public Level(int levelID, NitroOverlay overlay) { m_LevelID = levelID; m_Overlay = overlay; m_LevelSettings = new LevelSettings(m_Overlay); if (m_LevelSettings.LevelFormatVersion > k_LevelFormatVersion) { throw new InvalidDataException("This level was added by a later version of SM64DSe and cannot be read"); } LoadCLPS(m_Overlay); // read object lists m_NumAreas = m_Overlay.Read8(0x74); uint objlistptr = m_Overlay.ReadPointer(0x70); m_LevelObjects = new Dictionary <uint, LevelObject>(); m_TexAnims = new List <LevelTexAnim>(8); for (int i = 0; i < 8; ++i) { m_TexAnims.Add(new LevelTexAnim(m_Overlay, i, m_NumAreas, m_LevelSettings.LevelFormatVersion)); } m_DynLibIDs = new List <ushort>(); if (DoesLevelUseDynamicLibs()) { uint dlDataOffset = m_Overlay.Read32(0x30); uint numDLs = m_Overlay.Read16(dlDataOffset); m_DynLibIDs = new List <ushort>((int)numDLs); for (uint i = 0; i < numDLs; ++i) { m_DynLibIDs.Add(m_Overlay.Read16(dlDataOffset + 2 * i + 2)); } } ReadObjectTable(m_Overlay, m_Overlay.ReadPointer(0x64), 0); m_MinimapIndices = new byte[k_MaxNumAreas]; for (byte a = 0; a < m_NumAreas; a++) { // read object tables uint addr = (uint)(objlistptr + (a * 12)); if (m_Overlay.Read32(addr) != 0) { ReadObjectTable(m_Overlay, m_Overlay.ReadPointer(addr), a); } // texture animations, have already been read addr += 4; addr += 4; m_MinimapIndices[a] = m_Overlay.Read8(addr); } m_ObjAvailable = new Dictionary <ushort, bool>(); DetermineAvailableObjects(); }
private void Patch_v2(BackgroundWorker lazyman) { lazyman.ReportProgress(200); uint levelptr_table = 0, objbank_table = 0; uint mempatch1 = 0, mempatch2 = 0; byte[] loadercode = null; uint lvl_ovlid_table = 0; uint unload_patch = 0, unload_branchop = 0; uint[] ovltable_addr_patch = new uint[4]; uint[] ovltable_size_patch = new uint[4]; uint lvlload_addr_patch = 0, lvlload_code_patch = 0; uint objbank_addr_patch = 0, objbank_code_patch = 0; switch (m_Version) { case Version.EUR: levelptr_table = 0x92208; objbank_table = 0x75998; mempatch1 = 0x18B60; mempatch2 = 0x58DE0; loadercode = Properties.Resources.level_ovl_init_EUR; lvl_ovlid_table = 0x758C8; unload_patch = 0x2DE80; unload_branchop = ARM_BL(0x0202DE80, 0x0214EAD8); ovltable_addr_patch[0] = 0x17E90; ovltable_addr_patch[1] = 0x17F30; ovltable_addr_patch[2] = 0x17FCC; ovltable_addr_patch[3] = 0x180FC; ovltable_size_patch[0] = 0x17E80; ovltable_size_patch[1] = 0x17ED0; ovltable_size_patch[2] = 0x17F70; ovltable_size_patch[3] = 0x180C4; lvlload_addr_patch = 0x2D62C; lvlload_code_patch = 0x2D288; objbank_addr_patch = 0x2E074; objbank_code_patch = 0x2DFAC; break; case Version.JAP: levelptr_table = 0x902B8; objbank_table = 0x73C08; mempatch1 = 0x57368; mempatch2 = 0xFFFFFFFF; loadercode = Properties.Resources.level_ovl_init_JAP; lvl_ovlid_table = 0x73B38; unload_patch = 0x2CDD8; unload_branchop = ARM_BL(0x0202CDD8, 0x021434B8); ovltable_addr_patch[0] = 0x17DE4; ovltable_addr_patch[1] = 0x17E84; ovltable_addr_patch[2] = 0x17F20; ovltable_addr_patch[3] = 0x18050; ovltable_size_patch[0] = 0x17DD4; ovltable_size_patch[1] = 0x17E24; ovltable_size_patch[2] = 0x17EC4; ovltable_size_patch[3] = 0x18018; lvlload_addr_patch = 0x2C7D4; lvlload_code_patch = 0x2C430; objbank_addr_patch = 0x2CFCC; objbank_code_patch = 0x2CF04; break; case Version.USA_v1: levelptr_table = 0x8FDB0; objbank_table = 0x73664; mempatch1 = 0x56EB8; mempatch2 = 0xFFFFFFFF; loadercode = Properties.Resources.level_ovl_init_USAv1; lvl_ovlid_table = 0x73594; unload_patch = 0x2CB00; unload_branchop = ARM_BL(0x0202CB00, 0x02143BD8); ovltable_addr_patch[0] = 0x17D70; ovltable_addr_patch[1] = 0x17E10; ovltable_addr_patch[2] = 0x17EAC; ovltable_addr_patch[3] = 0x17FDC; ovltable_size_patch[0] = 0x17D60; ovltable_size_patch[1] = 0x17DB0; ovltable_size_patch[2] = 0x17E50; ovltable_size_patch[3] = 0x17FA4; lvlload_addr_patch = 0x2C4FC; lvlload_code_patch = 0x2C15C; objbank_addr_patch = 0x2CCF4; objbank_code_patch = 0x2CC2C; break; case Version.USA_v2: levelptr_table = 0x90ACC; objbank_table = 0x74384; mempatch1 = 0x18A44; mempatch2 = 0x57B30; loadercode = Properties.Resources.level_ovl_init_USAv2; lvl_ovlid_table = 0x742B4; unload_patch = 0x2CE14; unload_branchop = ARM_BL(0x0202CE14, 0x02145758); ovltable_addr_patch[0] = 0x17DE4; ovltable_addr_patch[1] = 0x17E84; ovltable_addr_patch[2] = 0x17F20; ovltable_addr_patch[3] = 0x18050; ovltable_size_patch[0] = 0x17DD4; ovltable_size_patch[1] = 0x17E24; ovltable_size_patch[2] = 0x17EC4; ovltable_size_patch[3] = 0x18018; lvlload_addr_patch = 0x2C810; lvlload_code_patch = 0x2C46C; objbank_addr_patch = 0x2D008; objbank_code_patch = 0x2CF40; break; } // tweak the root heap start address to gain more overlay space :) m_FileStream.Position = mempatch1; uint lvl_start = m_BinReader.ReadUInt32(); uint lvl_end = lvl_start + LEVEL_OVERLAY_SIZE; m_FileStream.Position = mempatch1; m_BinWriter.Write(lvl_end); if (mempatch2 != 0xFFFFFFFF) { m_FileStream.Position = mempatch2; m_BinWriter.Write(lvl_end); } // patch level overlay unloading m_FileStream.Position = unload_patch; m_BinWriter.Write(unload_branchop); // patch more stuff foreach (uint addr in ovltable_addr_patch) { m_FileStream.Position = addr; m_BinWriter.Write((uint)(0x02000000 + levelptr_table)); } foreach (uint addr in ovltable_size_patch) { m_FileStream.Position = addr; uint op = m_BinReader.ReadUInt32(); op = (op & 0xFFFFFF00) | 0x0D; m_FileStream.Position = addr; m_BinWriter.Write(op); } lazyman.ReportProgress(201); // for each level, create a new overlay with the loader code and level data uint dataoffset = (uint)((loadercode.Length + 3) & ~3); for (int i = 0; i < 52; i++) { uint overlayid = AddOverlay(lvl_start); m_FileStream.Position = lvl_ovlid_table + (i * 4); uint old_overlayid = m_BinReader.ReadUInt32(); m_FileStream.Position = lvl_ovlid_table + (i * 4); m_BinWriter.Write(overlayid); NitroOverlay ovl = new NitroOverlay(this, overlayid); ovl.SetInitializer(lvl_start, 4); ovl.WriteBlock(0, loadercode); // write the object bank settings m_FileStream.Position = objbank_table + (i * 7); byte[] objbanks = m_BinReader.ReadBytes(7); ovl.WriteBlock(dataoffset, objbanks); ovl.Write8(dataoffset + 0x7, 0x00); ovl.Write32(dataoffset + 0x8, (uint)(i + 1)); // copy level data { NitroOverlay oldovl = new NitroOverlay(this, old_overlayid); uint oldbase = oldovl.GetRAMAddr(); m_FileStream.Position = levelptr_table + (i * 4); uint header_offset = m_BinReader.ReadUInt32() - oldbase; uint curoffset = dataoffset + 0x40; // CLPS (collision behaviors) chunk { uint clps_addr = oldovl.ReadPointer(header_offset); ushort clps_num = oldovl.Read16(clps_addr + 0x06); uint clps_size = (uint)(8 + (clps_num * 8)); byte[] clps = oldovl.ReadBlock(clps_addr, clps_size); ovl.WriteBlock(curoffset, clps); ovl.WritePointer(dataoffset + 0x0C, curoffset); curoffset += clps_size; } // misc objects table list { uint tables_addr = oldovl.ReadPointer(header_offset + 0x4); ushort tables_num = oldovl.Read16(tables_addr); tables_addr = oldovl.ReadPointer(tables_addr + 0x4); ovl.WritePointer(dataoffset + 0x10, curoffset); ovl.Write16(curoffset, tables_num); ovl.WritePointer(curoffset + 0x04, curoffset + 0x8); curoffset += 0x8; uint objdata_offset = (uint)(curoffset + (tables_num * 8)); for (ushort t = 0; t < tables_num; t++) { uint tbl_part1 = oldovl.Read32(tables_addr); uint tbl_addr = oldovl.ReadPointer(tables_addr + 0x4); ovl.Write32(curoffset, tbl_part1); ovl.WritePointer(curoffset + 0x4, objdata_offset); tables_addr += 8; curoffset += 8; byte tbltype = (byte)(tbl_part1 & 0x1F); byte numentries = (byte)((tbl_part1 >> 8) & 0xFF); if ((tbltype == 13) || (tbltype > 14)) { throw new Exception(String.Format("Wrong object table type {0} (0x{0:X2}) in level data", tbltype)); } int[] datasizes = { 16, 16, 6, 6, 14, 8, 8, 8, 8, 12, 14, 2, 2, 0, 4 }; int datasize = numentries * datasizes[tbltype]; byte[] data = oldovl.ReadBlock(tbl_addr, (uint)datasize); ovl.WriteBlock(objdata_offset, data); objdata_offset += (uint)((datasize + 3) & ~3); } curoffset = objdata_offset; } // main object table lists // and that stuff about texture scrolling { uint tlists_addr = oldovl.ReadPointer(header_offset + 0x10); byte tlists_num = oldovl.Read8(header_offset + 0x14); uint tlists_new_addr = curoffset; curoffset += (uint)(tlists_num * 12); ovl.WritePointer(dataoffset + 0x1C, tlists_new_addr); ovl.Write8(dataoffset + 0x20, tlists_num); for (byte tl = 0; tl < tlists_num; tl++) { uint tables_addr = oldovl.ReadPointer(tlists_addr); uint texanm_addr = oldovl.ReadPointer(tlists_addr + 0x4); if (tables_addr != 0xFFFFFFFF) { ovl.WritePointer(tlists_new_addr, curoffset); ushort tables_num = oldovl.Read16(tables_addr); tables_addr = oldovl.ReadPointer(tables_addr + 0x4); ovl.Write16(curoffset, tables_num); ovl.WritePointer(curoffset + 0x04, curoffset + 0x8); curoffset += 0x8; uint objdata_offset = (uint)(curoffset + (tables_num * 8)); for (ushort t = 0; t < tables_num; t++) { uint tbl_part1 = oldovl.Read32(tables_addr); uint tbl_addr = oldovl.ReadPointer(tables_addr + 0x4); ovl.Write32(curoffset, tbl_part1); ovl.WritePointer(curoffset + 0x4, objdata_offset); tables_addr += 8; curoffset += 8; byte tbltype = (byte)(tbl_part1 & 0x1F); byte numentries = (byte)((tbl_part1 >> 8) & 0xFF); if ((tbltype == 13) || (tbltype > 14)) { throw new Exception(String.Format("Wrong object table type {0} (0x{0:X2}) in level data", tbltype)); } int[] datasizes = { 16, 16, 6, 6, 14, 8, 8, 8, 8, 12, 14, 2, 2, 0, 4 }; int datasize = numentries * datasizes[tbltype]; byte[] data = oldovl.ReadBlock(tbl_addr, (uint)datasize); ovl.WriteBlock(objdata_offset, data); objdata_offset += (uint)((datasize + 3) & ~3); } curoffset = objdata_offset; } else { ovl.Write32(tlists_new_addr, 0); } if (texanm_addr != 0xFFFFFFFF)//If not null { ovl.WritePointer(tlists_new_addr + 0x4, curoffset); uint texanm_new_addr = curoffset; curoffset += 0x18; uint textures_addr = oldovl.ReadPointer(texanm_addr + 0x14); uint numscale = 0, numrot = 0, numtrans = 0; uint numtextures = oldovl.Read32(texanm_addr + 0x10); ovl.Write32(texanm_new_addr, oldovl.Read32(texanm_addr)); ovl.Write32(texanm_new_addr + 0x10, numtextures); uint textures_new_addr = curoffset; curoffset += (numtextures * 0x1C); ovl.WritePointer(texanm_new_addr + 0x14, textures_new_addr); for (uint t = 0; t < numtextures; t++) { uint tex_old_addr = textures_addr + (t * 0x1C); uint tex_new_addr = textures_new_addr + (t * 0x1C); ushort tex_scalenum = oldovl.Read16(tex_old_addr + 0x0C); ushort tex_scalestart = oldovl.Read16(tex_old_addr + 0x0E); ushort tex_rotnum = oldovl.Read16(tex_old_addr + 0x10); ushort tex_rotstart = oldovl.Read16(tex_old_addr + 0x12); ushort tex_transnum = oldovl.Read16(tex_old_addr + 0x14); ushort tex_transstart = oldovl.Read16(tex_old_addr + 0x16); if ((tex_scalestart + tex_scalenum) > numscale) { numscale = (uint)(tex_scalestart + tex_scalenum); } if ((tex_rotstart + tex_rotnum) > numrot) { numrot = (uint)(tex_rotstart + tex_rotnum); } if ((tex_transstart + tex_transnum) > numtrans) { numtrans = (uint)(tex_transstart + tex_transnum); } ovl.Write32(tex_new_addr, oldovl.Read32(tex_old_addr)); ovl.WritePointer(tex_new_addr + 0x4, curoffset); ovl.Write32(tex_new_addr + 0x8, oldovl.Read32(tex_old_addr + 0x8)); ovl.Write16(tex_new_addr + 0xC, tex_scalenum); ovl.Write16(tex_new_addr + 0xE, tex_scalestart); ovl.Write16(tex_new_addr + 0x10, tex_rotnum); ovl.Write16(tex_new_addr + 0x12, tex_rotstart); ovl.Write16(tex_new_addr + 0x14, tex_transnum); ovl.Write16(tex_new_addr + 0x16, tex_transstart); ovl.Write32(tex_new_addr + 0x18, oldovl.Read32(tex_old_addr + 0x18)); string tex_matname = oldovl.ReadString(oldovl.ReadPointer(tex_old_addr + 0x4), 0); ovl.WriteString(curoffset, tex_matname, 0); curoffset += (uint)((tex_matname.Length + 3) & ~3); } uint scale_addr = oldovl.ReadPointer(texanm_addr + 0x4); ovl.WritePointer(texanm_new_addr + 0x4, curoffset); for (uint v = 0; v < numscale; v++) { ovl.Write32(curoffset, oldovl.Read32(scale_addr + (v * 4))); curoffset += 4; } uint rot_addr = oldovl.ReadPointer(texanm_addr + 0x8); ovl.WritePointer(texanm_new_addr + 0x8, curoffset); for (uint v = 0; v < numrot; v++) { ovl.Write16(curoffset, oldovl.Read16(rot_addr + (v * 2))); curoffset += 2; } curoffset = (uint)((curoffset + 3) & ~3); uint trans_addr = oldovl.ReadPointer(texanm_addr + 0xC); ovl.WritePointer(texanm_new_addr + 0xC, curoffset); for (uint v = 0; v < numtrans; v++) { ovl.Write32(curoffset, oldovl.Read32(trans_addr + (v * 4))); curoffset += 4; } } else { ovl.Write32(tlists_new_addr + 0x4, 0); } ovl.Write32(tlists_new_addr + 0x8, oldovl.Read32(tlists_addr + 0x8)); tlists_new_addr += 12; tlists_addr += 12; } } // misc header pieces ovl.Write32(dataoffset + 0x14, oldovl.Read32(header_offset + 0x8)); ovl.Write32(dataoffset + 0x18, oldovl.Read32(header_offset + 0xC)); ovl.Write16(dataoffset + 0x22, oldovl.Read16(header_offset + 0x16)); ovl.Write8(dataoffset + 0x24, oldovl.Read8(header_offset + 0x18)); } ovl.SaveChanges(); lazyman.ReportProgress(201 + (int)((98f / 54f) * i)); } // fix the level loader as to load from the new overlays m_FileStream.Position = lvlload_addr_patch; m_BinWriter.Write((uint)(lvl_start + dataoffset + 0xC)); m_FileStream.Position = lvlload_code_patch; m_BinWriter.Write((uint)0xE1A00000); // refill the old level header address table // to adapt it to its new usages m_FileStream.Position = levelptr_table; for (uint i = 0; i < 13; i++) { m_BinWriter.Write((uint)0xFFFFFFFF); m_BinWriter.Write((uint)0x00000000); m_BinWriter.Write((uint)0x00000000); } m_BinWriter.Write((uint)0x00000000); m_BinWriter.Write((uint)0x00000000); // fix the object banks thingy m_FileStream.Position = objbank_addr_patch; m_BinWriter.Write((uint)(levelptr_table + 0x0200009C)); m_FileStream.Position = objbank_code_patch; m_BinWriter.Write((uint)0xE1A07001); // phew! what a goddamn long thing lazyman.ReportProgress(299); }
public LevelSettings(NitroOverlay ovl) { QuestionMarks = (byte)(ovl.Read8(0x78) & 0xf); Background = (byte)(ovl.Read8(0x78) >> 4); ObjectBanks = new uint[8]; ObjectBanks[0] = ovl.Read8(0x54); ObjectBanks[1] = ovl.Read8(0x55); ObjectBanks[2] = ovl.Read8(0x56); ObjectBanks[3] = ovl.Read8(0x57); ObjectBanks[4] = ovl.Read8(0x58); ObjectBanks[5] = ovl.Read8(0x59); ObjectBanks[6] = ovl.Read8(0x5A); ObjectBanks[7] = ovl.Read32(0x5C); BMDFileID = ovl.Read16(0x68); KCLFileID = ovl.Read16(0x6A); MinimapTsetFileID = ovl.Read16(0x6C); MinimapPalFileID = ovl.Read16(0x6E); MusicBytes = new byte[3]; MusicBytes[0] = ovl.Read8(0x7C); MusicBytes[1] = ovl.Read8(0x7D); MusicBytes[2] = ovl.Read8(0x7E); MinimapCoordinateScale = ovl.Read16(0x76); CameraStartZoomedOut = ovl.Read8(0x75); LevelFormatVersion = (byte)(ovl.Read8(0x7F) & 0x0F); OverlayInitialiserVersion = (byte)(ovl.Read8(0x7F) >> 4); }
private void ReadObjectTable(NitroOverlay ovl, uint offset, int area) { uint subtbl_num = ovl.Read32(offset); uint subtbl_offset = ovl.ReadPointer(offset + 0x4); for (uint st = 0; st < subtbl_num; st++) { uint curoffset = subtbl_offset + (st * 8); byte flags = ovl.Read8(curoffset); byte entries_num = ovl.Read8(curoffset + 0x1); uint entries_offset = ovl.ReadPointer(curoffset + 0x4); byte type = (byte)(flags & 0x1F); byte layer = (byte)(flags >> 5); if (type == 11) { m_MinimapFileIDs = new ushort[entries_num]; } for (byte e = 0; e < entries_num; ++e) { LevelObject obj; INitroROMBlock objData = new INitroROMBlock(); objData.m_Data = ovl.ReadBlock((uint)(entries_offset + e * k_LevelObjTypeSizes[type]), (uint)k_LevelObjTypeSizes[type]); switch (type) { case 0: obj = new StandardObject(objData, m_LevelObjects.Count, layer, area); break; case 1: obj = new EntranceObject(objData, m_LevelObjects.Count, layer, m_EntranceID++); break; case 2: // Path Node obj = new PathPointObject(objData, m_LevelObjects.Count, m_PathNodeID++); break; case 3: // Path obj = new PathObject(objData, m_LevelObjects.Count, (ushort)m_PathID++); break; case 4: obj = new ViewObject(objData, m_LevelObjects.Count, m_ViewID++); break; case 5: obj = new SimpleObject(objData, m_LevelObjects.Count, layer, area); break; case 6: obj = new TpSrcObject(objData, m_LevelObjects.Count, layer); break; case 7: obj = new TpDstObject(objData, m_LevelObjects.Count, layer); break; case 8: // Fog obj = new FogObject(objData, m_LevelObjects.Count, layer, area); break; case 9: obj = new DoorObject(objData, m_LevelObjects.Count, layer); break; case 10: obj = new ExitObject(objData, m_LevelObjects.Count, layer); break; case 11: obj = new MinimapTileIDObject(objData, m_LevelObjects.Count, layer, m_MinimapTileIDNum++); // This is still used by Minimap Editor m_MinimapFileIDs[e] = ovl.Read16((uint)(entries_offset + (e * 2))); break; case 12: // per-area minimap scale factors obj = new MinimapScaleObject(objData, m_LevelObjects.Count, layer, area); break; case 14: // ??? Unknown obj = new Type14Object(objData, m_LevelObjects.Count, layer, area); break; default: throw new InvalidDataException("Bad object type: " + type); } m_LevelObjects.Add(obj.m_UniqueID, obj); } } }
private void Patch_v2(BackgroundWorker lazyman) { lazyman.ReportProgress(200); uint levelptr_table = 0, objbank_table = 0; uint mempatch1 = 0, mempatch2 = 0; byte[] loadercode = null; uint lvl_ovlid_table = 0; uint unload_patch = 0, unload_branchop = 0; uint[] ovltable_addr_patch = new uint[4]; uint[] ovltable_size_patch = new uint[4]; uint lvlload_addr_patch = 0, lvlload_code_patch = 0; uint objbank_addr_patch = 0, objbank_code_patch = 0; switch (m_Version) { case Version.EUR: levelptr_table = 0x92208; objbank_table = 0x75998; mempatch1 = 0x18B60; mempatch2 = 0x58DE0; loadercode = Properties.Resources.level_ovl_init_EUR; lvl_ovlid_table = 0x758C8; unload_patch = 0x2DE80; unload_branchop = ARM_BL(0x0202DE80, 0x0214EAD8); ovltable_addr_patch[0] = 0x17E90; ovltable_addr_patch[1] = 0x17F30; ovltable_addr_patch[2] = 0x17FCC; ovltable_addr_patch[3] = 0x180FC; ovltable_size_patch[0] = 0x17E80; ovltable_size_patch[1] = 0x17ED0; ovltable_size_patch[2] = 0x17F70; ovltable_size_patch[3] = 0x180C4; lvlload_addr_patch = 0x2D62C; lvlload_code_patch = 0x2D288; objbank_addr_patch = 0x2E074; objbank_code_patch = 0x2DFAC; break; case Version.JAP: levelptr_table = 0x902B8; objbank_table = 0x73C08; mempatch1 = 0x57368; mempatch2 = 0xFFFFFFFF; loadercode = Properties.Resources.level_ovl_init_JAP; lvl_ovlid_table = 0x73B38; unload_patch = 0x2CDD8; unload_branchop = ARM_BL(0x0202CDD8, 0x021434B8); ovltable_addr_patch[0] = 0x17DE4; ovltable_addr_patch[1] = 0x17E84; ovltable_addr_patch[2] = 0x17F20; ovltable_addr_patch[3] = 0x18050; ovltable_size_patch[0] = 0x17DD4; ovltable_size_patch[1] = 0x17E24; ovltable_size_patch[2] = 0x17EC4; ovltable_size_patch[3] = 0x18018; lvlload_addr_patch = 0x2C7D4; lvlload_code_patch = 0x2C430; objbank_addr_patch = 0x2CFCC; objbank_code_patch = 0x2CF04; break; case Version.USA_v1: levelptr_table = 0x8FDB0; objbank_table = 0x73664; mempatch1 = 0x56EB8; mempatch2 = 0xFFFFFFFF; loadercode = Properties.Resources.level_ovl_init_USAv1; lvl_ovlid_table = 0x73594; unload_patch = 0x2CB00; unload_branchop = ARM_BL(0x0202CB00, 0x02143BD8); ovltable_addr_patch[0] = 0x17D70; ovltable_addr_patch[1] = 0x17E10; ovltable_addr_patch[2] = 0x17EAC; ovltable_addr_patch[3] = 0x17FDC; ovltable_size_patch[0] = 0x17D60; ovltable_size_patch[1] = 0x17DB0; ovltable_size_patch[2] = 0x17E50; ovltable_size_patch[3] = 0x17FA4; lvlload_addr_patch = 0x2C4FC; lvlload_code_patch = 0x2C15C; objbank_addr_patch = 0x2CCF4; objbank_code_patch = 0x2CC2C; break; case Version.USA_v2: levelptr_table = 0x90ACC; objbank_table = 0x74384; mempatch1 = 0x18A44; mempatch2 = 0x57B30; loadercode = Properties.Resources.level_ovl_init_USAv2; lvl_ovlid_table = 0x742B4; unload_patch = 0x2CE14; unload_branchop = ARM_BL(0x0202CE14, 0x02145758); ovltable_addr_patch[0] = 0x17DE4; ovltable_addr_patch[1] = 0x17E84; ovltable_addr_patch[2] = 0x17F20; ovltable_addr_patch[3] = 0x18050; ovltable_size_patch[0] = 0x17DD4; ovltable_size_patch[1] = 0x17E24; ovltable_size_patch[2] = 0x17EC4; ovltable_size_patch[3] = 0x18018; lvlload_addr_patch = 0x2C810; lvlload_code_patch = 0x2C46C; objbank_addr_patch = 0x2D008; objbank_code_patch = 0x2CF40; break; } // tweak the root heap start address to gain more overlay space :) m_FileStream.Position = mempatch1; uint lvl_start = m_BinReader.ReadUInt32(); uint lvl_end = lvl_start + LEVEL_OVERLAY_SIZE; m_FileStream.Position = mempatch1; m_BinWriter.Write(lvl_end); if (mempatch2 != 0xFFFFFFFF) { m_FileStream.Position = mempatch2; m_BinWriter.Write(lvl_end); } // patch level overlay unloading m_FileStream.Position = unload_patch; m_BinWriter.Write(unload_branchop); // patch more stuff foreach (uint addr in ovltable_addr_patch) { m_FileStream.Position = addr; m_BinWriter.Write((uint)(0x02000000 + levelptr_table)); } foreach (uint addr in ovltable_size_patch) { m_FileStream.Position = addr; uint op = m_BinReader.ReadUInt32(); op = (op & 0xFFFFFF00) | 0x0D; m_FileStream.Position = addr; m_BinWriter.Write(op); } lazyman.ReportProgress(201); // for each level, create a new overlay with the loader code and level data uint dataoffset = (uint)((loadercode.Length + 3) & ~3); for (int i = 0; i < 52; i++) { uint overlayid = AddOverlay(lvl_start); m_FileStream.Position = lvl_ovlid_table + (i*4); uint old_overlayid = m_BinReader.ReadUInt32(); m_FileStream.Position = lvl_ovlid_table + (i*4); m_BinWriter.Write(overlayid); NitroOverlay ovl = new NitroOverlay(this, overlayid); ovl.SetInitializer(lvl_start, 4); ovl.WriteBlock(0, loadercode); // write the object bank settings m_FileStream.Position = objbank_table + (i * 7); byte[] objbanks = m_BinReader.ReadBytes(7); ovl.WriteBlock(dataoffset, objbanks); ovl.Write8(dataoffset + 0x7, 0x00); ovl.Write32(dataoffset + 0x8, (uint)(i + 1)); // copy level data { NitroOverlay oldovl = new NitroOverlay(this, old_overlayid); uint oldbase = oldovl.GetRAMAddr(); m_FileStream.Position = levelptr_table + (i*4); uint header_offset = m_BinReader.ReadUInt32() - oldbase; uint curoffset = dataoffset + 0x40; // CLPS (collision behaviors) chunk { uint clps_addr = oldovl.ReadPointer(header_offset); ushort clps_num = oldovl.Read16(clps_addr + 0x06); uint clps_size = (uint)(8 + (clps_num * 8)); byte[] clps = oldovl.ReadBlock(clps_addr, clps_size); ovl.WriteBlock(curoffset, clps); ovl.WritePointer(dataoffset + 0x0C, curoffset); curoffset += clps_size; } // misc objects table list { uint tables_addr = oldovl.ReadPointer(header_offset + 0x4); ushort tables_num = oldovl.Read16(tables_addr); tables_addr = oldovl.ReadPointer(tables_addr + 0x4); ovl.WritePointer(dataoffset + 0x10, curoffset); ovl.Write16(curoffset, tables_num); ovl.WritePointer(curoffset + 0x04, curoffset + 0x8); curoffset += 0x8; uint objdata_offset = (uint)(curoffset + (tables_num * 8)); for (ushort t = 0; t < tables_num; t++) { uint tbl_part1 = oldovl.Read32(tables_addr); uint tbl_addr = oldovl.ReadPointer(tables_addr + 0x4); ovl.Write32(curoffset, tbl_part1); ovl.WritePointer(curoffset + 0x4, objdata_offset); tables_addr += 8; curoffset += 8; byte tbltype = (byte)(tbl_part1 & 0x1F); byte numentries = (byte)((tbl_part1 >> 8) & 0xFF); if ((tbltype == 13) || (tbltype > 14)) throw new Exception(String.Format("Wrong object table type {0} (0x{0:X2}) in level data", tbltype)); int[] datasizes = {16, 16, 6, 6, 14, 8, 8, 8, 8, 12, 14, 2, 2, 0, 4}; int datasize = numentries * datasizes[tbltype]; byte[] data = oldovl.ReadBlock(tbl_addr, (uint)datasize); ovl.WriteBlock(objdata_offset, data); objdata_offset += (uint)((datasize + 3) & ~3); } curoffset = objdata_offset; } // main object table lists // and that stuff about texture scrolling { uint tlists_addr = oldovl.ReadPointer(header_offset + 0x10); byte tlists_num = oldovl.Read8(header_offset + 0x14); uint tlists_new_addr = curoffset; curoffset += (uint)(tlists_num * 12); ovl.WritePointer(dataoffset + 0x1C, tlists_new_addr); ovl.Write8(dataoffset + 0x20, tlists_num); for (byte tl = 0; tl < tlists_num; tl++) { uint tables_addr = oldovl.ReadPointer(tlists_addr); uint texanm_addr = oldovl.ReadPointer(tlists_addr + 0x4); if (tables_addr != 0xFFFFFFFF) { ovl.WritePointer(tlists_new_addr, curoffset); ushort tables_num = oldovl.Read16(tables_addr); tables_addr = oldovl.ReadPointer(tables_addr + 0x4); ovl.Write16(curoffset, tables_num); ovl.WritePointer(curoffset + 0x04, curoffset + 0x8); curoffset += 0x8; uint objdata_offset = (uint)(curoffset + (tables_num * 8)); for (ushort t = 0; t < tables_num; t++) { uint tbl_part1 = oldovl.Read32(tables_addr); uint tbl_addr = oldovl.ReadPointer(tables_addr + 0x4); ovl.Write32(curoffset, tbl_part1); ovl.WritePointer(curoffset + 0x4, objdata_offset); tables_addr += 8; curoffset += 8; byte tbltype = (byte)(tbl_part1 & 0x1F); byte numentries = (byte)((tbl_part1 >> 8) & 0xFF); if ((tbltype == 13) || (tbltype > 14)) throw new Exception(String.Format("Wrong object table type {0} (0x{0:X2}) in level data", tbltype)); int[] datasizes = { 16, 16, 6, 6, 14, 8, 8, 8, 8, 12, 14, 2, 2, 0, 4 }; int datasize = numentries * datasizes[tbltype]; byte[] data = oldovl.ReadBlock(tbl_addr, (uint)datasize); ovl.WriteBlock(objdata_offset, data); objdata_offset += (uint)((datasize + 3) & ~3); } curoffset = objdata_offset; } else ovl.Write32(tlists_new_addr, 0); if (texanm_addr != 0xFFFFFFFF)//If not null { ovl.WritePointer(tlists_new_addr + 0x4, curoffset); uint texanm_new_addr = curoffset; curoffset += 0x18; uint textures_addr = oldovl.ReadPointer(texanm_addr + 0x14); uint numscale = 0, numrot = 0, numtrans = 0; uint numtextures = oldovl.Read32(texanm_addr + 0x10); ovl.Write32(texanm_new_addr, oldovl.Read32(texanm_addr)); ovl.Write32(texanm_new_addr + 0x10, numtextures); uint textures_new_addr = curoffset; curoffset += (numtextures * 0x1C); ovl.WritePointer(texanm_new_addr + 0x14, textures_new_addr); for (uint t = 0; t < numtextures; t++) { uint tex_old_addr = textures_addr + (t * 0x1C); uint tex_new_addr = textures_new_addr + (t * 0x1C); ushort tex_scalenum = oldovl.Read16(tex_old_addr + 0x0C); ushort tex_scalestart = oldovl.Read16(tex_old_addr + 0x0E); ushort tex_rotnum = oldovl.Read16(tex_old_addr + 0x10); ushort tex_rotstart = oldovl.Read16(tex_old_addr + 0x12); ushort tex_transnum = oldovl.Read16(tex_old_addr + 0x14); ushort tex_transstart = oldovl.Read16(tex_old_addr + 0x16); if ((tex_scalestart + tex_scalenum) > numscale) numscale = (uint)(tex_scalestart + tex_scalenum); if ((tex_rotstart + tex_rotnum) > numrot) numrot = (uint)(tex_rotstart + tex_rotnum); if ((tex_transstart + tex_transnum) > numtrans) numtrans = (uint)(tex_transstart + tex_transnum); ovl.Write32(tex_new_addr, oldovl.Read32(tex_old_addr)); ovl.WritePointer(tex_new_addr + 0x4, curoffset); ovl.Write32(tex_new_addr + 0x8, oldovl.Read32(tex_old_addr + 0x8)); ovl.Write16(tex_new_addr + 0xC, tex_scalenum); ovl.Write16(tex_new_addr + 0xE, tex_scalestart); ovl.Write16(tex_new_addr + 0x10, tex_rotnum); ovl.Write16(tex_new_addr + 0x12, tex_rotstart); ovl.Write16(tex_new_addr + 0x14, tex_transnum); ovl.Write16(tex_new_addr + 0x16, tex_transstart); ovl.Write32(tex_new_addr + 0x18, oldovl.Read32(tex_old_addr + 0x18)); string tex_matname = oldovl.ReadString(oldovl.ReadPointer(tex_old_addr + 0x4), 0); ovl.WriteString(curoffset, tex_matname, 0); curoffset += (uint)((tex_matname.Length + 3) & ~3); } uint scale_addr = oldovl.ReadPointer(texanm_addr + 0x4); ovl.WritePointer(texanm_new_addr + 0x4, curoffset); for (uint v = 0; v < numscale; v++) { ovl.Write32(curoffset, oldovl.Read32(scale_addr + (v * 4))); curoffset += 4; } uint rot_addr = oldovl.ReadPointer(texanm_addr + 0x8); ovl.WritePointer(texanm_new_addr + 0x8, curoffset); for (uint v = 0; v < numrot; v++) { ovl.Write16(curoffset, oldovl.Read16(rot_addr + (v * 2))); curoffset += 2; } curoffset = (uint)((curoffset + 3) & ~3); uint trans_addr = oldovl.ReadPointer(texanm_addr + 0xC); ovl.WritePointer(texanm_new_addr + 0xC, curoffset); for (uint v = 0; v < numtrans; v++) { ovl.Write32(curoffset, oldovl.Read32(trans_addr + (v * 4))); curoffset += 4; } } else ovl.Write32(tlists_new_addr + 0x4, 0); ovl.Write32(tlists_new_addr + 0x8, oldovl.Read32(tlists_addr + 0x8)); tlists_new_addr += 12; tlists_addr += 12; } } // misc header pieces ovl.Write32(dataoffset + 0x14, oldovl.Read32(header_offset + 0x8)); ovl.Write32(dataoffset + 0x18, oldovl.Read32(header_offset + 0xC)); ovl.Write16(dataoffset + 0x22, oldovl.Read16(header_offset + 0x16)); ovl.Write8(dataoffset + 0x24, oldovl.Read8(header_offset + 0x18)); } ovl.SaveChanges(); lazyman.ReportProgress(201 + (int)((98f / 54f) * i)); } // fix the level loader as to load from the new overlays m_FileStream.Position = lvlload_addr_patch; m_BinWriter.Write((uint)(lvl_start + dataoffset + 0xC)); m_FileStream.Position = lvlload_code_patch; m_BinWriter.Write((uint)0xE1A00000); // refill the old level header address table // to adapt it to its new usages m_FileStream.Position = levelptr_table; for (uint i = 0; i < 13; i++) { m_BinWriter.Write((uint)0xFFFFFFFF); m_BinWriter.Write((uint)0x00000000); m_BinWriter.Write((uint)0x00000000); } m_BinWriter.Write((uint)0x00000000); m_BinWriter.Write((uint)0x00000000); // fix the object banks thingy m_FileStream.Position = objbank_addr_patch; m_BinWriter.Write((uint)(levelptr_table + 0x0200009C)); m_FileStream.Position = objbank_code_patch; m_BinWriter.Write((uint)0xE1A07001); // phew! what a goddamn long thing lazyman.ReportProgress(299); }
public LevelSettings(NitroOverlay ovl) { m_Overlay = ovl; Background = (byte)(m_Overlay.Read8(0x78) >> 4); ObjectBanks = new uint[8]; ObjectBanks[0] = m_Overlay.Read8(0x54); ObjectBanks[1] = m_Overlay.Read8(0x55); ObjectBanks[2] = m_Overlay.Read8(0x56); ObjectBanks[3] = m_Overlay.Read8(0x57); ObjectBanks[4] = m_Overlay.Read8(0x58); ObjectBanks[5] = m_Overlay.Read8(0x59); ObjectBanks[6] = m_Overlay.Read8(0x5A); ObjectBanks[7] = m_Overlay.Read32(0x5C); BMDFileID = m_Overlay.Read16(0x68); KCLFileID = m_Overlay.Read16(0x6A); MinimapTsetFileID = m_Overlay.Read16(0x6C); MinimapPalFileID = m_Overlay.Read16(0x6E); MusicBytes = new byte[3]; MusicBytes[0] = m_Overlay.Read8(0x7C); MusicBytes[1] = m_Overlay.Read8(0x7D); MusicBytes[2] = m_Overlay.Read8(0x7E); MinimapCoordinateScale = m_Overlay.Read16(0x76); CameraStartZoomedOut = m_Overlay.Read8(0x75); }