Example #1
0
 public static void OpenQuestLoadScreen(string title, string lore)
 {
     if (Object.op_Equality((Object)ProgressWindow.mInstance, (Object)null))
     {
         ProgressWindow progressWindow = AssetManager.Load <ProgressWindow>("UI/QuestLoadScreen");
         if (Object.op_Inequality((Object)progressWindow, (Object)null))
         {
             Object.DontDestroyOnLoad((Object)((Component)Object.Instantiate <ProgressWindow>((M0)progressWindow)).get_gameObject());
             GameUtility.FadeIn(0.1f);
         }
     }
     if (string.IsNullOrEmpty(title))
     {
         title = string.Empty;
     }
     if (string.IsNullOrEmpty(lore))
     {
         lore = string.Empty;
     }
     ProgressWindow.SetTexts(title, lore);
 }
Example #2
0
        public static void OpenQuestLoadScreen(string title, string lore)
        {
            if (UnityEngine.Object.op_Equality((UnityEngine.Object)ProgressWindow.mInstance, (UnityEngine.Object)null))
            {
                ProgressWindow progressWindow = !MonoSingleton <GameManager> .Instance.IsVersusMode() ? AssetManager.Load <ProgressWindow>("UI/QuestLoadScreen") : (GlobalVars.IsVersusDraftMode ? AssetManager.Load <ProgressWindow>("UI/QuestLoadScreen_Draft") : AssetManager.Load <ProgressWindow>("UI/QuestLoadScreen_VS"));

                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)progressWindow, (UnityEngine.Object)null))
                {
                    UnityEngine.Object.DontDestroyOnLoad((UnityEngine.Object)((Component)UnityEngine.Object.Instantiate <ProgressWindow>((M0)progressWindow)).get_gameObject());
                    GameUtility.FadeIn(0.1f);
                }
            }
            if (string.IsNullOrEmpty(title))
            {
                title = string.Empty;
            }
            if (string.IsNullOrEmpty(lore))
            {
                lore = string.Empty;
            }
            ProgressWindow.SetTexts(title, lore);
        }