private void LoadGuiSettings()
        {
            GuiInputPreferences guiInputSettings;

            if (CheckBoxX_ConvertModel.Checked && File.Exists(curModelFile))
            {
                guiInputSettings = GuiInputPreferences.Load(curModelFile + EXT_CONVERSION_PREFERENCES);
            }
            else if (CheckBoxX_ConvertCollision.Checked && File.Exists(curCollisionFile))
            {
                guiInputSettings = GuiInputPreferences.Load(curCollisionFile + EXT_CONVERSION_PREFERENCES);
            }
            else
            {
                guiInputSettings = new GuiInputPreferences();
            }

            NUD_Scaling.Value = guiInputSettings.Scaling;
            SwitchButton_EnableReduceVertices.Value        = Conversions.ToBoolean(guiInputSettings.ReduceDupVerts);
            SwitchButton_ResizeTextures.Value              = guiInputSettings.ResizeTextures;
            SwitchButton_CenterModel.Value                 = guiInputSettings.CenterModel;
            ColorPickerButton_ShadingAmbient.SelectedColor = guiInputSettings.Shading.AmbientColor;
            ColorPickerButton_ShadingDiffuse.SelectedColor = guiInputSettings.Shading.DiffuseColor;
            curDiffusePos = guiInputSettings.Shading.DiffusePosition;
            bool isFogNotNothing = guiInputSettings.Fog is object;

            SwitchButton_EnableFog.Value = isFogNotNothing;
            if (isFogNotNothing)
            {
                ColorPickerButton_FogColor.SelectedColor = guiInputSettings.Fog.Color;
                ComboBox_FogTyp.SelectedIndex            = (int)guiInputSettings.Fog.Type;
            }
        }
        private void SaveGuiSettings(bool importVMap, bool importColMap)
        {
            var guiInputSettings = new GuiInputPreferences();

            guiInputSettings.Scaling                 = NUD_Scaling.Value;
            guiInputSettings.ReduceDupVerts          = SwitchButton_EnableReduceVertices.Value;
            guiInputSettings.ResizeTextures          = SwitchButton_ResizeTextures.Value;
            guiInputSettings.CenterModel             = SwitchButton_CenterModel.Value;
            guiInputSettings.Shading.AmbientColor    = ColorPickerButton_ShadingAmbient.SelectedColor;
            guiInputSettings.Shading.DiffuseColor    = ColorPickerButton_ShadingDiffuse.SelectedColor;
            guiInputSettings.Shading.DiffusePosition = curDiffusePos;
            if (SwitchButton_EnableFog.Value)
            {
                guiInputSettings.Fog = new Fog()
                {
                    Color = ColorPickerButton_FogColor.SelectedColor, Type = (FogPreset)ComboBox_FogTyp.SelectedIndex
                };
            }
            else
            {
                guiInputSettings.Fog = null;
            }

            if (importVMap)
            {
                guiInputSettings.Save(curModelFile + EXT_CONVERSION_PREFERENCES);
            }

            if (importColMap)
            {
                guiInputSettings.Save(curCollisionFile + EXT_CONVERSION_PREFERENCES);
            }
        }