; rewardData.KakeraCoin = 0; GameManager instance = MonoSingleton <GameManager> .Instance; for (int index = 0; index < giftDatas.Length; ++index) { GiftData giftData = giftDatas[index]; rewardData.Coin += giftData.coin; rewardData.Gold += giftData.gold; rewardData.ArenaMedal += giftData.arenacoin; rewardData.MultiCoin += giftData.multicoin; rewardData.KakeraCoin += giftData.kakeracoin; if (giftData.iname != null) { if (giftData.CheckGiftTypeIncluded(GiftTypes.Artifact)) { ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(giftData.iname); if (artifactParam != null) { if (rewardData.GiftRecieveItemDataDic.ContainsKey(giftData.iname)) { rewardData.GiftRecieveItemDataDic[giftData.iname].num += giftData.num; } else { GiftRecieveItemData giftRecieveItemData = new GiftRecieveItemData(); giftRecieveItemData.Set(giftData.iname, GiftTypes.Artifact, artifactParam.rareini, giftData.num); rewardData.GiftRecieveItemDataDic.Add(giftData.iname, giftRecieveItemData); } } } else { ItemData itemData = new ItemData(); if (itemData.Setup(0L, giftData.iname, giftData.num)) { rewardData.Items.Add(itemData); ItemData itemDataByItemId = instance.Player.FindItemDataByItemID(itemData.Param.iname); int num = itemDataByItemId == null ? 0 : itemDataByItemId.Num; rewardData.ItemsBeforeAmount.Add(num); } } } } return(rewardData); }
private RewardData GiftDataToRewardData(GiftData[] giftDatas) { RewardData rewardData = new RewardData(); rewardData.Exp = 0; rewardData.Stamina = 0; rewardData.MultiCoin = 0; rewardData.KakeraCoin = 0; for (int index = 0; index < giftDatas.Length; ++index) { GiftData giftData = giftDatas[index]; rewardData.Coin += giftData.coin; rewardData.Gold += giftData.gold; rewardData.ArenaMedal += giftData.arenacoin; rewardData.MultiCoin += giftData.multicoin; rewardData.KakeraCoin += giftData.kakeracoin; if (giftData.CheckGiftTypeIncluded(GiftTypes.ConceptCard)) { ConceptCardParam conceptCardParam = MonoSingleton <GameManager> .Instance.MasterParam.GetConceptCardParam(giftData.ConceptCardIname); rewardData.AddReward(conceptCardParam, giftData.ConceptCardNum); if (giftData.IsGetConceptCardUnit) { ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(giftData.ConceptCardGetUnitIname); rewardData.AddReward(itemParam, 1); } } if (giftData.iname != null) { if (giftData.CheckGiftTypeIncluded(GiftTypes.Artifact)) { ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(giftData.iname); rewardData.AddReward(artifactParam, giftData.num); } else if (giftData.CheckGiftTypeIncluded(GiftTypes.Award)) { AwardParam awardParam = MonoSingleton <GameManager> .Instance.GetAwardParam(giftData.iname); rewardData.AddReward(awardParam.ToItemParam(), giftData.num); } else { ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(giftData.iname); rewardData.AddReward(itemParam, giftData.num); } } } return(rewardData); }
private void Deserialize(Json_TrophyConceptCards json) { if (json == null) { return; } if (json.mail != null && json.mail.Length > 0) { RewardData rewardData = GlobalVars.LastReward.Get(); if (rewardData != null) { rewardData.IsOverLimit = true; } foreach (Json_TrophyConceptCard trophyConceptCard in json.mail) { if (!string.IsNullOrEmpty(trophyConceptCard.unit)) { if (rewardData != null) { ItemParam itemParam = MonoSingleton <GameManager> .Instance.MasterParam.GetItemParam(trophyConceptCard.unit); rewardData.AddReward(itemParam, 1); } FlowNode_ConceptCardGetUnit.AddConceptCardData(ConceptCardData.CreateConceptCardDataForDisplay(trophyConceptCard.iname)); } } } if (json.direct == null) { return; } RewardData rewardData1 = GlobalVars.LastReward.Get(); foreach (Json_TrophyConceptCard trophyConceptCard in json.direct) { GlobalVars.IsDirtyConceptCardData.Set(true); if (!string.IsNullOrEmpty(trophyConceptCard.unit)) { if (rewardData1 != null) { ItemParam itemParam = MonoSingleton <GameManager> .Instance.MasterParam.GetItemParam(trophyConceptCard.unit); rewardData1.AddReward(itemParam, 1); } FlowNode_ConceptCardGetUnit.AddConceptCardData(ConceptCardData.CreateConceptCardDataForDisplay(trophyConceptCard.iname)); } } }
private void OnItemDetail(GameObject go) { TrophyParam dataOfClass = DataSource.FindDataOfClass <TrophyParam>(go, (TrophyParam)null); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.DetailWindow, (UnityEngine.Object)null) || dataOfClass == null) { return; } GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.DetailWindow); DataSource.Bind <TrophyParam>(gameObject, dataOfClass); RewardData data = new RewardData(dataOfClass); DataSource.Bind <RewardData>(gameObject, data); gameObject.SetActive(true); }
private bool CheckRecievable(RewardData reward) { int num = 0; using (Dictionary <string, GiftRecieveItemData> .ValueCollection.Enumerator enumerator = reward.GiftRecieveItemDataDic.Values.GetEnumerator()) { while (enumerator.MoveNext()) { GiftRecieveItemData current = enumerator.Current; if (current.type == GiftTypes.Artifact) { num += this.currentNums[GiftTypes.Artifact] + current.num; } } } return(num < (int)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.ArtifactBoxCap); }
private void RefreshArtifacts(RewardData reward, Transform itemParent, GameObject template) { if (reward.Artifacts == null || reward.Artifacts.Count <= 0) { return; } using (List <ArtifactRewardData> .Enumerator enumerator = reward.Artifacts.GetEnumerator()) { while (enumerator.MoveNext()) { ArtifactRewardData current = enumerator.Current; GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)template); gameObject.get_transform().SetParent(itemParent, false); this.mItems.Add(gameObject); DataSource.Bind <ArtifactRewardData>(gameObject, current); gameObject.SetActive(true); } } }
private void RefreshUnits(RewardData reward, Transform itemParent, GameObject template) { using (Dictionary <string, GiftRecieveItemData> .Enumerator enumerator = reward.GiftRecieveItemDataDic.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair <string, GiftRecieveItemData> current = enumerator.Current; if (current.Value.type == GiftTypes.Unit) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)template); gameObject.get_transform().SetParent(itemParent, false); this.mItems.Add(gameObject); GiftRecieveItem componentInChildren = (GiftRecieveItem)gameObject.GetComponentInChildren <GiftRecieveItem>(); DataSource.Bind <GiftRecieveItemData>(gameObject, current.Value); gameObject.SetActive(true); componentInChildren.UpdateValue(); } } } }
private void RefreshItems(RewardData reward, Transform itemParent, GameObject template) { if (reward.Items == null || reward.Items.Count <= 0) { return; } Transform transform = (Transform)null; if (Object.op_Inequality((Object)this.EventCoinTemplate, (Object)null)) { transform = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.EventCoinTemplate.get_transform().get_parent() : this.ItemList.get_transform(); } List <ItemParam> itemParamList = (List <ItemParam>)null; for (int index = 0; index < reward.Items.Count; ++index) { ItemData data = reward.Items[index]; GameObject gameObject; if (data.ItemType != EItemType.EventCoin || Object.op_Equality((Object)transform, (Object)null)) { gameObject = (GameObject)Object.Instantiate <GameObject>((M0)template); gameObject.get_transform().SetParent(itemParent, false); } else { gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.EventCoinTemplate); gameObject.get_transform().SetParent(transform, false); } this.mItems.Add(gameObject); DataSource.Bind <ItemData>(gameObject, data); gameObject.SetActive(true); if (!this.UseBindDataOnly) { if (itemParamList == null) { itemParamList = new List <ItemParam>(); } itemParamList.Add(data.Param); } } }
public override void OnActivate(int pinID) { if (pinID != 0) { return; } RewardData rewardData = GlobalVars.LastReward.Get(); if (rewardData == null || rewardData.Stamina < 1) { this.ActivateOutputLinks(1); } else { PlayerData player = MonoSingleton <GameManager> .GetInstanceDirect().Player; if (rewardData.Stamina > player.StaminaStockCap) { this.ActivateOutputLinks(3); } else if (player.Stamina >= player.StaminaStockCap) { if (rewardData.Exp > 0 || rewardData.Gold > 0 || (rewardData.Coin > 0 || rewardData.ArenaMedal > 0) || (rewardData.MultiCoin > 0 || rewardData.KakeraCoin > 0 || rewardData.Items.Count > 0)) { this.ActivateOutputLinks(3); } else { this.ActivateOutputLinks(2); } } else if (player.Stamina + rewardData.Stamina <= player.StaminaStockCap) { this.ActivateOutputLinks(1); } else { this.ActivateOutputLinks(3); } } }
private void OnSelect(GameObject go) { MailData dataOfClass = DataSource.FindDataOfClass <MailData>(go, (MailData)null); if (dataOfClass != null) { GlobalVars.SelectedMailUniqueID.Set(dataOfClass.mid); GlobalVars.SelectedMailPeriod.Set(dataOfClass.period); RewardData rewardData = this.GiftDataToRewardData(dataOfClass.gifts); FlowNode_OnMailSelect nodeOnMailSelect = (FlowNode_OnMailSelect)((Component)this).GetComponentInParent <FlowNode_OnMailSelect>(); if (Object.op_Equality((Object)nodeOnMailSelect, (Object)null)) { nodeOnMailSelect = (FlowNode_OnMailSelect)Object.FindObjectOfType <FlowNode_OnMailSelect>(); } if (Object.op_Inequality((Object)nodeOnMailSelect, (Object)null)) { nodeOnMailSelect.Selected(); } GlobalVars.LastReward.Set(rewardData); } this.UpdateItems(); }
public ListItemEvents MakeTrophyPlate(TrophyState st, bool is_achievement) { ListItemEvents listItemEvents1 = !st.IsEnded ? (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Item_FollowTwitter, (UnityEngine.Object)null) || !st.Param.ContainsCondition(TrophyConditionTypes.followtwitter) ? (!st.IsCompleted ? this.Item_Normal : this.Item_Completed) : this.Item_FollowTwitter) : this.Item_Ended; if (UnityEngine.Object.op_Equality((UnityEngine.Object)listItemEvents1, (UnityEngine.Object)null)) { return((ListItemEvents)null); } ListItemEvents listItemEvents2 = (ListItemEvents)UnityEngine.Object.Instantiate <ListItemEvents>((M0)listItemEvents1); DataSource.Bind <TrophyParam>(((Component)listItemEvents2).get_gameObject(), st.Param); ((Component)listItemEvents2).get_transform().SetParent(((Component)this).get_transform(), false); listItemEvents2.OnOpenDetail = new ListItemEvents.ListItemEvent(this.OnItemDetail); listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnItemSelect); SRPG_Button componentInChildren = (SRPG_Button)((Component)listItemEvents2).GetComponentInChildren <SRPG_Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)componentInChildren, (UnityEngine.Object)null) && !st.IsEnded) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Item_FollowTwitter, (UnityEngine.Object)null) && st.Param.ContainsCondition(TrophyConditionTypes.followtwitter)) { this.FollowBtnSetting(componentInChildren); } else if (st.IsCompleted) { this.AchievementBtnSetting(componentInChildren); } else { this.ChallengeBtnSetting(componentInChildren, st.Param); } } RewardData data = new RewardData(st.Param); DataSource.Bind <RewardData>(((Component)listItemEvents2).get_gameObject(), data); ((Component)listItemEvents2).get_gameObject().SetActive(true); return(listItemEvents2); }
private void OnItemSelect(GameObject go) { TrophyParam dataOfClass = DataSource.FindDataOfClass <TrophyParam>(go, (TrophyParam)null); if (dataOfClass == null) { return; } TrophyState trophyCounter = MonoSingleton <GameManager> .Instance.Player.GetTrophyCounter(dataOfClass); if (!trophyCounter.IsEnded && trophyCounter.IsCompleted) { if (dataOfClass.IsInvisibleStamina() || !dataOfClass.IsAvailablePeriod(TimeManager.ServerTime, true)) { UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.TROPHY_OUTDATED"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1); this.Refresh(); } else { GlobalVars.SelectedTrophy.Set(dataOfClass.iname); RewardData rewardData = new RewardData(dataOfClass); GlobalVars.LastReward.Set(rewardData); GlobalVars.UnitGetReward = new UnitGetParam(rewardData.Items.ToArray()); FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); } } else { QuestParam questParam = new QuestParam(); switch (dataOfClass.Objectives[0].type) { case TrophyConditionTypes.winquest: case TrophyConditionTypes.playerlv: case TrophyConditionTypes.winquestsoldier: case TrophyConditionTypes.losequest: QuestTypes quest_type1 = QuestTypes.Story; if (!questParam.TransSectionGotoQuest(dataOfClass.Objectives[0].sval, out quest_type1, new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest))) { this.g_quest_type = quest_type1; break; } QuestTypes questTypes = quest_type1; switch (questTypes) { case QuestTypes.Event: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007); return; case QuestTypes.Tower: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1026); return; default: if (questTypes == QuestTypes.Multi) { FlowNode_GameObject.ActivateOutputLinks((Component)this, 1005); return; } FlowNode_GameObject.ActivateOutputLinks((Component)this, 1001); return; } case TrophyConditionTypes.winelite: case TrophyConditionTypes.loseelite: if (!questParam.TransSectionGotoElite(new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest))) { this.g_quest_type = QuestTypes.Story; break; } FlowNode_GameObject.ActivateOutputLinks((Component)this, 1001); break; case TrophyConditionTypes.winevent: case TrophyConditionTypes.loseevent: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007); break; case TrophyConditionTypes.gacha: case TrophyConditionTypes.collectunits: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1000); break; case TrophyConditionTypes.multiplay: case TrophyConditionTypes.winmulti: case TrophyConditionTypes.winmultimore: case TrophyConditionTypes.winmultiless: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1005); break; case TrophyConditionTypes.ability: case TrophyConditionTypes.changeability: case TrophyConditionTypes.makeabilitylevel: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025); break; case TrophyConditionTypes.soubi: this.GotoEquip(); break; case TrophyConditionTypes.buygold: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1004); break; case TrophyConditionTypes.arena: case TrophyConditionTypes.winarena: case TrophyConditionTypes.losearena: this.GotoArena(); break; case TrophyConditionTypes.review: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1029); break; case TrophyConditionTypes.fggid: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1009); break; case TrophyConditionTypes.unitlevel: case TrophyConditionTypes.evolutionnum: case TrophyConditionTypes.joblevel: case TrophyConditionTypes.upunitlevel: case TrophyConditionTypes.makeunitlevel: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025); break; case TrophyConditionTypes.unitequip: case TrophyConditionTypes.upjoblevel: case TrophyConditionTypes.makejoblevel: case TrophyConditionTypes.totaljoblv11: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025); break; case TrophyConditionTypes.limitbreak: case TrophyConditionTypes.evoltiontimes: case TrophyConditionTypes.changejob: case TrophyConditionTypes.totalunitlvs: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025); break; case TrophyConditionTypes.buyatshop: this.GotoShop(dataOfClass); break; case TrophyConditionTypes.artifacttransmute: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1021); break; case TrophyConditionTypes.artifactstrength: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1021); break; case TrophyConditionTypes.artifactevolution: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1021); break; case TrophyConditionTypes.wintower: case TrophyConditionTypes.losetower: QuestTypes quest_type2 = QuestTypes.Tower; if (!questParam.TransSectionGotoTower(dataOfClass.Objectives[0].sval, out quest_type2)) { break; } if (quest_type2 == QuestTypes.Event) { FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007); break; } FlowNode_GameObject.ActivateOutputLinks((Component)this, 1026); break; case TrophyConditionTypes.vs: case TrophyConditionTypes.vswin: this.GotoVersus(); break; case TrophyConditionTypes.fblogin: FlowNode_GameObject.ActivateOutputLinks((Component)this, 1040); break; } } }
private void OnAllReadAccept() { if (this.mUnreadMails.Count < 1) { return; } this.RefreshCurrentNums(); RewardData rewardData1 = new RewardData(); List <MailList.ItemListEntity> itemListEntityList = new List <MailList.ItemListEntity>(); int num1 = 0; for (int index1 = 0; index1 < this.mUnreadMails.Count && num1 < this.MaxReadCount; ++index1) { MailData dataOfClass = DataSource.FindDataOfClass <MailData>(this.mUnreadMails[index1], (MailData)null); if (dataOfClass != null) { RewardData rewardData2 = this.GiftDataToRewardData(dataOfClass.gifts); if (this.CheckRecievable(rewardData2)) { ++num1; using (Dictionary <string, GiftRecieveItemData> .ValueCollection.Enumerator enumerator = rewardData2.GiftRecieveItemDataDic.Values.GetEnumerator()) { while (enumerator.MoveNext()) { GiftRecieveItemData current = enumerator.Current; if (rewardData1.GiftRecieveItemDataDic.ContainsKey(current.iname)) { rewardData1.GiftRecieveItemDataDic[current.iname].num += current.num; } else { rewardData1.GiftRecieveItemDataDic.Add(current.iname, current); } this.AddCurrentNum(current); } } rewardData1.Exp += rewardData2.Exp; rewardData1.Stamina += rewardData2.Stamina; rewardData1.Coin += rewardData2.Coin; rewardData1.Gold += rewardData2.Gold; rewardData1.ArenaMedal += rewardData2.ArenaMedal; rewardData1.MultiCoin += rewardData2.MultiCoin; rewardData1.KakeraCoin += rewardData2.KakeraCoin; for (int index2 = 0; index2 < rewardData2.Items.Count; ++index2) { ItemData itemData = rewardData2.Items[index2]; if (itemListEntityList.Count > 0) { bool flag = false; for (int index3 = 0; index3 < itemListEntityList.Count; ++index3) { if (itemListEntityList[index3].Item.ItemID == itemData.ItemID) { itemListEntityList[index3].Num += itemData.Num; flag = true; break; } } if (!flag) { itemListEntityList.Add(new MailList.ItemListEntity(itemData.Num, itemData)); } } else { itemListEntityList.Add(new MailList.ItemListEntity(itemData.Num, itemData)); } } } } } GameManager instance = MonoSingleton <GameManager> .Instance; for (int index = 0; index < itemListEntityList.Count; ++index) { MailList.ItemListEntity itemListEntity = itemListEntityList[index]; ItemData itemDataByItemId = instance.Player.FindItemDataByItemID(itemListEntity.Item.Param.iname); int num2 = itemDataByItemId == null ? 0 : itemDataByItemId.Num; rewardData1.ItemsBeforeAmount.Add(num2); if (itemListEntity.Item.HaveCap < itemListEntity.Num) { itemListEntity.Item.Gain(itemListEntity.Item.HaveCap); rewardData1.Items.Add(itemListEntity.Item); int num3 = itemListEntity.Num - itemListEntity.Item.HaveCap; ItemData itemData = new ItemData(); if (itemData.Setup(itemListEntity.Item.UniqueID, itemListEntity.Item.Param, num3)) { rewardData1.Items.Add(itemData); rewardData1.ItemsBeforeAmount.Add(itemData.HaveCap); } } else { itemListEntity.Item.Gain(itemListEntity.Num - itemListEntity.Item.Num); rewardData1.Items.Add(itemListEntity.Item); } } GlobalVars.LastReward.Set(rewardData1); this.UpdateItems(); }
private void Success() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; if (player.Lv > this.mLevelOld) { player.OnPlayerLevelChange(player.Lv - this.mLevelOld); } GlobalVars.PlayerLevelChanged.Set(player.Lv != this.mLevelOld); GlobalVars.PlayerExpNew.Set(player.Exp); player.MarkTrophiesEnded(new TrophyParam[1] { this.mTrophyParam }); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RewardWindow, (UnityEngine.Object)null)) { RewardData data = new RewardData(); data.Coin = this.mTrophyParam.Coin; data.Gold = this.mTrophyParam.Gold; data.Exp = this.mTrophyParam.Exp; GameManager instance = MonoSingleton <GameManager> .Instance; for (int index = 0; index < this.mTrophyParam.Items.Length; ++index) { ItemData itemData = new ItemData(); if (itemData.Setup(0L, this.mTrophyParam.Items[index].iname, this.mTrophyParam.Items[index].Num)) { data.Items.Add(itemData); ItemData itemDataByItemId = instance.Player.FindItemDataByItemID(itemData.Param.iname); int num = itemDataByItemId == null ? 0 : itemDataByItemId.Num; data.ItemsBeforeAmount.Add(num); } } DataSource.Bind <RewardData>(this.RewardWindow, data); } GameCenterManager.SendAchievementProgress(this.mTrophyParam.iname); if (this.mTrophyParam != null && this.mTrophyParam.Objectives != null) { for (int index = 0; index < this.mTrophyParam.Objectives.Length; ++index) { if (this.mTrophyParam.Objectives[index].type == TrophyConditionTypes.review) { string reviewUrlGeneric = this.ReviewURL_Generic; if (!string.IsNullOrEmpty(reviewUrlGeneric)) { Application.OpenURL(reviewUrlGeneric); break; } break; } } } if (this.mTrophyParam != null && this.mTrophyParam.Objectives != null) { for (int index = 0; index < this.mTrophyParam.Objectives.Length; ++index) { if (this.mTrophyParam.Objectives[index].type == TrophyConditionTypes.followtwitter) { string reviewUrlTwitter = this.ReviewURL_Twitter; if (!string.IsNullOrEmpty(reviewUrlTwitter)) { Application.OpenURL(reviewUrlTwitter); break; } break; } } } ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(1); }
public override void Complete(WWWResult www) { if (Network.IsError) { this.m_Node.OnFailed(); } else { DebugMenu.Log("API", this.url + ":" + www.text); WebAPI.JSON_BodyResponse <FlowNode_ReqPresentList.Api_PresentListExec.Json> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <FlowNode_ReqPresentList.Api_PresentListExec.Json> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); bool flag = false; if (jsonObject.body != null) { if (jsonObject.body.player != null) { MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.player); } if (jsonObject.body.items != null) { MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.items); } if (jsonObject.body.presents != null) { RewardData rewardData = new RewardData(); for (int index = 0; index < jsonObject.body.presents.Length; ++index) { FlowNode_ReqPresentList.Api_PresentListExec.JsonItem present = jsonObject.body.presents[index]; if (present != null) { RewardData dataToRewardData = this.ReceiveDataToRewardData(present); if (dataToRewardData != null) { rewardData.Exp += dataToRewardData.Exp; rewardData.Stamina += dataToRewardData.Stamina; rewardData.Coin += dataToRewardData.Coin; rewardData.Gold += dataToRewardData.Gold; rewardData.ArenaMedal += dataToRewardData.ArenaMedal; rewardData.MultiCoin += dataToRewardData.MultiCoin; rewardData.KakeraCoin += dataToRewardData.KakeraCoin; using (Dictionary <string, GiftRecieveItemData> .ValueCollection.Enumerator enumerator = dataToRewardData.GiftRecieveItemDataDic.Values.GetEnumerator()) { while (enumerator.MoveNext()) { GiftRecieveItemData current = enumerator.Current; rewardData.AddReward(current); } } flag = true; } } } GlobalVars.LastReward.Set(rewardData); if (rewardData != null) { MonoSingleton <GameManager> .Instance.Player.OnGoldChange(rewardData.Gold); } MonoSingleton <GameManager> .Instance.Player.ValidFriendPresent = false; } } Network.RemoveAPI(); if (flag) { this.Success(); } else { this.Failed(); } } }
private void OnItemSelect(GameObject go) { TrophyParam dataOfClass = DataSource.FindDataOfClass <TrophyParam>(go, (TrophyParam)null); if (dataOfClass == null) { return; } TrophyState trophyCounter = MonoSingleton <GameManager> .Instance.Player.GetTrophyCounter(dataOfClass, true); if (!trophyCounter.IsEnded && trophyCounter.IsCompleted) { if (dataOfClass.IsInvisibleStamina() || !dataOfClass.IsAvailablePeriod(TimeManager.ServerTime, true)) { UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.TROPHY_OUTDATED"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1); this.Refresh(); } else { GlobalVars.SelectedTrophy.Set(dataOfClass.iname); RewardData rewardData = new RewardData(dataOfClass); GlobalVars.LastReward.Set(rewardData); GlobalVars.UnitGetReward = new UnitGetParam(rewardData.Items.ToArray()); this.trophy_window.ActivateOutputLinks(2000); } } else { QuestParam questParam = new QuestParam(); switch (dataOfClass.Objectives[0].type) { case TrophyConditionTypes.winquest: case TrophyConditionTypes.playerlv: case TrophyConditionTypes.winquestsoldier: case TrophyConditionTypes.losequest: case TrophyConditionTypes.damage_over: case TrophyConditionTypes.complete_all_quest_mission: case TrophyConditionTypes.has_gold_over: case TrophyConditionTypes.complete_all_quest_mission_total: case TrophyConditionTypes.complete_all_mission_count: case TrophyConditionTypes.complete_story_mission_count: QuestTypes quest_type1 = QuestTypes.Story; if (!questParam.TransSectionGotoQuest(dataOfClass.Objectives[0].sval_base, out quest_type1, new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest))) { break; } switch (quest_type1) { case QuestTypes.Multi: case QuestTypes.MultiGps: this.trophy_window.ActivateOutputLinks(2005); return; case QuestTypes.Event: case QuestTypes.Gps: this.trophy_window.ActivateOutputLinks(2006); return; case QuestTypes.Character: this.trophy_window.ActivateOutputLinks(2032); return; case QuestTypes.Tower: this.trophy_window.ActivateOutputLinks(2026); return; case QuestTypes.Beginner: this.trophy_window.ActivateOutputLinks(2033); return; default: this.trophy_window.ActivateOutputLinks(2002); return; } case TrophyConditionTypes.winelite: case TrophyConditionTypes.loseelite: if (!questParam.TransSectionGotoElite(new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest))) { break; } this.trophy_window.ActivateOutputLinks(2002); break; case TrophyConditionTypes.winevent: case TrophyConditionTypes.loseevent: case TrophyConditionTypes.exclear_fire: case TrophyConditionTypes.exclear_water: case TrophyConditionTypes.exclear_wind: case TrophyConditionTypes.exclear_thunder: case TrophyConditionTypes.exclear_light: case TrophyConditionTypes.exclear_dark: case TrophyConditionTypes.exclear_fire_nocon: case TrophyConditionTypes.exclear_water_nocon: case TrophyConditionTypes.exclear_wind_nocon: case TrophyConditionTypes.exclear_thunder_nocon: case TrophyConditionTypes.exclear_light_nocon: case TrophyConditionTypes.exclear_dark_nocon: case TrophyConditionTypes.complete_event_mission_count: questParam.GotoEventListQuest((string)null, (string)null); this.trophy_window.ActivateOutputLinks(2006); break; case TrophyConditionTypes.gacha: case TrophyConditionTypes.collectunits: this.trophy_window.ActivateOutputLinks(2001); break; case TrophyConditionTypes.multiplay: case TrophyConditionTypes.winmulti: case TrophyConditionTypes.winmultimore: case TrophyConditionTypes.winmultiless: this.trophy_window.ActivateOutputLinks(2005); break; case TrophyConditionTypes.ability: case TrophyConditionTypes.changeability: case TrophyConditionTypes.makeabilitylevel: this.trophy_window.ActivateOutputLinks(2025); break; case TrophyConditionTypes.soubi: this.GotoEquip(); break; case TrophyConditionTypes.buygold: this.trophy_window.ActivateOutputLinks(2003); break; case TrophyConditionTypes.arena: case TrophyConditionTypes.winarena: case TrophyConditionTypes.losearena: case TrophyConditionTypes.becomearenarank: case TrophyConditionTypes.overarenarank: this.GotoArena(); break; case TrophyConditionTypes.review: this.trophy_window.ActivateOutputLinks(2029); break; case TrophyConditionTypes.fggid: this.trophy_window.ActivateOutputLinks(2008); break; case TrophyConditionTypes.unitlevel: case TrophyConditionTypes.evolutionnum: case TrophyConditionTypes.joblevel: case TrophyConditionTypes.upunitlevel: case TrophyConditionTypes.makeunitlevel: this.trophy_window.ActivateOutputLinks(2025); break; case TrophyConditionTypes.unitequip: case TrophyConditionTypes.upjoblevel: case TrophyConditionTypes.makejoblevel: case TrophyConditionTypes.totaljoblv11: this.trophy_window.ActivateOutputLinks(2025); break; case TrophyConditionTypes.limitbreak: case TrophyConditionTypes.evoltiontimes: case TrophyConditionTypes.changejob: case TrophyConditionTypes.totalunitlvs: this.trophy_window.ActivateOutputLinks(2025); break; case TrophyConditionTypes.buyatshop: this.GotoShop(dataOfClass); break; case TrophyConditionTypes.artifacttransmute: case TrophyConditionTypes.artifactstrength: case TrophyConditionTypes.artifactevolution: case TrophyConditionTypes.upartifactlevel: case TrophyConditionTypes.makeartifactlevel: this.trophy_window.ActivateOutputLinks(2021); break; case TrophyConditionTypes.wintower: case TrophyConditionTypes.losetower: case TrophyConditionTypes.tower: case TrophyConditionTypes.overtowerscore: QuestTypes quest_type2 = QuestTypes.Tower; if (!questParam.TransSectionGotoTower(dataOfClass.Objectives[0].sval_base, out quest_type2)) { break; } QuestTypes questTypes = quest_type2; switch (questTypes) { case QuestTypes.Gps: this.trophy_window.ActivateOutputLinks(2006); return; case QuestTypes.Beginner: this.trophy_window.ActivateOutputLinks(2033); return; default: if (questTypes != QuestTypes.Event) { this.trophy_window.ActivateOutputLinks(2026); return; } goto case QuestTypes.Gps; } case TrophyConditionTypes.vs: case TrophyConditionTypes.vswin: case TrophyConditionTypes.overvsrankfloor: this.GotoVersus(); break; case TrophyConditionTypes.winstory_extra: if (!questParam.TransSectionGotoStoryExtra(new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest))) { break; } this.trophy_window.ActivateOutputLinks(2002); break; case TrophyConditionTypes.multitower_help: case TrophyConditionTypes.multitower: this.GotoMultiTower(); break; case TrophyConditionTypes.read_tips: case TrophyConditionTypes.read_tips_count: this.GotoBeginnerTop(); break; case TrophyConditionTypes.up_conceptcard_level: case TrophyConditionTypes.up_conceptcard_level_target: case TrophyConditionTypes.limitbreak_conceptcard: case TrophyConditionTypes.limitbreak_conceptcard_target: case TrophyConditionTypes.up_conceptcard_trust: case TrophyConditionTypes.up_conceptcard_trust_target: case TrophyConditionTypes.max_conceptcard_trust: this.trophy_window.ActivateOutputLinks(2035); break; case TrophyConditionTypes.unlock_tobira_total: case TrophyConditionTypes.unlock_tobira_unit: case TrophyConditionTypes.envy_unlock_unit: case TrophyConditionTypes.sloth_unlock_unit: case TrophyConditionTypes.lust_unlock_unit: case TrophyConditionTypes.greed_unlock_unit: case TrophyConditionTypes.wrath_unlock_unit: case TrophyConditionTypes.gluttonny_unlock_unit: case TrophyConditionTypes.pride_unlock_unit: this.trophy_window.ActivateOutputLinks(2025); break; case TrophyConditionTypes.send_present: this.trophy_window.ActivateOutputLinks(2039); break; case TrophyConditionTypes.complete_ordeal_mission_count: case TrophyConditionTypes.clear_ordeal: this.trophy_window.ActivateOutputLinks(2036); break; case TrophyConditionTypes.view_news: this.trophy_window.ActivateOutputLinks(2038); break; } } }
private void Success() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; if (Network.Mode == Network.EConnectMode.Offline) { for (int index = 0; index < this.mTrophyParam.Items.Length; ++index) { player.GainItem(this.mTrophyParam.Items[index].iname, this.mTrophyParam.Items[index].Num); } } for (int index = 0; index < this.mTrophyParam.Items.Length; ++index) { player.OnItemQuantityChange(this.mTrophyParam.Items[index].iname, this.mTrophyParam.Items[index].Num); } player.OnCoinChange(this.mTrophyParam.Coin); player.OnGoldChange(this.mTrophyParam.Gold); if (player.Lv > this.mLevelOld) { player.OnPlayerLevelChange(player.Lv - this.mLevelOld); } GlobalVars.PlayerLevelChanged.Set(player.Lv != this.mLevelOld); GlobalVars.PlayerExpNew.Set(player.Exp); player.MarkTrophiesEnded(new TrophyParam[1] { this.mTrophyParam }); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RewardWindow, (UnityEngine.Object)null)) { RewardData data = new RewardData(); data.Coin = this.mTrophyParam.Coin; data.Gold = this.mTrophyParam.Gold; data.Exp = this.mTrophyParam.Exp; if (data.Coin > 0) { AnalyticsManager.TrackFreePremiumCurrencyObtain((long)data.Coin, "Milestone Reward"); } if (data.Gold > 0) { AnalyticsManager.TrackNonPremiumCurrencyObtain(AnalyticsManager.NonPremiumCurrencyType.Zeni, (long)data.Gold, "Milestone Reward", (string)null); } GameManager instance = MonoSingleton <GameManager> .Instance; for (int index = 0; index < this.mTrophyParam.Items.Length; ++index) { ItemData itemData = new ItemData(); if (itemData.Setup(0L, this.mTrophyParam.Items[index].iname, this.mTrophyParam.Items[index].Num)) { data.Items.Add(itemData); ItemData itemDataByItemId = instance.Player.FindItemDataByItemID(itemData.Param.iname); int num = itemDataByItemId == null ? 0 : itemDataByItemId.Num; data.ItemsBeforeAmount.Add(num); AnalyticsManager.TrackNonPremiumCurrencyObtain(itemDataByItemId.Param.type != EItemType.Ticket ? AnalyticsManager.NonPremiumCurrencyType.Item : AnalyticsManager.NonPremiumCurrencyType.SummonTicket, (long)itemDataByItemId.Num, "Milestone Reward", itemDataByItemId.ItemID); } } DataSource.Bind <RewardData>(this.RewardWindow, data); } GameCenterManager.SendAchievementProgress(this.mTrophyParam.iname); if (this.mTrophyParam != null && this.mTrophyParam.Objectives != null) { for (int index = 0; index < this.mTrophyParam.Objectives.Length; ++index) { if (this.mTrophyParam.Objectives[index].type == TrophyConditionTypes.followtwitter) { string reviewUrlTwitter = this.ReviewURL_Twitter; if (!string.IsNullOrEmpty(reviewUrlTwitter)) { Application.OpenURL(reviewUrlTwitter); break; } break; } } } ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(1); }
public virtual void Refresh() { if (this.UseGlobalVar) { DataSource.Bind <RewardData>(((Component)this).get_gameObject(), (RewardData)GlobalVars.LastReward); } RewardData dataOfClass = DataSource.FindDataOfClass <RewardData>(((Component)this).get_gameObject(), (RewardData)null); GameUtility.DestroyGameObjects(this.mItems); this.mItems.Clear(); if (dataOfClass == null) { return; } if (Object.op_Inequality((Object)this.ArenaMedalRow, (Object)null)) { this.ArenaMedalRow.SetActive(dataOfClass.ArenaMedal > 0); } if (Object.op_Inequality((Object)this.MultiCoinRow, (Object)null)) { this.MultiCoinRow.SetActive(dataOfClass.MultiCoin > 0); } if (Object.op_Inequality((Object)this.KakeraCoinRow, (Object)null)) { this.KakeraCoinRow.SetActive(dataOfClass.KakeraCoin > 0); } if (Object.op_Inequality((Object)this.ExpRow, (Object)null)) { this.ExpRow.SetActive(dataOfClass.Exp > 0); } if (Object.op_Inequality((Object)this.GoldRow, (Object)null)) { this.GoldRow.SetActive(dataOfClass.Gold > 0); } if (Object.op_Inequality((Object)this.CoinRow, (Object)null)) { this.CoinRow.SetActive(dataOfClass.Coin > 0); } if (Object.op_Inequality((Object)this.StaminaRow, (Object)null)) { this.StaminaRow.SetActive(dataOfClass.Stamina > 0); } GameParameter.UpdateAll(((Component)this).get_gameObject()); if (Object.op_Inequality((Object)this.ItemSeparator, (Object)null)) { this.ItemSeparator.SetActive(dataOfClass.Items.Count > 0); } if (Object.op_Inequality((Object)this.ArtifactTemplate, (Object)null)) { Transform transform = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ArtifactTemplate.get_transform().get_parent() : this.ItemList.get_transform(); using (Dictionary <string, GiftRecieveItemData> .ValueCollection.Enumerator enumerator = dataOfClass.GiftRecieveItemDataDic.Values.GetEnumerator()) { while (enumerator.MoveNext()) { GiftRecieveItemData current = enumerator.Current; GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ArtifactTemplate); this.mItems.Add(gameObject); DataSource.Bind <GiftRecieveItemData>(gameObject, current); gameObject.get_transform().SetParent(transform, false); gameObject.SetActive(true); } } } if (!Object.op_Inequality((Object)this.ItemTemplate, (Object)null)) { return; } Transform transform1 = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ItemTemplate.get_transform().get_parent() : this.ItemList.get_transform(); Transform transform2 = (Transform)null; if (Object.op_Inequality((Object)this.EventCoinTemplate, (Object)null)) { transform2 = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.EventCoinTemplate.get_transform().get_parent() : this.ItemList.get_transform(); } List <ItemParam> itemParamList = (List <ItemParam>)null; for (int index = 0; index < dataOfClass.Items.Count; ++index) { ItemData data = dataOfClass.Items[index]; GameObject gameObject; if (data.ItemType != EItemType.EventCoin || Object.op_Equality((Object)transform2, (Object)null)) { gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate); gameObject.get_transform().SetParent(transform1, false); } else { gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.EventCoinTemplate); gameObject.get_transform().SetParent(transform2, false); } this.mItems.Add(gameObject); DataSource.Bind <ItemData>(gameObject, data); gameObject.SetActive(true); if (!this.UseBindDataOnly) { if (itemParamList == null) { itemParamList = new List <ItemParam>(); } itemParamList.Add(data.Param); } } }
public virtual void Refresh() { if (this.UseGlobalVar) { DataSource.Bind <RewardData>(((Component)this).get_gameObject(), (RewardData)GlobalVars.LastReward); } RewardData dataOfClass = DataSource.FindDataOfClass <RewardData>(((Component)this).get_gameObject(), (RewardData)null); GameUtility.DestroyGameObjects(this.mItems); this.mItems.Clear(); if (dataOfClass == null) { return; } if (Object.op_Inequality((Object)this.ArenaMedalRow, (Object)null)) { this.ArenaMedalRow.SetActive(dataOfClass.ArenaMedal > 0); } if (Object.op_Inequality((Object)this.MultiCoinRow, (Object)null)) { this.MultiCoinRow.SetActive(dataOfClass.MultiCoin > 0); } if (Object.op_Inequality((Object)this.KakeraCoinRow, (Object)null)) { this.KakeraCoinRow.SetActive(dataOfClass.KakeraCoin > 0); } if (Object.op_Inequality((Object)this.ExpRow, (Object)null)) { this.ExpRow.SetActive(dataOfClass.Exp > 0); } if (Object.op_Inequality((Object)this.GoldRow, (Object)null)) { this.GoldRow.SetActive(dataOfClass.Gold > 0); } if (Object.op_Inequality((Object)this.CoinRow, (Object)null)) { this.CoinRow.SetActive(dataOfClass.Coin > 0); } if (Object.op_Inequality((Object)this.StaminaRow, (Object)null)) { this.StaminaRow.SetActive(dataOfClass.Stamina > 0); } GameParameter.UpdateAll(((Component)this).get_gameObject()); if (Object.op_Inequality((Object)this.ItemSeparator, (Object)null)) { this.ItemSeparator.SetActive(dataOfClass.Items.Count > 0); } if (Object.op_Inequality((Object)this.ArtifactTemplate, (Object)null)) { Transform transform = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ArtifactTemplate.get_transform().get_parent() : this.ItemList.get_transform(); using (Dictionary <string, GiftRecieveItemData> .ValueCollection.Enumerator enumerator = dataOfClass.GiftRecieveItemDataDic.Values.GetEnumerator()) { while (enumerator.MoveNext()) { GiftRecieveItemData current = enumerator.Current; GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ArtifactTemplate); this.mItems.Add(gameObject); DataSource.Bind <GiftRecieveItemData>(gameObject, current); gameObject.get_transform().SetParent(transform, false); gameObject.SetActive(true); } } } if (Object.op_Inequality((Object)this.ItemTemplate, (Object)null)) { Transform itemParent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ItemTemplate.get_transform().get_parent() : this.ItemList.get_transform(); this.RefreshItems(dataOfClass, itemParent, this.ItemTemplate); } if (!Object.op_Inequality((Object)this.ArtifactTemplate2, (Object)null)) { return; } Transform parent = this.ArtifactTemplate2.get_transform().get_parent(); this.RefreshArtifacts(dataOfClass, parent, this.ArtifactTemplate2); }
public void ReceiveReward(VersusRankMissionParam mission) { GameManager gm = MonoSingleton <GameManager> .Instance; gm.Player.RewardedRankMatchMission(mission.IName); RewardData param = new RewardData(); gm.GetVersusRankClassRewardList(mission.RewardId).ForEach((Action <VersusRankReward>)(reward => { switch (reward.Type) { case RewardType.Item: ItemParam itemParam = gm.GetItemParam(reward.IName); if (itemParam == null) { break; } ItemData itemData = new ItemData(); if (!itemData.Setup(0L, itemParam.iname, reward.Num)) { break; } param.Items.Add(itemData); break; case RewardType.Gold: param.Gold = reward.Num; break; case RewardType.Coin: param.Coin = reward.Num; break; case RewardType.Artifact: ArtifactParam artifactParam = gm.MasterParam.GetArtifactParam(reward.IName); if (artifactParam == null) { break; } param.Artifacts.Add(new ArtifactRewardData() { ArtifactParam = artifactParam, Num = 1 }); break; case RewardType.Unit: if (gm.GetUnitParam(reward.IName) == null) { break; } param.GiftRecieveItemDataDic.Add(reward.IName, new GiftRecieveItemData() { iname = reward.IName, num = 1, type = GiftTypes.Unit }); break; } })); GlobalVars.LastReward.Set(param); this.mAPIType = RankMatchMissionWindow.APIType.MISSION_EXEC; Network.RequestAPI((WebAPI) new ReqRankMatchMissionExec(mission.IName, new Network.ResponseCallback(this.ResponseCallback)), false); }
public override void Refresh() { RewardData dataOfClass = DataSource.FindDataOfClass <RewardData>(((Component)this).get_gameObject(), (RewardData)null); GameUtility.DestroyGameObjects(this.mItems); this.mItems.Clear(); if (dataOfClass == null) { return; } if (Object.op_Inequality((Object)this.ExpRow, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ExpRow.get_transform().get_parent() : this.ItemList.get_transform(); if (dataOfClass.Exp > 0) { this.AddRewardList(this.ExpRow, parent); } } if (Object.op_Inequality((Object)this.GoldRow, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.GoldRow.get_transform().get_parent() : this.ItemList.get_transform(); if (dataOfClass.Gold > 0) { this.AddRewardList(this.GoldRow, parent); } } if (Object.op_Inequality((Object)this.CoinRow, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.CoinRow.get_transform().get_parent() : this.ItemList.get_transform(); if (dataOfClass.Coin > 0) { this.AddRewardList(this.CoinRow, parent); } } if (Object.op_Inequality((Object)this.StaminaRow, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.StaminaRow.get_transform().get_parent() : this.ItemList.get_transform(); if (dataOfClass.Stamina > 0) { this.AddRewardList(this.StaminaRow, parent); } } if (Object.op_Inequality((Object)this.ItemTemplate, (Object)null)) { Transform parent1 = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ItemTemplate.get_transform().get_parent() : this.ItemList.get_transform(); Transform parent2 = (Transform)null; if (Object.op_Inequality((Object)this.EventCoinTemplate, (Object)null)) { parent2 = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.EventCoinTemplate.get_transform().get_parent() : this.ItemList.get_transform(); } for (int index = 0; index < dataOfClass.Items.Count; ++index) { ItemData data = dataOfClass.Items[index]; DataSource.Bind <ItemData>(data.ItemType != EItemType.Unit || !Object.op_Inequality((Object)this.UnitTemplate, (Object)null) ? (data.ItemType != EItemType.EventCoin || Object.op_Equality((Object)parent2, (Object)null) ? this.AddRewardList(this.ItemTemplate, parent1) : this.AddRewardList(this.EventCoinTemplate, parent2)) : this.AddRewardList(this.UnitTemplate, parent1), data); } } if (Object.op_Inequality((Object)this.ArtifactTemplate, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ArtifactTemplate.get_transform().get_parent() : this.ItemList.get_transform(); using (List <ArtifactRewardData> .Enumerator enumerator = dataOfClass.Artifacts.GetEnumerator()) { while (enumerator.MoveNext()) { ArtifactRewardData current = enumerator.Current; DataSource.Bind <ArtifactRewardData>(this.AddRewardList(this.ArtifactTemplate, parent), current); } } } if (Object.op_Inequality((Object)this.ConceptCardTemplate, (Object)null)) { Transform parent = !Object.op_Inequality((Object)this.ItemList, (Object)null) ? this.ConceptCardTemplate.get_transform().get_parent() : this.ItemList.get_transform(); using (Dictionary <string, GiftRecieveItemData> .Enumerator enumerator = dataOfClass.GiftRecieveItemDataDic.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair <string, GiftRecieveItemData> current = enumerator.Current; if (current.Value.type == GiftTypes.ConceptCard) { GameObject gameObject = this.AddRewardList(this.ConceptCardTemplate, parent); GiftRecieveItem componentInChildren = (GiftRecieveItem)gameObject.GetComponentInChildren <GiftRecieveItem>(); DataSource.Bind <GiftRecieveItemData>(gameObject, current.Value); gameObject.SetActive(true); componentInChildren.UpdateValue(); } } } } GameParameter.UpdateAll(((Component)this).get_gameObject()); }