protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); smaa = new SMAA(GraphicsDevice, 1280, 720, SMAA.Preset.ULTRA, Content, null, null, "shaders/SMAA_", "textures/"); texture = Content.Load <Texture2D>("textures/Unigine02"); rt = new RenderTarget2D(GraphicsDevice, 1280, 720); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); smaa = new SMAA(GraphicsDevice, 1280, 720, SMAA.Preset.ULTRA, Content, null, null, "shaders/SMAA_", "textures/"); texture = Content.Load<Texture2D>("textures/Unigine02"); rt = new RenderTarget2D(GraphicsDevice, 1280, 720); }