public override void OnActivate(int pinID)
        {
            if (pinID != 0)
            {
                return;
            }
            PlayerData player = MonoSingleton <GameManager> .Instance.Player;

            player.AutoSetLeaderUnit();
            if (this.SetCurrent)
            {
                player.SetPartyCurrentIndex((int)GlobalVars.SelectedPartyIndex);
            }
            PartyData partyCurrent = MonoSingleton <GameManager> .Instance.Player.GetPartyCurrent();

            for (int index1 = 0; index1 < player.Partys.Count; ++index1)
            {
                bool flag = false;
                for (int index2 = 0; index2 < partyCurrent.MAX_UNIT; ++index2)
                {
                    if (player.Partys[index1].GetUnitUniqueID(index2) != 0L)
                    {
                        flag = true;
                        break;
                    }
                }
                if (!flag)
                {
                    this.ActivateOutputLinks(1800);
                    return;
                }
            }
            if (Network.Mode == Network.EConnectMode.Offline)
            {
                this.Success();
            }
            else
            {
                bool               needUpdateMultiRoom   = false;
                bool               needUpdateMultiRoomMT = false;
                MyPhoton           instance     = PunMonoSingleton <MyPhoton> .Instance;
                GameUtility.EScene currentScene = GameUtility.GetCurrentScene();
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance, (UnityEngine.Object)null))
                {
                    if (currentScene == GameUtility.EScene.HOME_MULTI || instance.IsResume())
                    {
                        needUpdateMultiRoom = instance.IsOldestPlayer();
                    }
                    else if (currentScene == GameUtility.EScene.MULTI_TOWER || instance.IsResume())
                    {
                        needUpdateMultiRoomMT = instance.IsOldestPlayer();
                    }
                }
                ((Behaviour)this).set_enabled(true);
                this.ExecRequest((WebAPI) new ReqParty(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), needUpdateMultiRoom, true, needUpdateMultiRoomMT));
            }
        }