public override void OnActivate(int pinID) { if (pinID != 0 && pinID != 5) { return; } // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type FlowNode_RequestFriend.\u003COnActivate\u003Ec__AnonStorey2D4 activateCAnonStorey2D4 = new FlowNode_RequestFriend.\u003COnActivate\u003Ec__AnonStorey2D4(); if (pinID == 5) { this.is_all = true; } if (Network.Mode == Network.EConnectMode.Offline) { this.Success(); } else { // ISSUE: reference to a compiler-generated field activateCAnonStorey2D4.fuid = (string)null; if (!string.IsNullOrEmpty(GlobalVars.SelectedFriendID)) { // ISSUE: reference to a compiler-generated field activateCAnonStorey2D4.fuid = GlobalVars.SelectedFriendID; } else if (GlobalVars.FoundFriend != null && !string.IsNullOrEmpty(GlobalVars.FoundFriend.FUID)) { // ISSUE: reference to a compiler-generated field activateCAnonStorey2D4.fuid = GlobalVars.FoundFriend.FUID; } if (pinID == 5) { this.index = 0; FriendWindowItem[] componentsInChildren = (FriendWindowItem[])((Component)this).GetComponentsInChildren <FriendWindowItem>(); if (componentsInChildren == null) { this.Success(); return; } this.FriendItemList.Clear(); for (int index = 0; index < componentsInChildren.Length; ++index) { if (componentsInChildren[index].IsOn) { this.FriendItemList.Add(componentsInChildren[index]); } } if (this.FriendItemList.Count <= 0) { this.Success(); return; } } if (this.is_all && this.FriendItemList != null && this.FriendItemList.Count > this.index) { FriendWindowItem friendItem = this.FriendItemList[this.index]; // ISSUE: reference to a compiler-generated field activateCAnonStorey2D4.fuid = friendItem.PlayerParam.FUID; } // ISSUE: reference to a compiler-generated field if (activateCAnonStorey2D4.fuid == null) { this.Success(); } else { // ISSUE: reference to a compiler-generated method FriendData friendData = MonoSingleton <GameManager> .Instance.Player.Friends.Find(new Predicate <FriendData>(activateCAnonStorey2D4.\u003C\u003Em__2C3)); if (friendData != null) { string empty = string.Empty; if (friendData.State == FriendStates.Friend) { UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.FRIEND_ALREADY_FRIEND"), (UIUtility.DialogResultEvent)(go => {}), (GameObject)null, false, -1); return; } if (friendData.State == FriendStates.Follow) { UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.FRIEND_ALREADY_FOLLOW"), (UIUtility.DialogResultEvent)(go => {}), (GameObject)null, false, -1); return; } } // ISSUE: reference to a compiler-generated field this.ExecRequest((WebAPI) new ReqFriendReq(activateCAnonStorey2D4.fuid, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); ((Behaviour)this).set_enabled(true); } } }
public override void OnActivate(int pinID) { if (((Behaviour)this).get_enabled()) { return; } List <string> friendApplyList = new List <string>(); List <string> stringList = new List <string>(); List <FriendData> friends = MonoSingleton <GameManager> .Instance.Player.Friends; if (pinID == 0) { if (!string.IsNullOrEmpty(GlobalVars.SelectedFriendID)) { friendApplyList.Add(GlobalVars.SelectedFriendID); } else if (GlobalVars.FoundFriend != null && !string.IsNullOrEmpty(GlobalVars.FoundFriend.FUID)) { friendApplyList.Add(GlobalVars.FoundFriend.FUID); } } else { FriendWindowItem[] componentsInChildren = (FriendWindowItem[])((Component)this).GetComponentsInChildren <FriendWindowItem>(); if (componentsInChildren != null && componentsInChildren.Length > 0) { for (int index = 0; index < componentsInChildren.Length; ++index) { FriendWindowItem friendWindowItem = componentsInChildren[index]; if (friendWindowItem.IsOn) { friendApplyList.Add(friendWindowItem.Support == null ? friendWindowItem.PlayerParam.FUID : friendWindowItem.Support.FUID); } else if (friendWindowItem.IsBlockOn) { stringList.Add(friendWindowItem.Support == null ? friendWindowItem.PlayerParam.FUID : friendWindowItem.Support.FUID); } } } } if (friendApplyList.Count > 0 || stringList.Count > 0) { for (int i = 0; i < friendApplyList.Count; ++i) { FriendData friendData = friends.Find((Predicate <FriendData>)(f => f.FUID == friendApplyList[i])); if (friendData != null && friendData.State == FriendStates.Friend) { UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.FRIEND_ALREADY_FRIEND"), (UIUtility.DialogResultEvent)(go => this.ActivateOutputLinks(6)), (GameObject)null, false, -1); return; } this.apiType |= 2; } if (stringList != null && stringList.Count > 0) { this.apiType |= 4; } this.ExecRequest((WebAPI) new ReqFriendBlockApply(friendApplyList.ToArray(), stringList.ToArray(), new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); ((Behaviour)this).set_enabled(true); } else { ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(10); } }