Example #1
0
        private void Init()
        {
            if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.ListParent, (UnityEngine.Object)null) || UnityEngine.Object.op_Equality((UnityEngine.Object) this.ListItemTemplate, (UnityEngine.Object)null))
            {
                return;
            }
            this.master = MonoSingleton <GameManager> .Instance.MasterParam;
            if (this.master == null)
            {
                return;
            }
            this.player = MonoSingleton <GameManager> .Instance.Player;
            if (this.player == null)
            {
                return;
            }
            ArtifactData dataOfClass1 = DataSource.FindDataOfClass <ArtifactData>(((Component)this).get_gameObject(), (ArtifactData)null);

            if (dataOfClass1 != null)
            {
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.CurrentLevel, (UnityEngine.Object)null))
                {
                    this.CurrentLevel.set_text(dataOfClass1.Lv.ToString());
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.FinishedLevel, (UnityEngine.Object)null))
                {
                    this.FinishedLevel.set_text(this.CurrentLevel.get_text());
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.MaxLevel, (UnityEngine.Object)null))
                {
                    this.MaxLevel.set_text("/" + dataOfClass1.GetLevelCap().ToString());
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.NextExp, (UnityEngine.Object)null))
                {
                    this.NextExp.set_text(dataOfClass1.GetNextExp().ToString());
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.LevelGauge, (UnityEngine.Object)null))
                {
                    int   totalExpFromLevel = dataOfClass1.GetTotalExpFromLevel((int)dataOfClass1.Lv);
                    float num1 = (float)(dataOfClass1.GetTotalExpFromLevel((int)dataOfClass1.Lv + 1) - totalExpFromLevel);
                    float num2 = (float)(dataOfClass1.Exp - totalExpFromLevel);
                    if ((double)num1 <= 0.0)
                    {
                        num1 = 1f;
                    }
                    this.LevelGauge.AnimateValue(Mathf.Clamp01(num2 / num1), 0.0f);
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.GetAllExp, (UnityEngine.Object)null))
                {
                    this.GetAllExp.set_text("0");
                }
                this.mOriginArtifact = dataOfClass1;
            }
            List <string>   stringList   = new List <string>((IEnumerable <string>)PlayerPrefsUtility.GetString(PlayerPrefsUtility.ARTIFACT_BULK_LEVELUP, string.Empty).Split('|'));
            List <ItemData> itemDataList = this.player.Items;
            ArtifactWindow  dataOfClass2 = DataSource.FindDataOfClass <ArtifactWindow>(((Component)this).get_gameObject(), (ArtifactWindow)null);

            if (UnityEngine.Object.op_Inequality((UnityEngine.Object)dataOfClass2, (UnityEngine.Object)null))
            {
                itemDataList = dataOfClass2.TmpItems;
            }
            for (int index = 0; index < itemDataList.Count; ++index)
            {
                ItemData data = itemDataList[index];
                if (data != null && data.Param != null && (data.Param.type == EItemType.ExpUpArtifact && data.Num > 0))
                {
                    GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.ListItemTemplate);
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)gameObject, (UnityEngine.Object)null))
                    {
                        DataSource.Bind <ItemData>(gameObject, data);
                        gameObject.get_transform().SetParent((Transform)this.ListParent, false);
                        ArtifactLevelUpListItem component = (ArtifactLevelUpListItem)gameObject.GetComponent <ArtifactLevelUpListItem>();
                        if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null))
                        {
                            component.OnSelect     = new ArtifactLevelUpListItem.SelectExpItem(this.RefreshExpSelectItems);
                            component.ChangeUseMax = new ArtifactLevelUpListItem.ChangeToggleEvent(this.RefreshUseMaxItems);
                            component.OnCheck      = new ArtifactLevelUpListItem.CheckSliderValue(this.OnCheck);
                            this.mArtifactLevelupLists.Add(component);
                            if (stringList != null && stringList.Count > 0)
                            {
                                component.SetUseMax(stringList.IndexOf(data.Param.iname) != -1);
                            }
                            if (component.IsUseMax())
                            {
                                this.mCacheExpItemList.Add(data);
                            }
                            gameObject.SetActive(true);
                        }
                        this.mItems.Add(gameObject);
                    }
                }
            }
            if (this.mCacheExpItemList != null && this.mCacheExpItemList.Count > 0)
            {
                this.mCacheExpItemList.Sort((Comparison <ItemData>)((a, b) => (int)b.Param.value - (int)a.Param.value));
            }
            ((Selectable)this.MaxBtn).set_interactable(this.mCacheExpItemList != null && this.mCacheExpItemList.Count > 0);
            ((Selectable)this.DecideBtn).set_interactable(this.mSelectExpItems != null && this.mSelectExpItems.Count > 0);
        }
Example #2
0
        public override void UpdateValue()
        {
            ArtifactData  data          = (ArtifactData)null;
            ArtifactParam artifactParam = (ArtifactParam)null;
            GameManager   instance1     = MonoSingleton <GameManager> .Instance;

            if (this.InstanceType == ArtifactIcon.InstanceTypes.ArtifactData)
            {
                data = DataSource.FindDataOfClass <ArtifactData>(((Component)this).get_gameObject(), (ArtifactData)null);
            }
            else
            {
                artifactParam = DataSource.FindDataOfClass <ArtifactParam>(((Component)this).get_gameObject(), (ArtifactParam)null);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Lv, (UnityEngine.Object)null))
            {
                if (data != null)
                {
                    if ((int)data.Lv != this.mLastLv)
                    {
                        this.mLastLv = (int)data.Lv;
                        this.Lv.set_text(data.Lv.ToString());
                    }
                    ((Component)this.Lv).get_gameObject().SetActive(true);
                }
                else
                {
                    ((Component)this.Lv).get_gameObject().SetActive(false);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.PreLvCap, (UnityEngine.Object)null))
            {
                if (data != null && (int)data.Rarity > 0)
                {
                    this.PreLvCap.set_text(MonoSingleton <GameManager> .Instance.GetRarityParam((int)data.Rarity - 1).ArtifactLvCap.ToString());
                    ((Component)this.PreLvCap).get_gameObject().SetActive(true);
                }
                else
                {
                    ((Component)this.PreLvCap).get_gameObject().SetActive(false);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.LvCap, (UnityEngine.Object)null))
            {
                if (data != null)
                {
                    if ((int)data.LvCap != this.mLastLvCap)
                    {
                        this.mLastLvCap = (int)data.LvCap;
                        this.LvCap.set_text(data.LvCap.ToString());
                    }
                    ((Component)this.LvCap).get_gameObject().SetActive(true);
                }
                else
                {
                    ((Component)this.LvCap).get_gameObject().SetActive(false);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.LvGauge, (UnityEngine.Object)null))
            {
                if (data != null)
                {
                    if (data.Exp != this.mLastExpNum)
                    {
                        this.LvGauge.set_minValue(1f);
                        this.LvGauge.set_maxValue((float)(int)data.LvCap);
                        this.LvGauge.set_value((float)(int)data.Lv);
                    }
                    ((Component)this.LvGauge).get_gameObject().SetActive(true);
                }
                else
                {
                    ((Component)this.LvGauge).get_gameObject().SetActive(false);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ExpGauge, (UnityEngine.Object)null))
            {
                if (data != null)
                {
                    if (data.Exp != this.mLastExpNum)
                    {
                        if ((int)data.Lv >= (int)data.LvCap)
                        {
                            this.ExpGauge.set_minValue(0.0f);
                            Slider expGauge = this.ExpGauge;
                            float  num1     = 1f;
                            this.ExpGauge.set_value(num1);
                            double num2 = (double)num1;
                            expGauge.set_maxValue((float)num2);
                        }
                        else
                        {
                            int showExp = data.GetShowExp();
                            int nextExp = data.GetNextExp();
                            this.ExpGauge.set_minValue(0.0f);
                            this.ExpGauge.set_maxValue((float)(showExp + nextExp));
                            this.ExpGauge.set_value((float)showExp);
                        }
                    }
                    ((Component)this.ExpGauge).get_gameObject().SetActive(true);
                }
                else
                {
                    ((Component)this.ExpGauge).get_gameObject().SetActive(false);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.PieceGauge, (UnityEngine.Object)null))
            {
                if (artifactParam != null)
                {
                    this.PieceGauge.set_minValue(0.0f);
                    ItemData itemDataByItemId = MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemID(artifactParam.kakera);

                    this.PieceGauge.set_maxValue((float)(int)MonoSingleton <GameManager> .Instance.GetRarityParam(artifactParam.rareini).ArtifactCreatePieceNum);
                    this.PieceGauge.set_value(itemDataByItemId == null ? 0.0f : (float)itemDataByItemId.Num);
                    ((Component)this.PieceGauge).get_gameObject().SetActive(true);
                }
                else
                {
                    ((Component)this.PieceGauge).get_gameObject().SetActive(false);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Icon, (UnityEngine.Object)null))
            {
                if (data != null || artifactParam != null)
                {
                    string path = AssetPath.ArtifactIcon(data == null ? artifactParam : data.ArtifactParam);
                    instance1.ApplyTextureAsync(this.Icon, path);
                }
                else
                {
                    instance1.CancelTextureLoadRequest(this.Icon);
                    this.Icon.set_texture((Texture)null);
                }
            }
            int index1 = 0;
            int index2 = 0;

            if (data != null)
            {
                index1 = (int)data.Rarity;
                index2 = (int)data.RarityCap;
            }
            else if (artifactParam != null)
            {
                index1 = artifactParam.rareini;
                index2 = artifactParam.raremax;
            }
            if (data != null || artifactParam != null)
            {
                bool flag1 = data != null && data.CheckEnableRarityUp() == ArtifactData.RarityUpResults.Success;
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RarityUp, (UnityEngine.Object)null))
                {
                    this.RarityUp.SetActive(flag1);
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RarityUpBack, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.DefaultBack, (UnityEngine.Object)null))
                {
                    ((Behaviour)this.RarityUpBack).set_enabled(flag1);
                    ((Behaviour)this.DefaultBack).set_enabled(!flag1);
                }
                bool flag2 = false;
                if (artifactParam != null)
                {
                    ItemData itemDataByItemId = MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemID(artifactParam.kakera);

                    if (itemDataByItemId != null)
                    {
                        RarityParam rarityParam = MonoSingleton <GameManager> .Instance.GetRarityParam(artifactParam.rareini);

                        flag2 = itemDataByItemId.Num >= (int)rarityParam.ArtifactCreatePieceNum;
                    }
                    else
                    {
                        flag2 = false;
                    }
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.CanCreate, (UnityEngine.Object)null))
                {
                    this.CanCreate.SetActive(flag2);
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.CanCreateBack, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.DefaultBack, (UnityEngine.Object)null))
                {
                    ((Behaviour)this.CanCreateBack).set_enabled(flag2);
                    ((Behaviour)this.DefaultBack).set_enabled(!flag2);
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.CanCreateGauge, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.DefaultBack, (UnityEngine.Object)null))
                {
                    ((Behaviour)this.CanCreateGauge).set_enabled(flag2);
                    ((Behaviour)this.DefaultBack).set_enabled(!flag2);
                }
                if (this.NotCreateGrayIcon != null && this.NotCreateGrayIcon.Length > 0)
                {
                    if (flag2)
                    {
                        for (int index3 = 0; index3 < this.NotCreateGrayIcon.Length; ++index3)
                        {
                            ((Graphic)this.NotCreateGrayIcon[index3]).set_color(Color.get_white());
                        }
                    }
                    else
                    {
                        for (int index3 = 0; index3 < this.NotCreateGrayIcon.Length; ++index3)
                        {
                            ((Graphic)this.NotCreateGrayIcon[index3]).set_color(Color.get_cyan());
                        }
                    }
                }
                if (this.NotCreateGrayRawIcon != null && this.NotCreateGrayRawIcon.Length > 0)
                {
                    if (flag2)
                    {
                        for (int index3 = 0; index3 < this.NotCreateGrayRawIcon.Length; ++index3)
                        {
                            ((Graphic)this.NotCreateGrayRawIcon[index3]).set_color(Color.get_white());
                        }
                    }
                    else
                    {
                        for (int index3 = 0; index3 < this.NotCreateGrayRawIcon.Length; ++index3)
                        {
                            ((Graphic)this.NotCreateGrayRawIcon[index3]).set_color(Color.get_cyan());
                        }
                    }
                }
                if (data != null && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.NotRarityUp, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.CanRarityUp, (UnityEngine.Object)null))
                {
                    bool flag3 = (int)data.Rarity == (int)data.RarityCap;
                    this.NotRarityUp.SetActive(flag3);
                    this.CanRarityUp.SetActive(!flag3);
                }
                if (data != null && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RarityUpCost, (UnityEngine.Object)null))
                {
                    this.RarityUpCost.set_text(data.GetKakeraNeedNum().ToString());
                }
                if (artifactParam != null && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TransmuteCost, (UnityEngine.Object)null))
                {
                    this.TransmuteCost.set_text((int)MonoSingleton <GameManager> .Instance.GetRarityParam(artifactParam.rareini).ArtifactCreatePieceNum.ToString());
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.PieceNum, (UnityEngine.Object)null))
                {
                    ItemData itemData = data == null ? MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemID(artifactParam.kakera) : MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemParam(data.Kakera);

                    if (itemData != null)
                    {
                        this.PieceNum.set_text(itemData.Num.ToString());
                        if (data != null && data.CheckEnableRarityUp() == ArtifactData.RarityUpResults.Success)
                        {
                            ((Graphic)this.PieceNum).set_color(Color.get_yellow());
                        }
                        else
                        {
                            ((Graphic)this.PieceNum).set_color(Color.get_white());
                        }
                    }
                    else
                    {
                        this.PieceNum.set_text("0");
                        ((Graphic)this.PieceNum).set_color(Color.get_white());
                    }
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Rarity, (UnityEngine.Object)null))
                {
                    GameSettings instance2 = GameSettings.Instance;
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance2, (UnityEngine.Object)null) && index1 < instance2.ArtifactIcon_Rarity.Length)
                    {
                        this.Rarity.set_sprite(instance2.ArtifactIcon_Rarity[index1]);
                    }
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RarityMax, (UnityEngine.Object)null))
                {
                    GameSettings instance2 = GameSettings.Instance;
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance2, (UnityEngine.Object)null) && index2 < instance2.ArtifactIcon_RarityBG.Length)
                    {
                        this.RarityMax.set_sprite(instance2.ArtifactIcon_RarityBG[index2]);
                    }
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RarityText, (UnityEngine.Object)null))
                {
                    this.RarityText.set_text((index1 + 1).ToString());
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RarityMaxText, (UnityEngine.Object)null))
                {
                    this.RarityMaxText.set_text((index2 + 1).ToString());
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Frame, (UnityEngine.Object)null))
                {
                    GameSettings instance2 = GameSettings.Instance;
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance2, (UnityEngine.Object)null) && index1 < instance2.ArtifactIcon_Frames.Length)
                    {
                        this.Frame.set_sprite(instance2.ArtifactIcon_Frames[index1]);
                    }
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Category, (UnityEngine.Object)null))
                {
                    GameSettings instance2 = GameSettings.Instance;
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance2, (UnityEngine.Object)null) && (data != null || artifactParam != null))
                    {
                        switch (data == null ? (int)artifactParam.type : (int)data.ArtifactParam.type)
                        {
                        case 1:
                            this.Category.set_sprite(instance2.ArtifactIcon_Weapon);
                            break;

                        case 2:
                            this.Category.set_sprite(instance2.ArtifactIcon_Armor);
                            break;

                        case 3:
                            this.Category.set_sprite(instance2.ArtifactIcon_Misc);
                            break;
                        }
                    }
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.DecKakeraNum, (UnityEngine.Object)null))
                {
                    this.DecKakeraNum.set_text(data.GetKakeraChangeNum().ToString());
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.DecCost, (UnityEngine.Object)null))
                {
                    this.DecCost.set_text(data.RarityParam.ArtifactChangeCost.ToString());
                }
            }
            else
            {
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Rarity, (UnityEngine.Object)null))
                {
                    this.Rarity.set_sprite((Sprite)null);
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RarityMax, (UnityEngine.Object)null))
                {
                    this.RarityMax.set_sprite((Sprite)null);
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Frame, (UnityEngine.Object)null))
                {
                    this.Frame.set_sprite((Sprite)null);
                }
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Category, (UnityEngine.Object)null))
                {
                    this.Category.set_sprite((Sprite)null);
                }
            }
            bool flag = false;

            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Owner, (UnityEngine.Object)null))
            {
                if (data != null && this.SetOwnerIcon(instance1, data))
                {
                    this.Owner.SetActive(true);
                    flag = true;
                }
                else
                {
                    this.Owner.SetActive(false);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Favorite, (UnityEngine.Object)null))
            {
                if (data != null && data.IsFavorite)
                {
                    this.Favorite.SetActive(true);
                    flag = true;
                }
                else
                {
                    this.Favorite.SetActive(false);
                }
            }
            if (this.ForceMask)
            {
                flag = true;
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.LockMask, (UnityEngine.Object)null))
            {
                this.LockMask.SetActive(flag);
            }
            if (data == null)
            {
                return;
            }
            this.mLastExpNum = data.Exp;
        }
Example #3
0
        private void RefreshFinishedStatus()
        {
            if (this.mSelectExpItems == null || this.mSelectExpItems.Count <= 0)
            {
                return;
            }
            int exp1 = 0;

            using (Dictionary <string, int> .KeyCollection.Enumerator enumerator = this.mSelectExpItems.Keys.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    string   current          = enumerator.Current;
                    ItemData itemDataByItemId = this.player.FindItemDataByItemID(current);
                    if (itemDataByItemId != null)
                    {
                        int mSelectExpItem = this.mSelectExpItems[current];
                        if (mSelectExpItem != 0 && mSelectExpItem <= itemDataByItemId.Num)
                        {
                            int num = (int)itemDataByItemId.Param.value * mSelectExpItem;
                            exp1 += num;
                        }
                    }
                }
            }
            int          gainExpCap   = this.mOriginArtifact.GetGainExpCap();
            int          num1         = Math.Min(this.mOriginArtifact.Exp + exp1, gainExpCap);
            ArtifactData artifactData = this.mOriginArtifact.Copy();

            artifactData.GainExp(exp1);
            using (List <ArtifactLevelUpListItem> .Enumerator enumerator = this.mArtifactLevelupLists.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    enumerator.Current.SetInputLock(num1 < gainExpCap);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.FinishedLevel, (UnityEngine.Object)null))
            {
                this.FinishedLevel.set_text(artifactData.Lv.ToString());
                if ((int)artifactData.Lv >= this.mOriginArtifact.GetLevelCap())
                {
                    ((Graphic)this.FinishedLevel).set_color(Color.get_red());
                }
                else if ((int)artifactData.Lv > (int)this.mOriginArtifact.Lv)
                {
                    ((Graphic)this.FinishedLevel).set_color(Color.get_green());
                }
                else
                {
                    ((Graphic)this.FinishedLevel).set_color(Color.get_white());
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AddLevelGauge, (UnityEngine.Object)null))
            {
                if (num1 == this.mOriginArtifact.Exp || exp1 == 0)
                {
                    this.AddLevelGauge.AnimateValue(0.0f, 0.0f);
                }
                else
                {
                    int   totalExpFromLevel = this.mOriginArtifact.GetTotalExpFromLevel((int)this.mOriginArtifact.Lv);
                    float num2 = (float)(this.mOriginArtifact.GetTotalExpFromLevel((int)this.mOriginArtifact.Lv + 1) - totalExpFromLevel);
                    float num3 = (float)(num1 - totalExpFromLevel);
                    if ((double)num2 <= 0.0)
                    {
                        num2 = 1f;
                    }
                    this.AddLevelGauge.AnimateValue(Mathf.Clamp01(num3 / num2), 0.0f);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.NextExp, (UnityEngine.Object)null))
            {
                int num2 = 0;
                if (num1 < this.mOriginArtifact.GetGainExpCap())
                {
                    int exp2    = artifactData.Exp;
                    int nextExp = artifactData.GetNextExp();
                    int num3    = num1 - exp2;
                    num2 = Math.Max(0, nextExp <= num3 ? 0 : nextExp - num3);
                }
                this.NextExp.set_text(num2.ToString());
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.GetAllExp, (UnityEngine.Object)null))
            {
                this.GetAllExp.set_text(exp1.ToString());
            }
            ((Selectable)this.DecideBtn).set_interactable(exp1 > 0);
        }