public static bool GetInBed(Player a, BCS b) { byte meta = a.level.GetMeta((int)b.pos.x, (int)b.pos.y, (int)b.pos.z); byte rot = (byte)(meta & 0x3); bool head = (meta & 0x8) != 0; if (!head) { switch (rot) { case (byte)Bed.North: b.pos.x--; break; case (byte)Bed.East: b.pos.z--; break; case (byte)Bed.South: b.pos.x++; break; case (byte)Bed.West: b.pos.z++; break; } } //a.Teleport_Player(b.pos, a.rot[0], a.rot[1]); a.SendUseBed(a.id, b.pos); foreach (Player pl in Player.players.ToArray()) if (pl.VisibleEntities.Contains(a.id)) pl.SendUseBed(a.id, b.pos); a.SetSleeping(true, b.pos); return false; }