public void Dispose() => Native.SPF_DeleteShader(ID);
public static void FatalError(string msg) { Native.SPF_FatalError(msg); }
public Mesh(Vertex[] vertices) { ID = Native.SPF_LoadMesh(vertices, vertices.Length); VerticesCount = vertices.Length; }
public void Dispose() { Native.SPF_DeleteMesh(ID); }
public Shader(ShaderBuilder shader) { ID = Native.SPF_CreateShader(shader.ToString()); }