Example #1
0
        public void SetupWithConceptCard(ConceptCardSkillDatailData conceptCardSkillDatailData, UnitData unitData, ConceptCardDetailAbility.ClickDetail onClickDetail)
        {
            bool flag = conceptCardSkillDatailData.effect != null && conceptCardSkillDatailData.effect.Ability != null;

            if (unitData != null && conceptCardSkillDatailData.type != ConceptCardDetailAbility.ShowType.LockSkill && flag)
            {
                List <AbilityData> abilityDataList = new List <AbilityData>();
                AbilityData        ability         = conceptCardSkillDatailData.effect.Ability;
                using (List <AbilityData> .Enumerator enumerator1 = unitData.SearchDerivedAbilitys(ability).GetEnumerator())
                {
                    while (enumerator1.MoveNext())
                    {
                        using (List <ConceptCardSkillDatailData> .Enumerator enumerator2 = ConceptCardUtility.CreateConceptCardSkillDatailData(enumerator1.Current).GetEnumerator())
                        {
                            while (enumerator2.MoveNext())
                            {
                                ConceptCardSkillDatailData current = enumerator2.Current;
                                if (current.type == ConceptCardDetailAbility.ShowType.Ability)
                                {
                                    AbilityDeriveList.SetupConceptCard(this.CreateDeriveAbilityItem(current.effect.Ability), current, onClickDetail);
                                }
                            }
                        }
                    }
                }
            }
            if (!this.HasDerive)
            {
                this.ShowFlags_IsOn(AbilityDeriveList.ShowFlags.ShowBaseAbility);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.m_BaseAbilityRoot, (UnityEngine.Object)null))
            {
                if (flag)
                {
                    AbilityData ability = conceptCardSkillDatailData.effect.Ability;
                    AbilityDeriveList.SetupConceptCard(this.m_BaseAbilityRoot, conceptCardSkillDatailData, onClickDetail);
                    DataSource.Bind <AbilityData>(this.m_BaseAbilityRoot, ability);
                }
                else
                {
                    SkillData skillData = conceptCardSkillDatailData.skill_data;
                    AbilityDeriveList.SetupConceptCard(this.m_BaseAbilityRoot, conceptCardSkillDatailData, onClickDetail);
                    DataSource.Bind <SkillData>(this.m_BaseAbilityRoot, skillData);
                }
            }
            this.UpdateUIActive();
        }
Example #2
0
        public void RefreshParam(int rarity, int baseExp, int baseTrust, int lvCap, bool enhance)
        {
            int lv1;
            int nextExp1;
            int expTbl1;

            ConceptCardUtility.GetExpParameter(rarity, baseExp, (int)this.mConceptCardData.CurrentLvCap, out lv1, out nextExp1, out expTbl1);
            bool flag1 = enhance && this.mAddExp != 0 && nextExp1 != 0;
            bool flag2 = enhance && this.mAddTrust != 0 && baseTrust != (int)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.CardTrustMax;
            bool flag3 = enhance && this.mAddAwakeLv != 0;

            this.SetText(this.mCardLvText, lv1.ToString());
            this.SetText(this.mCardLvCapText, lvCap.ToString());
            this.SetText(this.mCardNextExpText, nextExp1.ToString());
            ConceptCardManager.SubstituteTrustFormat(this.mConceptCardData, this.mCardTrustText, baseTrust, false);
            this.mCardLvSlider.set_value((float)(1.0 - (double)nextExp1 / (double)expTbl1));
            this.mCardPredictLvArrow.SetActive(false);
            this.mCardPredictLvSlash.SetActive(false);
            ((Component)this.mCardPredictLvWhiteText).get_gameObject().SetActive(false);
            ((Component)this.mCardPredictLvGreenText).get_gameObject().SetActive(false);
            ((Component)this.mCardPredictLvCapWhiteText).get_gameObject().SetActive(false);
            ((Component)this.mCardPredictLvCapGreenText).get_gameObject().SetActive(false);
            this.mCardLvAnimator.Play(this.ANIM_NAME_LV_TEXT_STYLE_DEFAULT);
            if (flag1 || flag3)
            {
                int lv2;
                int nextExp2;
                int expTbl2;
                ConceptCardUtility.GetExpParameter(rarity, baseExp + this.mAddExp, lvCap + this.mAddAwakeLv, out lv2, out nextExp2, out expTbl2);
                this.SetText(this.mCardNextPredictExpText, nextExp2.ToString());
                this.mCardPredictLvSlider.set_value(lv1 >= lv2 ? (float)(1.0 - (double)nextExp2 / (double)expTbl2) : 1f);
                this.mCardPredictLvArrow.SetActive(true);
                this.mCardPredictLvSlash.SetActive(true);
                this.mCardLvAnimator.Play(this.ANIM_NAME_LV_TEXT_STYLE_ENHANCE);
                if (lv1 < lv2)
                {
                    ((Component)this.mCardPredictLvGreenText).get_gameObject().SetActive(true);
                    this.SetText(this.mCardPredictLvGreenText, lv2.ToString());
                }
                else
                {
                    ((Component)this.mCardPredictLvWhiteText).get_gameObject().SetActive(true);
                    this.SetText(this.mCardPredictLvWhiteText, lv2.ToString());
                }
                if (flag3)
                {
                    ((Component)this.mCardPredictLvCapGreenText).get_gameObject().SetActive(true);
                    this.SetText(this.mCardPredictLvCapGreenText, (lvCap + this.mAddAwakeLv).ToString());
                }
                else
                {
                    ((Component)this.mCardPredictLvCapWhiteText).get_gameObject().SetActive(true);
                    this.SetText(this.mCardPredictLvCapWhiteText, (lvCap + this.mAddAwakeLv).ToString());
                }
            }
            if (flag2)
            {
                this.SetText(this.mCardPredictTrustText, ConceptCardManager.ParseTrustFormat(baseTrust + this.mAddTrust));
            }
            this.RefreshAwakeIcons(enhance);
            ((Component)this.mCardNextExpText).get_gameObject().SetActive(!flag1);
            ((Component)this.mCardNextPredictExpText).get_gameObject().SetActive(flag1);
            ((Component)this.mCardPredictLvSlider).get_gameObject().SetActive(flag1);
            ((Component)this.mCardTrustText).get_gameObject().SetActive(!flag2);
            ((Component)this.mCardPredictTrustText).get_gameObject().SetActive(flag2);
        }