Example #1
0
        private void ModelImporter_FormClosed(object sender, FormClosedEventArgs e)
        {
            if (m_EarlyClosure)
            {
                return;
            }

            GL.DeleteLists(m_PDisplayList, 1);
            GL.DeleteLists(m_DisplayList, 1);

            m_ImportedModel.Release();

            ModelCache.RemoveModel(m_MarioHeadModel);
            ModelCache.RemoveModel(m_MarioBodyModel);
        }
Example #2
0
        private void LoadROM(string filename)
        {
            if (!File.Exists(filename))
            {
                MessageBox.Show("The specified file doesn't exist.", Program.AppTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (Program.m_ROMPath != "")
            {
                while (Program.m_LevelEditors.Count > 0)
                {
                    Program.m_LevelEditors[0].Close();
                }

                lbxLevels.Items.Clear();

                Program.m_ROM.EndRW();
            }

            Program.m_ROMPath = filename;
            try { Program.m_ROM = new NitroROM(Program.m_ROMPath); }
            catch (Exception ex)
            {
                string msg;

                if (ex is IOException)
                {
                    msg = "The ROM couldn't be opened. Close any program that may be using it and try again.";
                }
                else
                {
                    msg = "The following error occured while loading the ROM:\n" + ex.Message;
                }

                MessageBox.Show(msg, Program.AppTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);

                if (Program.m_ROM != null)
                {
                    Program.m_ROM.EndRW();
                    Program.m_ROMPath = "";
                }
                return;
            }

            Program.m_ROM.BeginRW();
            if (Program.m_ROM.NeedsPatch())
            {
                DialogResult res = MessageBox.Show(
                    "This ROM needs to be patched before the editor can work with it.\n\n" +
                    "Do you want to first make a backup of it in case the patching\n" +
                    "operation goes wrong somehow?",
                    Program.AppTitle, MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);

                if (res == DialogResult.Yes)
                {
                    sfdSaveFile.FileName = Program.m_ROMPath.Substring(0, Program.m_ROMPath.Length - 4) + "_bak.nds";
                    if (sfdSaveFile.ShowDialog(this) == DialogResult.OK)
                    {
                        Program.m_ROM.EndRW();
                        File.Copy(Program.m_ROMPath, sfdSaveFile.FileName, true);
                    }
                }
                else if (res == DialogResult.Cancel)
                {
                    Program.m_ROM.EndRW();
                    Program.m_ROMPath = "";
                    return;
                }

                // switch to buffered RW mode (faster for patching)
                Program.m_ROM.EndRW();
                Program.m_ROM.BeginRW(true);

                try { Program.m_ROM.Patch(); }
                catch (Exception ex)
                {
                    MessageBox.Show(
                        "An error occured while patching your ROM.\n" +
                        "No changes have been made to your ROM.\n" +
                        "Try using a different ROM. If the error persists, report it to Mega-Mario, with the details below:\n\n" +
                        ex.Message + "\n" +
                        ex.StackTrace,
                        Program.AppTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);

                    Program.m_ROM.EndRW(false);
                    Program.m_ROMPath = "";
                    return;
                }
            }

            Program.m_ROM.LoadTables();
            Program.m_ROM.EndRW();

            ModelCache.Init();
            // Program.m_ShaderCache = new ShaderCache();

            lbxLevels.Items.AddRange(Strings.LevelNames);

            this.tvFileList.Nodes.Clear();
            ROMFileSelect.LoadFileList(this.tvFileList);
            this.tvARM9Overlays.Nodes.Clear();
            ROMFileSelect.LoadOverlayList(this.tvARM9Overlays);

            btnEditTexts.Enabled       = true;
            btnAnimationEditor.Enabled = true;
            btnMore.Enabled            = true;
        }
Example #3
0
        private void PrerenderModel()
        {
            m_MarioHeadModel = ModelCache.GetModel("data/player/mario_head_cap.bmd");
            m_MarioBodyModel = ModelCache.GetModel("data/player/mario_model.bmd");
            int[] mheaddl = ModelCache.GetDisplayLists(m_MarioHeadModel);
            int[] mbodydl = ModelCache.GetDisplayLists(m_MarioBodyModel);

            Vector3 mariopos = Vector3.Multiply(m_MarioPosition, m_Scale);

            if (m_DisplayList == 0)
            {
                m_DisplayList = GL.GenLists(1);
            }
            GL.NewList(m_DisplayList, ListMode.Compile);

            GL.FrontFace(FrontFaceDirection.Ccw);

            GL.Disable(EnableCap.Lighting);
            GL.BindTexture(TextureTarget.Texture2D, 0);
            GL.Begin(BeginMode.Lines);
            GL.Color3(1f, 0f, 0f);
            GL.Vertex3(0f, 0f, 0f);
            GL.Vertex3(500f, 0f, 0f);
            GL.Color3(0f, 1f, 0f);
            GL.Vertex3(0f, 0f, 0f);
            GL.Vertex3(0f, 500f, 0f);
            GL.Color3(0f, 0f, 1f);
            GL.Vertex3(0f, 0f, 0f);
            GL.Vertex3(0f, 0f, 500f);
            GL.End();

            GL.PushMatrix();
            GL.Translate(mariopos);
            GL.Begin(BeginMode.Lines);
            GL.Color3(1f, 1f, 0f);
            GL.Vertex3(0f, 0f, 0f);
            GL.Vertex3(0f, -500f, 0f);
            GL.End();
            GL.Rotate(m_MarioRotation, Vector3.UnitY);
            GL.Scale(0.008f, 0.008f, 0.008f);
            GL.CallList(mbodydl[0]);
            GL.CallList(mbodydl[1]);
            GL.Translate(0f, 11.25f, 0f);
            GL.Rotate(-90f, Vector3.UnitY);
            GL.Rotate(180f, Vector3.UnitX);
            GL.CallList(mheaddl[0]);
            GL.CallList(mheaddl[1]);
            GL.PopMatrix();

            Vector3 previewScale = m_Scale;

            previewScale = Vector3.Multiply(m_Scale, m_InGameModelScale);

            if (m_MdlLoaded)
            {
                GL.Disable(EnableCap.Lighting);
                GL.PushMatrix();
                GL.Scale(previewScale);
                GL.FrontFace(FrontFaceDirection.Ccw);

                m_ImportedModel.PrepareToRender();

                // Render model converted to BMD
                int[] dl = new int[2];

                dl[0] = GL.GenLists(1);
                GL.NewList(dl[0], ListMode.Compile);
                m_ImportedModel.Render(RenderMode.Opaque, 1f);
                //GL.EndList();

                dl[1] = GL.GenLists(1);
                GL.NewList(dl[1], ListMode.Compile);
                m_ImportedModel.Render(RenderMode.Translucent, 1f);
                GL.EndList();

                GL.PopMatrix();

                //GL.EndList();

                //GL.CallList(dl[0]);
                //GL.CallList(dl[1]);
                // End
            }

            if (m_PDisplayList == 0)
            {
                m_PDisplayList = GL.GenLists(1);
            }
            GL.NewList(m_PDisplayList, ListMode.Compile);

            GL.Color4(Color.FromArgb(0x66666666));
            GL.PushMatrix();
            GL.Translate(mariopos);
            GL.Rotate(m_MarioRotation, Vector3.UnitY);
            GL.Scale(0.008f, 0.008f, 0.008f);
            GL.CallList(mbodydl[2]);
            GL.Translate(0f, 11.25f, 0f);
            GL.Rotate(-90f, Vector3.UnitY);
            GL.Rotate(180f, Vector3.UnitX);
            GL.CallList(mheaddl[2]);
            GL.PopMatrix();

            GL.EndList();
        }