Example #1
0
        static public void reg(IntPtr l, MonoBehaviour m)
        {
            mb = m;
            reg(l, Yieldk, "UnityEngine");

            string yield =
                @"
local Yield = UnityEngine.Yieldk
UnityEngine.Yield = function(x)
	local co,ismain=coroutine.running()
	if ismain then error('Can not yield in main thread') end

	Yield(x,function()
		coroutine.resume(co)
	end)
	coroutine.yield()
end
return yield
";

            // overload resume function for report error
            if (LuaDLL.lua_dostring(l, yield) != 0)
            {
                LuaObject.lastError(l);
            }
            LuaDLL.lua_pop(l, 1);
        }
Example #2
0
        static int init(IntPtr L)
        {
            LuaDLL.luaL_openlibs(L);

            LuaDLL.lua_pushlightuserdata(L, L);
            LuaDLL.lua_setglobal(L, "__main_state");

            LuaDLL.lua_pushcfunction(L, print);
            LuaDLL.lua_setglobal(L, "print");

            LuaDLL.lua_pushcfunction(L, pcall);
            LuaDLL.lua_setglobal(L, "pcall");

            LuaDLL.lua_pushcfunction(L, import);
            LuaDLL.lua_setglobal(L, "import");


            string resumefunc = @"
local resume = coroutine.resume
local unpack = unpack or table.unpack
coroutine.resume=function(co,...)
	local ret={resume(co,...)}
	if not ret[1] then UnityEngine.Debug.LogError(debug.traceback(co,ret[2])) end
	return unpack(ret)
end
";

            // overload resume function for report error
            if (LuaDLL.lua_dostring(L, resumefunc) != 0)
            {
                LuaObject.lastError(L);
            }

            LuaDLL.lua_pushcfunction(L, dofile);
            LuaDLL.lua_setglobal(L, "dofile");

            LuaDLL.lua_pushcfunction(L, loadfile);
            LuaDLL.lua_setglobal(L, "loadfile");

            LuaDLL.lua_pushcfunction(L, loader);
            int loaderFunc = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "package");
#if LUA_5_3
            LuaDLL.lua_getfield(L, -1, "searchers");
#else
            LuaDLL.lua_getfield(L, -1, "loaders");
#endif
            int loaderTable = LuaDLL.lua_gettop(L);

            // Shift table elements right
            for (int e = LuaDLL.lua_rawlen(L, loaderTable) + 1; e > 1; e--)
            {
                LuaDLL.lua_rawgeti(L, loaderTable, e - 1);
                LuaDLL.lua_rawseti(L, loaderTable, e);
            }
            LuaDLL.lua_pushvalue(L, loaderFunc);
            LuaDLL.lua_rawseti(L, loaderTable, 1);
            LuaDLL.lua_settop(L, 0);
            return(0);
        }