Example #1
0
 public static void GetTypeTable(IntPtr ptr, string t)
 {
     NewTypeTable(ptr, t);
     // for static
     LuaNativeMethods.lua_newtable(ptr);
     // for instance
     LuaNativeMethods.lua_newtable(ptr);
 }
Example #2
0
 public ObjectCache(IntPtr ptr)
 {
     LuaNativeMethods.lua_newtable(ptr);
     LuaNativeMethods.lua_newtable(ptr);
     LuaNativeMethods.lua_pushstring(ptr, "v");
     LuaNativeMethods.lua_setfield(ptr, -2, "__mode");
     LuaNativeMethods.lua_setmetatable(ptr, -2);
     cacheRef = LuaNativeMethods.luaL_ref(ptr, LuaIndexes.LUARegistryIndex);
 }
Example #3
0
 public LuaTable(LuaState state) : base(state, 0)
 {
     LuaNativeMethods.lua_newtable(VariablePointer);
     valueref = LuaNativeMethods.luaL_ref(VariablePointer, LuaIndexes.LUARegistryIndex);
 }
Example #4
0
        public static void Init(IntPtr ptr)
        {
            string newindexfun = @"

local getmetatable=getmetatable
local rawget=rawget
local error=error
local type=type
local function newindex(ud,k,v)
    local t=getmetatable(ud)
    repeat
        local h=rawget(t,k)
        if h then
            if h[2] then
                h[2](ud,v)
                return
            else
                error('property '..k..' is read only')
            end
        end
        t=rawget(t,'__parent')
    until t==nil
    error('can not find '..k)
end

return newindex
";

            string   indexfun = @"
local type=type
local error=error
local rawget=rawget
local getmetatable=getmetatable
local function index(ud,k)
    local t=getmetatable(ud)
    repeat
        local fun=rawget(t,k)
        local tp=type(fun)
        if tp=='function' then
            return fun
        elseif tp=='table' then
            local f=fun[1]
            if f then
                return f(ud)
            else
                error('property '..k..' isthis.Write only')
            end
        end
        t = rawget(t,'__parent')
    until t==nil
    error('Can not find '..k)
end

return index
";
            LuaState state    = LuaState.Get(ptr);

            newIndexFunction = (LuaFunction)state.DoString(newindexfun);
            indexFunction    = (LuaFunction)state.DoString(indexfun);

            // object method
            LuaNativeMethods.lua_createtable(ptr, 0, 4);
            AddMember(ptr, ToString);
            AddMember(ptr, GetHashCode);
            AddMember(ptr, Equals);
            AddMember(ptr, GetType);
            LuaNativeMethods.lua_setfield(ptr, LuaIndexes.LUARegistryIndex, "__luabaseobject");

            LuaArray.Init(ptr);
            LuaVarObject.Init(ptr);

            LuaNativeMethods.lua_newtable(ptr);
            LuaNativeMethods.lua_setglobal(ptr, DelgateTable);
        }