public JSON_MapEnemyUnit[] GetRandUnit(QuestParam quest_param, JSON_MapUnit map, RandDeckResult[] result) { if (result == null) { return((JSON_MapEnemyUnit[])null); } List <JSON_MapEnemyUnit> jsonMapEnemyUnitList = new List <JSON_MapEnemyUnit>(); for (int index = 0; index < result.Length; ++index) { JSON_MapEnemyUnit jsonMapEnemyUnit = map.deck[result[index].id]; jsonMapEnemyUnit.x = result[index].x; jsonMapEnemyUnit.y = result[index].y; jsonMapEnemyUnitList.Add(jsonMapEnemyUnit); } return(jsonMapEnemyUnitList.ToArray()); }
public JSON_MapEnemyUnit[] ReplacedRandEnemy(RandDeckResult[] rand_lot_result, bool delete_rand_symbol = true) { if (rand_lot_result == null || rand_lot_result.Length <= 0) { if (delete_rand_symbol) { this.DeleteRandSymbolInEnemies(); } return(this.enemy); } for (int index = 0; index < rand_lot_result.Length; ++index) { if (this.enemy.Length <= rand_lot_result[index].set_id) { DebugUtility.LogError("ランダム抽選結果と敵配置データに不整合が発生"); return((JSON_MapEnemyUnit[])null); } JSON_MapEnemyUnit jsonMapEnemyUnit1 = this.enemy[rand_lot_result[index].set_id]; if (!jsonMapEnemyUnit1.IsRandSymbol) { DebugUtility.LogError("ランダム抽選結果と敵配置データに不整合が発生"); return((JSON_MapEnemyUnit[])null); } JSON_MapEnemyUnit jsonMapEnemyUnit2 = (JSON_MapEnemyUnit)JsonUtility.FromJson <JSON_MapEnemyUnit>(JsonUtility.ToJson((object)this.deck[rand_lot_result[index].id])); jsonMapEnemyUnit2.x = jsonMapEnemyUnit1.x; jsonMapEnemyUnit2.y = jsonMapEnemyUnit1.y; jsonMapEnemyUnit2.dir = jsonMapEnemyUnit1.dir; jsonMapEnemyUnit2.name = jsonMapEnemyUnit1.name; jsonMapEnemyUnit2.entries = jsonMapEnemyUnit1.entries; jsonMapEnemyUnit2.entries_and = jsonMapEnemyUnit1.entries_and; this.enemy[rand_lot_result[index].set_id] = jsonMapEnemyUnit2; } if (delete_rand_symbol) { this.DeleteRandSymbolInEnemies(); } return(this.enemy); }
public NPCSetting(JSON_MapEnemyUnit json) { this.uniqname = (OString)json.name; this.iname = (OString)json.iname; this.side = (OInt)json.side; this.lv = (OInt)Math.Max(json.lv, 1); this.rare = (OInt)json.rare; this.awake = (OInt)json.awake; this.elem = (OInt)json.elem; this.exp = (OInt)json.exp; this.gems = (OInt)json.gems; this.gold = (OInt)json.gold; this.ai = (OString)json.ai; this.pos.x = (OInt)json.x; this.pos.y = (OInt)json.y; this.dir = (OInt)json.dir; this.search = (OInt)json.search; this.control = (OBool)(json.ctrl != 0); this.trigger = (EventTrigger)null; this.abilities = (EquipAbilitySetting[])null; this.waitEntryClock = (OInt)json.wait_e; this.waitMoveTurn = (OInt)json.wait_m; this.waitExitTurn = (OInt)json.wait_exit; this.startCtCalc = (eMapUnitCtCalcType)json.ct_calc; this.startCtVal = (OInt)json.ct_val; this.DisableFirceVoice = json.fvoff != 0; this.ai_type = (AIActionType)json.ai_type; this.ai_pos.x = (OInt)json.ai_x; this.ai_pos.y = (OInt)json.ai_y; this.ai_len = (OInt)json.ai_len; this.parent = (OString)json.parent; this.fskl = (OString)json.fskl; this.notice_damage = (OInt)json.notice_damage; if (json.notice_members != null) { this.notice_members = new List <OString>(json.notice_members.Length); for (int index = 0; index < json.notice_members.Length; ++index) { if (!string.IsNullOrEmpty(json.notice_members[index])) { this.notice_members.Add((OString)json.notice_members[index]); } } } if (json.trg != null) { this.trigger = new EventTrigger(); this.trigger.Deserialize(json.trg); } if (json.entries != null && json.entries.Length > 0) { this.entries = new List <UnitEntryTrigger>((IEnumerable <UnitEntryTrigger>)json.entries); this.entries_and = (OInt)json.entries_and; } if (json.abils != null && json.abils.Length > 0) { this.abilities = new EquipAbilitySetting[json.abils.Length]; for (int index1 = 0; index1 < json.abils.Length; ++index1) { this.abilities[index1] = new EquipAbilitySetting(); this.abilities[index1].iname = (OString)json.abils[index1].iname; this.abilities[index1].rank = (OInt)json.abils[index1].rank; if (json.abils[index1].skills != null) { this.abilities[index1].skills = new EquipSkillSetting[json.abils[index1].skills.Length]; for (int index2 = 0; index2 < json.abils[index1].skills.Length; ++index2) { this.abilities[index1].skills[index2] = new EquipSkillSetting(); this.abilities[index1].skills[index2].iname = (OString)json.abils[index1].skills[index2].iname; this.abilities[index1].skills[index2].rate = (OInt)json.abils[index1].skills[index2].rate; if (json.abils[index1].skills[index2].cond != null && json.abils[index1].skills[index2].cond.type != 0) { SkillLockCondition dsc = new SkillLockCondition(); json.abils[index1].skills[index2].cond.CopyTo(dsc); this.abilities[index1].skills[index2].cond = dsc; } } } } } if (json.acttbl != null && json.acttbl.actions != null && json.acttbl.actions.Length > 0) { this.acttbl.actions.Clear(); for (int index = 0; index < json.acttbl.actions.Length; ++index) { AIAction aiAction = new AIAction(); aiAction.skill = (OString)json.acttbl.actions[index].skill; aiAction.type = (OInt)json.acttbl.actions[index].type; aiAction.turn = (OInt)json.acttbl.actions[index].turn; aiAction.notBlock = (OBool)(json.acttbl.actions[index].notBlock != 0); if (json.acttbl.actions[index].cond != null && json.acttbl.actions[index].cond.type != 0) { SkillLockCondition dsc = new SkillLockCondition(); json.acttbl.actions[index].cond.CopyTo(dsc); aiAction.cond = dsc; } this.acttbl.actions.Add(aiAction); } this.acttbl.looped = json.acttbl.looped; } if (json.patrol != null && json.patrol.routes != null && json.patrol.routes.Length > 0) { json.patrol.CopyTo(this.patrol); } if (json.break_obj == null) { return; } this.break_obj = new MapBreakObj(); json.break_obj.CopyTo(this.break_obj); }