public void StartGroupSkillPowerUpAnimation(ConceptCardDetailLevel.EffectCallBack cb) { this.mCallback = cb; int num1 = this.Master.CalcConceptCardLevel((int)this.mConceptCardData.Rarity, this.mExpStart, (int)this.mConceptCardData.CurrentLvCap); bool bGroupSkillPowerUp = this.mAddAwakeLv > 0; ConceptCardEffectRoutine.EffectAltData altData = new ConceptCardEffectRoutine.EffectAltData(); int num2 = this.mAddAwakeLv / (int)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.CardAwakeUnlockLevelCap; altData.prevAwakeCount = (int)this.mConceptCardData.AwakeCount - num2; altData.prevLevel = num1; this.StartCoroutine(this.GroupSkillPowerUpUpdate(this.mConceptCardData, bGroupSkillPowerUp, altData)); }
private IEnumerator GroupSkillMaxPowerUpUpdate(ConceptCardData cardData, bool bGroupSkillMaxPowerUp, ConceptCardEffectRoutine.EffectAltData altData) { // ISSUE: object of a compiler-generated type is created return((IEnumerator) new ConceptCardDetailLevel.\u003CGroupSkillMaxPowerUpUpdate\u003Ec__IteratorFA() { bGroupSkillMaxPowerUp = bGroupSkillMaxPowerUp, cardData = cardData, altData = altData, \u003C\u0024\u003EbGroupSkillMaxPowerUp = bGroupSkillMaxPowerUp, \u003C\u0024\u003EcardData = cardData, \u003C\u0024\u003EaltData = altData, \u003C\u003Ef__this = this }); }
public IEnumerator PlayGroupSkilMaxPowerUp(Canvas overlayCanvas, ConceptCardData data, ConceptCardEffectRoutine.EffectAltData altData) { // ISSUE: object of a compiler-generated type is created return((IEnumerator) new ConceptCardEffectRoutine.\u003CPlayGroupSkilMaxPowerUp\u003Ec__Iterator100() { overlayCanvas = overlayCanvas, data = data, altData = altData, \u003C\u0024\u003EoverlayCanvas = overlayCanvas, \u003C\u0024\u003Edata = data, \u003C\u0024\u003EaltData = altData, \u003C\u003Ef__this = this }); }
private IEnumerator EffectRoutine(Canvas overlayCanvas, string path, ConceptCardEffectRoutine.EffectType type = ConceptCardEffectRoutine.EffectType.DEFAULT, ConceptCardData data = null, ConceptCardEffectRoutine.EffectAltData altData = null) { // ISSUE: object of a compiler-generated type is created return((IEnumerator) new ConceptCardEffectRoutine.\u003CEffectRoutine\u003Ec__Iterator101() { path = path, overlayCanvas = overlayCanvas, type = type, data = data, altData = altData, \u003C\u0024\u003Epath = path, \u003C\u0024\u003EoverlayCanvas = overlayCanvas, \u003C\u0024\u003Etype = type, \u003C\u0024\u003Edata = data, \u003C\u0024\u003EaltData = altData }); }